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TypeScript World.remove方法代碼示例

本文整理匯總了TypeScript中matter-js.World.remove方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript World.remove方法的具體用法?TypeScript World.remove怎麽用?TypeScript World.remove使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在matter-js.World的用法示例。


在下文中一共展示了World.remove方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: switch

 const loop = () => {
   switch (currentState) {
     case GameState.TITLE:
       break;
     case GameState.PLAYING:
       hidePausedTitle();
       hideGameOverTitle();
       Matter.Events.on(engine, 'collisionStart', onCollisionCallback);
       break;
     case GameState.GAME_OVER:
       Matter.World.remove(engine.world, currentPiece);
       Matter.Events.off(engine, 'collisionStart', onCollisionCallback);
       gameOver(engine);
       showGameOverTitle();
       break;
     case GameState.PAUSED:
       runner.enabled = !runner.enabled;
       showPausedTitle();
       break;
     case GameState.FROZEN:
       runner.enabled = !runner.enabled;
       break;
     default:
       break;
   };  
 };
開發者ID:stefannew,項目名稱:Tetrjs,代碼行數:26,代碼來源:game-manager.ts

示例2:

 const removeAllTetronimos = (engine: Matter.Engine) => {
   if (isRemoving) return;
   const bodies = Matter.Composite.allBodies(engine.world);
   const tetronimos = bodies.filter(body => body.label === LABEL.TETRONIMO);
 
   if (tetronimos.length === 0) return;
   isRemoving = true;
 
   for (let i = 0; i < tetronimos.length; i++) {
     Matter.World.remove(engine.world, tetronimos[i]);
   }
 }
開發者ID:stefannew,項目名稱:Tetrjs,代碼行數:12,代碼來源:game-manager.ts

示例3: setInterval

 const gameOver = (engine: Matter.Engine) => {
   const bodies = Matter.Composite.allBodies(engine.world);
   const floor = bodies.filter(body => body.label === LABEL.FLOOR);
     
   if (bodies.length === 0) return;
 
   for (let i = 0; i < floor.length; i++) {
     Matter.World.remove(engine.world, floor[i]);
   }
 
   setInterval(() => {
     removeAllTetronimos(engine);
   }, 2000);
 };
開發者ID:stefannew,項目名稱:Tetrjs,代碼行數:14,代碼來源:game-manager.ts


注:本文中的matter-js.World.remove方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。