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TypeScript shader.HashTableShaderManager類代碼示例

本文整理匯總了TypeScript中neuroglancer/gpu_hash/shader.HashTableShaderManager的典型用法代碼示例。如果您正苦於以下問題:TypeScript HashTableShaderManager類的具體用法?TypeScript HashTableShaderManager怎麽用?TypeScript HashTableShaderManager使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了HashTableShaderManager類的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: fragmentShaderTest

    fragmentShaderTest(3 * 2, tester => {
      let {gl, builder} = tester;
      let hashTableShaderManager = new HashTableShaderManager('h');
      hashTableShaderManager.defineShader(builder);
      builder.addUniform('vec4', 'inputValue', 2);
      let s = `
uint64_t x;
x.low = inputValue[0];
x.high = inputValue[1];
`;
      {
        let outputNumber = 0;
        for (let alt = 0; alt < 3; ++alt) {
          for (let i = 0; i < 2; ++i) {
            s += `
gl_FragData[${outputNumber++}] = packFloatIntoVec4(h_computeHash_${alt}_${i}(x));
`;
          }
        }
      }
      builder.setFragmentMain(s);
      tester.build();
      let {shader} = tester;
      shader.bind();

      let hashTable = new HashTable();
      let gpuHashTable = tester.registerDisposer(GPUHashTable.get(gl, hashTable));
      for (let i = 0; i < COUNT; ++i) {
        let x = Uint64.random();
        let temp = new Uint32Array(2);
        temp[0] = x.low;
        temp[1] = x.high;
        let inputValue = encodeBytesToFloat32(temp);
        gl.uniform4fv(shader.uniform('inputValue'), inputValue);
        hashTableShaderManager.enable(gl, shader, gpuHashTable);
        tester.execute();
        let outputNumber = 0;
        for (let alt = 0; alt < 3; ++alt) {
          let output0 = tester.readFloat(outputNumber++);
          let output1 = tester.readFloat(outputNumber++);
          let hashes = hashTable.hashFunctions[alt];
          let {width, height} = hashTable;
          let expected0 = ((hashes[0].compute(x.low, x.high) % width) + 0.25) / width;
          let expected1 = ((hashes[1].compute(x.low, x.high) % height) + 0.5) / height;
          expect(expected0).toBeCloseTo(output0, 1e-6, `x = ${[x.low, x.high]}, alt = ${alt}`);
          expect(expected1).toBeCloseTo(output1, 1e-6);
        }
      }

    });
開發者ID:j6k4m8,項目名稱:neuroglancer,代碼行數:50,代碼來源:shader.spec.ts

示例2: checkPresent

 function checkPresent(x: Uint64) {
   let temp = new Uint32Array(2);
   temp[0] = x.low;
   temp[1] = x.high;
   let inputValue = encodeBytesToFloat32(temp);
   gl.uniform4fv(shader.uniform('inputValue'), inputValue);
   hashTableShaderManager.enable(gl, shader, gpuHashTable);
   tester.execute();
   let curIndex = executeIndex;
   ++executeIndex;
   let outputNumber = 1;
   for (let alt = 0; alt < NUM_ALTERNATIVES; ++alt) {
     let valueLow = tester.readUint32(outputNumber++);
     let valueHigh = tester.readUint32(outputNumber++);
     let h = hashTable.getHash(alt, x.low, x.high);
     let expectedValueLow = hashTable.tables[alt][h];
     let expectedValueHigh = hashTable.tables[alt][h + 1];
     expect(valueLow).toEqual(
         expectedValueLow, `curIndex = ${curIndex}, x = ${[x.low, x.high]}, alt = ${alt}`);
     expect(valueHigh).toEqual(
         expectedValueHigh, `curIndex = ${curIndex}, x = ${[x.low, x.high]}, alt = ${alt}`);
   }
   let resultBytes = tester.readBytes();
   return resultBytes[0] === 255;
 }
開發者ID:funkey,項目名稱:neuroglancer,代碼行數:25,代碼來源:shader.spec.ts


注:本文中的neuroglancer/gpu_hash/shader.HashTableShaderManager類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。