本文整理匯總了TypeScript中meteor/random.Random.choice方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript Random.choice方法的具體用法?TypeScript Random.choice怎麽用?TypeScript Random.choice使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類meteor/random.Random
的用法示例。
在下文中一共展示了Random.choice方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: ballComponent
ballComponent(): { key: string, frame?: string, animation?: { frame: string, frames: string[], speed: number } } {
const ballImage = Random.choice(
[
'abdellah',
'cedric',
'christian',
'christophe',
'david',
'eugenie',
'francois',
'jm',
'jeff',
'julien',
'luc',
'macarena',
'mathieu',
'sarah',
'stephane',
'sylvain',
'vincent',
'yanick',
'yannick'
]
);
return {
key: 'devalto-skin',
frame: 'ball-' + ballImage
};
}
示例2: randomBonus
static randomBonus(gameConfiguration: GameConfiguration): BaseBonus {
let availableBonuses = this.availableBonuses();
if (gameConfiguration.overridesAvailableBonuses()) {
availableBonuses = gameConfiguration.availableBonuses();
}
const bonus = this.fromClassName(Random.choice(availableBonuses));
if (bonus instanceof RandomBonus) {
let availableBonusesForRandom = this.availableBonusesForRandom();
if (gameConfiguration.overridesAvailableBonusesForRandom()) {
availableBonusesForRandom = gameConfiguration.availableBonusesForRandom();
}
bonus.setRandomBonus(this.fromClassName(Random.choice(availableBonusesForRandom)));
}
return bonus;
}