本文整理匯總了TypeScript中matter-js.Composite.allBodies方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript Composite.allBodies方法的具體用法?TypeScript Composite.allBodies怎麽用?TypeScript Composite.allBodies使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類matter-js.Composite
的用法示例。
在下文中一共展示了Composite.allBodies方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: setGameState
const checkGameOver = () => {
const bodies = Matter.Composite.allBodies(engine.world);
bodies.forEach(body => {
if (body.position.y < 0 && !body.alive) {
setGameState(GameState.GAME_OVER);
return;
}
})
};
示例2:
const removeAllTetronimos = (engine: Matter.Engine) => {
if (isRemoving) return;
const bodies = Matter.Composite.allBodies(engine.world);
const tetronimos = bodies.filter(body => body.label === LABEL.TETRONIMO);
if (tetronimos.length === 0) return;
isRemoving = true;
for (let i = 0; i < tetronimos.length; i++) {
Matter.World.remove(engine.world, tetronimos[i]);
}
}
示例3: setInterval
const gameOver = (engine: Matter.Engine) => {
const bodies = Matter.Composite.allBodies(engine.world);
const floor = bodies.filter(body => body.label === LABEL.FLOOR);
if (bodies.length === 0) return;
for (let i = 0; i < floor.length; i++) {
Matter.World.remove(engine.world, floor[i]);
}
setInterval(() => {
removeAllTetronimos(engine);
}, 2000);
};