本文整理匯總了TypeScript中phaser.Timer.start方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript Timer.start方法的具體用法?TypeScript Timer.start怎麽用?TypeScript Timer.start使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類phaser.Timer
的用法示例。
在下文中一共展示了Timer.start方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: init
init(x: number, y: number, data: SunData) {
this.params = data;
this.reset(x, y);
this.body.velocity.y = data.velocity || 0;
this.inputEnabled = Boolean(data.value);
if (this.inputEnabled) {
this.input.pixelPerfectClick = true;
}
if (!data.eternal) {
this.expirationTimer.start();
this.expirationTimer.add(Math.between(2, 6) * Timer.SECOND, this.kill, this);
}
}
示例2: init
init(x: number, y: number, data: PlantData, patch: Sprite): Plant {
this.params = data;
this.patch = patch;
this.reset(x, y, data.health);
this.loadTexture(data.asset);
this.shootAnimation = null;
if (data.shoot) {
this.shootingTimer.start();
this.scheduleShooting();
if (data.shoot.animation) {
this.shootAnimation = data.asset + 'Anim';
this.animations.add(this.shootAnimation, data.shoot.animation, 6, false);
}
}
if (data.sunProduction) {
this.producingTimer.start();
this.scheduleProduction();
}
return this;
}
示例3: create
create() {
this.background = this.add.sprite(0, 0, 'background');
this.hitSound = this.add.audio('hit');
this.createLandPatches();
this.plants = this.add.existing(new Pool<Plant>(this.game, () => new Plant(this)));
this.zombies = this.add.existing(new Pool<Zombie>(this.game, () => new Zombie(this)));
this.bullets = this.add.existing(new Pool<Bullet>(this.game, () => new Bullet(this)));
this.suns = this.add.existing(new Pool<Sun>(this.game, () => new Sun(this)));
this.createGui();
this.sunGenerationTimer = this.game.time.create(false);
this.sunGenerationTimer.start();
this.scheduleGeneration();
this.loadLevel();
}