本文整理匯總了TypeScript中gl-matrix.glMatrix.toRadian方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript glMatrix.toRadian方法的具體用法?TypeScript glMatrix.toRadian怎麽用?TypeScript glMatrix.toRadian使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類gl-matrix.glMatrix
的用法示例。
在下文中一共展示了glMatrix.toRadian方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1:
const updateGame = (game: Game, state: ReplayState) => {
game.camera.position[0] = state.cameraPos[0]
game.camera.position[1] = state.cameraPos[1]
game.camera.position[2] = state.cameraPos[2]
game.camera.rotation[0] = glMatrix.toRadian(state.cameraRot[0])
game.camera.rotation[1] = glMatrix.toRadian(state.cameraRot[1])
game.camera.rotation[2] = glMatrix.toRadian(state.cameraRot[2])
}
示例2: require
outQuat = quat.rotateY(outQuat, quatA, deg90);
outQuat = quat.rotateZ(outQuat, quatA, deg90);
outQuat = quat.fromMat3(outQuat, mat3A);
outQuat = quat.calculateW(outQuat, quatA);
outBool = quat.exactEquals(quatA, quatB);
outBool = quat.equals(quatA, quatB);
// glMatrix
outVal = glMatrix.RANDOM();
outVal = glMatrix.EPSILON;
outBool = glMatrix.ENABLE_SIMD;
outBool = glMatrix.SIMD_AVAILABLE;
outBool = glMatrix.USE_SIMD;
outBool = glMatrix.equals(1, 1);
outBool = glMatrix.equals(1, -1);
outVal = glMatrix.toRadian(10);
// common
import _glMatrix = require('gl-matrix/src/gl-matrix/common');
import _vec2 = require('gl-matrix/src/gl-matrix/vec2');
import _vec3 = require('gl-matrix/src/gl-matrix/vec3');
import _vec4 = require('gl-matrix/src/gl-matrix/vec4');
import _mat2 = require('gl-matrix/src/gl-matrix/mat2');
import _mat2d = require('gl-matrix/src/gl-matrix/mat2d');
import _mat3 = require('gl-matrix/src/gl-matrix/mat3');
import _mat4 = require('gl-matrix/src/gl-matrix/mat4');
import _quat = require('gl-matrix/src/gl-matrix/quat');
vecArray = new Float32Array([1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]);
vec2A = _vec2.fromValues(1, 2);