本文整理匯總了TypeScript中openfl/display/Sprite.addChild函數的典型用法代碼示例。如果您正苦於以下問題:TypeScript addChild函數的具體用法?TypeScript addChild怎麽用?TypeScript addChild使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了addChild函數的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: it
it ("addChild", function () {
var sprite = new Sprite ();
var sprite2 = new Sprite ();
sprite.addChild (sprite2);
assert.equal (sprite.numChildren, 1);
assert.equal (sprite.getChildAt (0), sprite2);
var sprite3 = new Sprite ();
sprite.addChild (sprite3);
assert.equal (sprite.numChildren, 2);
assert.equal (sprite.getChildIndex (sprite2), 0);
assert.equal (sprite.getChildIndex (sprite3), 1);
sprite.addChild (sprite2);
assert.equal (sprite.getChildIndex (sprite3), 0);
assert.equal (sprite.getChildIndex (sprite2), 1);
sprite2.addChild (sprite3);
assert.equal (sprite3.parent, sprite2);
});
示例2: it
it ("draw", function () {
var bitmapData = new BitmapData (100, 100);
var bitmapData2 = new Bitmap (new BitmapData (100, 100, true, 0xFF0000FF));
bitmapData.draw (bitmapData2);
//assert.areEqual (hex (0xFF0000FF), hex (bitmapData.getPixel32 (0, 0)));
var sprite = new Sprite ();
sprite.graphics.beginFill (0xFFFF0000);
sprite.graphics.drawRect (0, 0, 100, 100);
bitmapData.draw (sprite);
//assert.areEqual (hex (0xFFFF0000), hex (bitmapData.getPixel32 (0, 0)));
var sprite2 = new Sprite ();
sprite2.graphics.beginFill (0x00FF00);
sprite2.graphics.drawRect (0, 0, 100, 100);
sprite.x = 50;
sprite.y = 50;
sprite2.addChild (sprite);
bitmapData.draw (sprite2);
//TODO: Look into software renderer to find why alpha is off by one
assert (hex (bitmapData.getPixel32 (50, 50)) == hex (0xFFFF0000) || hex (bitmapData.getPixel32 (50, 50)) == hex (0xFEFF0000));
});
示例3: it
it ("parent", function () {
// TODO: Confirm functionality
var sprite = new Sprite ();
var sprite2 = new Sprite ();
sprite2.addChild (sprite);
var exists = sprite.parent;
assert.notEqual (exists, null);
});
示例4: it
it ("new", function () {
// ADDED
var sprite = new Sprite ();
var sprite2 = new Sprite ();
var called = false;
var called2 = false;
var listener = function (e:Event) {
called = true;
assert.equal (e.target, sprite);
assert.equal (e.currentTarget, sprite);
}
var listener2 = function (e:Event) {
called2 = true;
assert.equal (e.target, sprite);
assert.equal (e.currentTarget, sprite2);
}
sprite.addEventListener (Event.ADDED, listener);
sprite2.addEventListener (Event.ADDED, listener2);
sprite2.addChild (sprite);
assert (called);
assert (called2);
sprite.removeEventListener (Event.ADDED, listener);
sprite2.removeEventListener (Event.ADDED, listener2);
// ADDED_TO_STAGE
called = false;
called2 = false;
var listener = function (e:Event) {
called = true;
assert.equal (e.target, sprite);
assert.equal (e.currentTarget, sprite);
}
var listener2 = function (e:Event) {
called2 = true;
assert.equal (e.target, sprite2);
assert.equal (e.currentTarget, sprite2);
}
sprite.addEventListener (Event.ADDED_TO_STAGE, listener);
sprite2.addEventListener (Event.ADDED_TO_STAGE, listener2);
Lib.current.stage.addChild (sprite2);
assert (called);
assert (called2);
});