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TypeScript Context.emitProgress方法代碼示例

本文整理匯總了TypeScript中main/context.Context.emitProgress方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript Context.emitProgress方法的具體用法?TypeScript Context.emitProgress怎麽用?TypeScript Context.emitProgress使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在main/context.Context的用法示例。


在下文中一共展示了Context.emitProgress方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: async

            convo.on(messages.LaunchRunning, async () => {
              logger.info("Now running!");
              ctx.emitProgress({ progress: 1, stage: "run" });

              if (preferences.preventDisplaySleep) {
                powerSaveBlockerId = powerSaveBlocker.start(
                  "prevent-display-sleep"
                );
              }
            });
開發者ID:itchio,項目名稱:itch,代碼行數:10,代碼來源:perform-launch.ts

示例2: it

  it("Context propagates progress", async () => {
    const c = new Context(store);

    let p1 = 0;
    let p2 = 0;
    c.on("progress", info => {
      p1 = info.progress;
    });
    c.on("progress", info => {
      p2 = info.progress;
    });

    assert.equal(p1, 0);
    assert.equal(p2, 0);

    c.emitProgress({ progress: 0.5 });

    assert.equal(p1, 0.5);
    assert.equal(p2, 0.5);
  });
開發者ID:itchio,項目名稱:itch,代碼行數:20,代碼來源:index.spec.ts

示例3: performLaunch

export async function performLaunch(
  ctx: Context,
  logger: RecordingLogger,
  cave: Cave,
  game: Game
) {
  ctx.emitProgress({ progress: -1, stage: "configure" });

  const { store } = ctx;
  const taskId = ctx.getTaskId();
  store.dispatch(
    actions.taskProgress({
      id: taskId,
      progress: -1,
      stage: "prepare",
    })
  );

  // TODO: have butler check morphing and queue a heal if needed
  const { appVersion } = store.getState().system;
  logger.info(`itch ${appVersion} launching '${game.title}' (#${game.id})`);

  const { preferences } = store.getState();
  const prereqsDir = paths.prereqsPath();

  // TODO: extract that to another module
  let prereqsModal: TypedModal<any, any>;
  let prereqsStateParams: PrereqsStateParams;

  function closePrereqsModal() {
    if (!prereqsModal) {
      return;
    }

    store.dispatch(
      actions.closeModal({
        wind: "root",
        id: prereqsModal.id,
      })
    );
    prereqsModal = null;
  }

  let powerSaveBlockerId: number = null;

  let cancelled = false;
  let launchConvo: Conversation;
  await ctx.withStopper({
    work: async () => {
      try {
        await mcall(
          messages.Launch,
          {
            caveId: cave.id,
            prereqsDir,
            sandbox: preferences.isolateApps,
          },
          convo => {
            launchConvo = convo;
            hookLogging(convo, logger);

            convo.on(messages.PickManifestAction, async ({ actions }) => {
              const index = await pickManifestAction(store, actions, game);
              return { index };
            });

            convo.on(messages.AcceptLicense, async ({ text }) => {
              const res = await promisedModal(
                store,
                modals.naked.make({
                  wind: "root",
                  title: ["prompt.sla.title"],
                  message: ["prompt.sla.message"],
                  detail: text,
                  widgetParams: {} as any,
                  buttons: [
                    {
                      label: ["prompt.sla.accept"],
                      action: actions.modalResponse({}),
                    },
                    "cancel",
                  ],
                })
              );

              if (res) {
                return { accept: true };
              }
              return { accept: false };
            });

            convo.on(messages.HTMLLaunch, async params => {
              return await performHTMLLaunch({
                ctx,
                logger,
                game,
                params,
              });
            });

//.........這裏部分代碼省略.........
開發者ID:itchio,項目名稱:itch,代碼行數:101,代碼來源:perform-launch.ts


注:本文中的main/context.Context.emitProgress方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。