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TypeScript p2.Body類代碼示例

本文整理匯總了TypeScript中p2.Body的典型用法代碼示例。如果您正苦於以下問題:TypeScript Body類的具體用法?TypeScript Body怎麽用?TypeScript Body使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了Body類的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: makeBody

export function makeBody(config: BodyConfig) {
    const shapes: p2.Shape[] = config.shapes.map(shape => {
        if (shape instanceof Circle) {
            return new p2.Circle({
                position: shape.center,
                radius: shape.radius,
            });
        } else if (shape instanceof ConvexPolygon) {
            const ret = new p2.Convex({
                vertices: shape.points,
            });
            ret.vertices = ret.vertices.map(vertex => [vertex[0] - ret.centerOfMass[0], vertex[1] - ret.centerOfMass[1]]);
            ret.position = [ret.position[0] + ret.centerOfMass[0], ret.position[1] + ret.centerOfMass[1]];
            ret.updateTriangles();
            return ret;
        } else {
            throw new Error('shape type');
        }
    });
    const {position} = config;

    const body = new p2.Body({
        mass: 1,
        position,
        fixedRotation: config.fixedRotation
    });
    shapes.forEach(shape => body.addShape(shape, shape.position));
    body.setDensity(1);
    body.adjustCenterOfMass();
    return body;
}
開發者ID:sbj42,項目名稱:sbj42.github.io,代碼行數:31,代碼來源:sprite.ts

示例2:

  const grounds = [vertsBeforeHole, vertsHole, vertsAfterHole].map((verts) => {
    const body = new p2.Body({
      mass: 0,
    });

    body.fromPolygon(verts);

    for (let shape of body.shapes) {
      shape.material = groundMaterial;
      shape.collisionGroup = GROUND_GROUP;
      shape.collisionMask = BALL_GROUP;
    }

    return body;
  });
開發者ID:Hamatek,項目名稱:manygolf,代碼行數:15,代碼來源:physics.ts

示例3: newBall

function newBall(position: number[]) {
  const ballShape = new p2.Circle({
    radius: BALL_RADIUS,
    collisionGroup: BALL_GROUP,
    collisionMask: GROUND_GROUP,
  });
  ballShape.material = ballMaterial;

  const ballBody = new p2.Body({
    mass: 1,
    position,
  });
  ballBody.addShape(ballShape);

  ballBody.angularDamping = 0.8;
  ballBody.sleepTimeLimit = 1;
  ballBody.sleepSpeedLimit = 2;

  return ballBody;
}
開發者ID:thomasboyt,項目名稱:manygolf,代碼行數:20,代碼來源:physics.ts

示例4: createHoleSensor

export function createHoleSensor(pos: I.List<number>) {
  const sensorShape = new p2.Box({
    width: HOLE_WIDTH,
    height: HOLE_HEIGHT,
  });

  sensorShape.sensor = true;
  sensorShape.collisionGroup = GROUND_GROUP;
  sensorShape.collisionMask = BALL_GROUP;

  // Sensor is purposely built halfway into the ground so top edge collisions are avoided
  const sensorBody = new p2.Body({
    position: [
      pos.get(0),
      pos.get(1) + HOLE_HEIGHT,
    ],
  });
  sensorBody.damping = 0;
  sensorBody.addShape(sensorShape);

  return sensorBody;
}
開發者ID:thomasboyt,項目名稱:manygolf,代碼行數:22,代碼來源:physics.ts


注:本文中的p2.Body類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。