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TypeScript Sprite.addChild函數代碼示例

本文整理匯總了TypeScript中openfl/display/Sprite.addChild函數的典型用法代碼示例。如果您正苦於以下問題:TypeScript addChild函數的具體用法?TypeScript addChild怎麽用?TypeScript addChild使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。


在下文中一共展示了addChild函數的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: it

	it ("addChild", function () {
		
		var sprite = new Sprite ();
		var sprite2 = new Sprite ();
		
		sprite.addChild (sprite2);
		
		assert.equal (sprite.numChildren, 1);
		assert.equal (sprite.getChildAt (0), sprite2);
		
		var sprite3 = new Sprite ();
		
		sprite.addChild (sprite3);
		
		assert.equal (sprite.numChildren, 2);
		assert.equal (sprite.getChildIndex (sprite2), 0);
		assert.equal (sprite.getChildIndex (sprite3), 1);
		
		sprite.addChild (sprite2);
		
		assert.equal (sprite.getChildIndex (sprite3), 0);
		assert.equal (sprite.getChildIndex (sprite2), 1);
		
		sprite2.addChild (sprite3);
		
		assert.equal (sprite3.parent, sprite2);
		
	});
開發者ID:openfl,項目名稱:openfl,代碼行數:28,代碼來源:DisplayObjectContainerTest.ts

示例2: it

	it ("draw", function () {
		
		var bitmapData = new BitmapData (100, 100);
		var bitmapData2 = new Bitmap (new BitmapData (100, 100, true, 0xFF0000FF));
		
		bitmapData.draw (bitmapData2);
		
		//assert.areEqual (hex (0xFF0000FF), hex (bitmapData.getPixel32 (0, 0)));
		
		var sprite = new Sprite ();
		sprite.graphics.beginFill (0xFFFF0000);
		sprite.graphics.drawRect (0, 0, 100, 100);
		
		bitmapData.draw (sprite);
		
		//assert.areEqual (hex (0xFFFF0000), hex (bitmapData.getPixel32 (0, 0)));
		
		var sprite2 = new Sprite ();
		sprite2.graphics.beginFill (0x00FF00);
		sprite2.graphics.drawRect (0, 0, 100, 100);
		
		sprite.x = 50;
		sprite.y = 50;
		sprite2.addChild (sprite);
		
		bitmapData.draw (sprite2);
		
		//TODO: Look into software renderer to find why alpha is off by one
		assert (hex (bitmapData.getPixel32 (50, 50)) == hex (0xFFFF0000) || hex (bitmapData.getPixel32 (50, 50)) == hex (0xFEFF0000));
		
	});
開發者ID:openfl,項目名稱:openfl,代碼行數:31,代碼來源:BitmapDataTest.ts

示例3: it

	it ("parent", function () {
		
		// TODO: Confirm functionality
		
		var sprite = new Sprite ();
		var sprite2 = new Sprite ();
		sprite2.addChild (sprite);
		
		var exists = sprite.parent;
		
		assert.notEqual (exists, null);
		
	});
開發者ID:openfl,項目名稱:openfl,代碼行數:13,代碼來源:DisplayObjectTest.ts

示例4: it

	it ("new", function () {
		
		// ADDED
		
		var sprite = new Sprite ();
		var sprite2 = new Sprite ();
		
		var called = false;
		var called2 = false;
		
		var listener = function (e:Event) {
			
			called = true;
			
			assert.equal (e.target, sprite);
			assert.equal (e.currentTarget, sprite);
			
		}
		
		var listener2 = function (e:Event) {
			
			called2 = true;
			
			assert.equal (e.target, sprite);
			assert.equal (e.currentTarget, sprite2);
			
		}
		
		sprite.addEventListener (Event.ADDED, listener);
		sprite2.addEventListener (Event.ADDED, listener2);
		sprite2.addChild (sprite);
		
		assert (called);
		assert (called2);
		
		sprite.removeEventListener (Event.ADDED, listener);
		sprite2.removeEventListener (Event.ADDED, listener2);
		
		// ADDED_TO_STAGE
		
		called = false;
		called2 = false;
		
		var listener = function (e:Event) {
			
			called = true;
			
			assert.equal (e.target, sprite);
			assert.equal (e.currentTarget, sprite);
			
		}
		
		var listener2 = function (e:Event) {
			
			called2 = true;
			
			assert.equal (e.target, sprite2);
			assert.equal (e.currentTarget, sprite2);
			
		}
		
		sprite.addEventListener (Event.ADDED_TO_STAGE, listener);
		sprite2.addEventListener (Event.ADDED_TO_STAGE, listener2);
		Lib.current.stage.addChild (sprite2);
		
		assert (called);
		assert (called2);
		
	});
開發者ID:openfl,項目名稱:openfl,代碼行數:69,代碼來源:EventTest.ts


注:本文中的openfl/display/Sprite.addChild函數示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。