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TypeScript mat2d.mul方法代碼示例

本文整理匯總了TypeScript中gl-matrix.mat2d.mul方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript mat2d.mul方法的具體用法?TypeScript mat2d.mul怎麽用?TypeScript mat2d.mul使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在gl-matrix.mat2d的用法示例。


在下文中一共展示了mat2d.mul方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: setViewport

  /**
   * squarePos = viewportToSquare * viewportPos
   * squarePos = (clipToSquare * viewportToClip * verticalFlip) * viewportPos
   */
  setViewport(width : number, height : number){
    /*
      viewportToClip:
      [ 2/w    0  -1 ]   [x]   [x]
      [  0    2/h -1 ] X [y] = [y]
      [  0     0   1 ]   [1]   [1]
    */

    mat2d.set(this.viewportToClipMatrix, 2/width, 0, 0, 2/height, -1, -1);

    /*
      correctAspect:
      [ 1   0   0 ]   [x]   [x]
      [ 0  h/w  0 ] X [y] = [y]
      [ 0   0   1 ]   [1]   [1]
    */

    mat2d.set(this.clipToSquareMatrix, 1, 0, 0, height/width, 0, 0);
    mat2d.invert(this.clipFromSquareMatrix, this.clipToSquareMatrix);

    mat2d.mul(this.viewportToSquareMatrix, this.verticalFlipMatrix, this.viewportToClipMatrix);
    mat2d.mul(this.viewportToSquareMatrix, this.clipToSquareMatrix, this.viewportToSquareMatrix);
    mat2d.invert(this.viewportFromSquareMatrix, this.viewportToSquareMatrix);

    this.recalculate();
  }
開發者ID:mariusGundersen,項目名稱:Ekkiog,代碼行數:30,代碼來源:Perspective.ts

示例2: setMapSize

  /*
   * tilePos = mapToTile * squarePos
   * tilePos = (mapToTile * verticalFlip) * squarePos
   */
  setMapSize(size : number){
    /*
    mapToTile:
    [ 64   0  64 ]   [x]   [x]
    [  0  64  64 ] X [y] = [y]
    [  0   0   1 ]   [1]   [1]
    */
    mat2d.set(this.mapToTileMatrix, size/2, 0, 0, size/2, size/2, size/2);
    mat2d.mul(this.mapToTileMatrix, this.mapToTileMatrix, this.verticalFlipMatrix);

    mat2d.invert(this.mapFromTileMatrix, this.mapToTileMatrix);

    this.recalculate();
  }
開發者ID:mariusGundersen,項目名稱:Ekkiog,代碼行數:18,代碼來源:Perspective.ts

示例3:

outBool = mat2.exactEquals(mat2A, mat2B);
outBool = mat2.equals(mat2A, mat2B);
outMat2 = mat2.multiplyScalar (outMat2, mat2A, 2);
outMat2 = mat2.multiplyScalarAndAdd (outMat2, mat2A, mat2B, 2);

// mat2d
outMat2d = mat2d.create();
outMat2d = mat2d.clone(mat2dA);
outMat2d = mat2d.copy(outMat2d, mat2dA);
outMat2d = mat2d.identity(outMat2d);
outMat2d = mat2d.fromValues(1, 2, 3, 4, 5, 6);
outMat2d = mat2d.set(outMat2d, 1, 2, 3, 4, 5, 6);
outMat2dNull = mat2d.invert(outMat2d, mat2dA);
outVal = mat2d.determinant(mat2dA);
outMat2d = mat2d.multiply(outMat2d, mat2dA, mat2dB);
outMat2d = mat2d.mul(outMat2d, mat2dA, mat2dB);
outMat2d = mat2d.rotate(outMat2d, mat2dA, Math.PI * 0.5);
outMat2d = mat2d.scale(outMat2d, mat2dA, vec2A);
outMat2d = mat2d.translate(outMat2d, mat2dA, vec2A);
outMat2d = mat2d.fromRotation(outMat2d, 0.5);
outMat2d = mat2d.fromScaling(outMat2d, vec2A);
outMat2d = mat2d.fromTranslation(outMat2d, vec2A);
outStr = mat2d.str(mat2dA);
outVal = mat2d.frob(mat2dA);
outMat2d = mat2d.add(outMat2d, mat2dA, mat2dB);
outMat2d = mat2d.subtract(outMat2d, mat2dA, mat2dB);
outMat2d = mat2d.sub(outMat2d, mat2dA, mat2dB);
outMat2d = mat2d.multiplyScalar (outMat2d, mat2dA, 2);
outMat2d = mat2d.multiplyScalarAndAdd (outMat2d, mat2dA, mat2dB, 2);
outBool = mat2d.exactEquals(mat2dA, mat2dB);
outBool = mat2d.equals(mat2dA, mat2dB);
開發者ID:DenisCarriere,項目名稱:DefinitelyTyped,代碼行數:31,代碼來源:gl-matrix-tests.ts


注:本文中的gl-matrix.mat2d.mul方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。