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TypeScript image.load方法代碼示例

本文整理匯總了TypeScript中gamejs.image.load方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript image.load方法的具體用法?TypeScript image.load怎麽用?TypeScript image.load使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在gamejs.image的用法示例。


在下文中一共展示了image.load方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: generateBuilding

export function generateBuilding(){
	var building=[];
	
	var sky=gamejs.image.load("img/SKY.JPG");
	sky.position=new gamejs.Rect([0,0]);
	building.push(sky);
	
	for(var j=0;j<4 /*42*/;j++){
		var floor=50+(j*100);
		var pasillo=new gamejs.graphics.Surface([600,100]);
		if(j % 2==0)
			pasillo.fill("orangered");
		else
			pasillo.fill("white");
		pasillo.position=new gamejs.Rect([20,floor]);
		building.push(pasillo);
		
		generateDoors(floor,building);
	}
	
	var elevator=new gamejs.graphics.Surface([40,480]);
	elevator.fill("blue");
	elevator.position=new gamejs.Rect([(3*125)-(125/2),0]);
	building.push(elevator);
	
	return building;
}
開發者ID:AdrianArroyoCalle,項目名稱:torre-utopia,代碼行數:27,代碼來源:generation.ts

示例2: generateDoors

export function generateDoors(floor,building){
		for(var i=0;i<4;i++)
		{
			var rnd=utils.getRandomInt(1,5);
			var door=new gamejs.graphics.Surface([35,70]);
			if(rnd===1)
			{
				door=gamejs.image.load("img/PointDoor.png");
				door.type="PointDoor";
				door.points=utils.getRandomInt(1,1001);
			}else{
				door=gamejs.image.load("img/Door.png");
				door.type="BasicDoor";
				door.points=0;
			}
			door.position=new gamejs.Rect([(i+1)*125,floor+30]);
			building.push(door);
		}
}
開發者ID:AdrianArroyoCalle,項目名稱:torre-utopia,代碼行數:19,代碼來源:generation.ts

示例3: function

gamejs.ready(function(){
	window.addEventListener("contextmenu",function(e){
		e.stopPropagation();
		e.preventDefault();
	});
	gamejs.display.setCaption("Torre Utopia");
	var display=gamejs.display.setMode([640,480]);
	
	//var sky=new gamejs.graphics.Surface([640,480]);
	//sky.fill("cyan");
	/* Generating world */
	var building: any=generation.generateBuilding();
	var people=[];
	var bullets=[];
	var elevation={render: function(ms){
		return false;
	}};
	
	remaining=building.filter(function(val){
		return (val.type=="PointDoor");
	}).length;
	
	var hud=new gamejs.graphics.Surface([600,50]);
	hud.fill("white");
	hud.renderScore=function(score){
		hud.clear(hud.getRect());
		var font=new gamejs.font.Font("30px P2P");
		hud.blit(font.render(score));
	};
	
	var mastin=new gamejs.graphics.Surface([25,40]);
	mastin.fill("green");
	mastin=gamejs.image.load("img/Mastin.png");
	mastin.position=new gamejs.Rect([50,250-40]);
	mastin.move={};
	
	var elevator=gamejs.image.load("img/Elevator.png");
	elevator.type="Elevator";
	elevator.position=new gamejs.Rect([(3*125)-(125/2),250-100]);
	building.push(elevator);
	
	gamejs.event.onEvent(function(event){
		if(event.type===gamejs.event.KEY_DOWN)
		{	
			if(event.key===gamejs.event.K_LEFT)
				mastin.move.left=true;
			if(event.key===gamejs.event.K_RIGHT)
				mastin.move.right=true;
			if(event.key===gamejs.event.K_UP)
				mastin.move.up=true;
			if(event.key===gamejs.event.K_DOWN)
				mastin.move.down=true;
			if(event.key===gamejs.event.K_SPACE)
				mastin.move.jump=true;
			mastin.move.animation=true;
			
			if(!state.started)
				state.started=true;
			if(state.gameOver && !state.waiting)
				window.location.reload();
		}
		if(event.type===gamejs.event.KEY_UP)
		{
			if(event.key===gamejs.event.K_LEFT)
				mastin.move.left=false;
			if(event.key===gamejs.event.K_RIGHT)
				mastin.move.right=false;
			if(event.key===gamejs.event.K_UP)
				mastin.move.up=false;
			if(event.key===gamejs.event.K_DOWN)
				mastin.move.down=false;
			if(event.key===gamejs.event.K_SPACE)
				mastin.move.jump=false;
			mastin.move.animation=false;
		}
		if(event.type===gamejs.event.TOUCH_DOWN)
		{
			var x=event.touches[0].pos[0];
			var y=event.touches[0].pos[1];
			
			if(x<window.innerWidth/2)
				mastin.move.left=true;
			if(x>window.innerWidth/2)
				mastin.move.right=true;
			if(y<window.innerHeight/4)
				mastin.move.up=true;
			if(y>(window.innerHeight*3/4))
				mastin.move.down=true;
			
			if(!state.started)
				state.started=true;
			if(state.gameOver && !state.waiting)
				window.location.reload();
		}
		if(event.type===gamejs.event.TOUCH_UP)
		{
			var x=event.touches[0].pos[0];
			var y=event.touches[0].pos[1];
		
			mastin.move.left=false;
//.........這裏部分代碼省略.........
開發者ID:AdrianArroyoCalle,項目名稱:torre-utopia,代碼行數:101,代碼來源:index.ts

示例4: return

	gamejs.onTick(function(ms){
		display.clear();
		if(state.started)
		{
			//LOGIC
			if(remaining==0)
			{
				building=building.filter(function(val){
					return (val.type!="BasicDoor" && val.type!="PointDoor" && val.type!="OldPointDoor" && val.type!="PointsText");
				});
				//REGENERATE DOORS
				for(var j=0;j<4;j++)
				{
					var floor=50+(j*100);
					generation.generateDoors(floor,building);
				}
				remaining=building.filter(function(val){
					return (val.type=="PointDoor");
				}).length;
				//PUT LEVEL UP
				
				//DELETE MALOS
				
				//INCREMENT MALOS DIFFICULT
			}
			
			if(mastin.move.up && state.moveEnabled)
			{
				//CHECK INTERACTIVE ELEMENTS
				for(var index=0;index<building.length;index++){
					var door=building[index];
					if(door.type != undefined && door.type == "PointDoor")
					{
						if(utils.checkCollision(mastin,door))
						{
							sfx.door.play();
							remaining--;
							door.fill("cyan");
							door.type = "OldPointDoor";
							score+=door.points;
							hud.renderScore(score);
							building=building.filter(function(value,idx,array){
								return (idx!=index);
							});
							building.push(door);
							var points=utils.textToSurface(door.points+"");
							points.type="PointsText";
							points.position=new gamejs.Rect([door.position.x,door.position.y]);
							building.push(points);
						}
					}
					elevation=machines.elevator(mastin,door,elevator,state,-1,elevation,sfx);
				}
			}
			if(mastin.move.down && state.moveEnabled)
			{
				for(var index=0;index<building.length;index++){
					var door=building[index];
					elevation=machines.elevator(mastin,door,elevator,state,1,elevation,sfx);
				}
			}
			//GENERATE 'MALOS'
			if(utils.getRandomInt(1,501)==1)
			{
				var doors=building.filter(function(value){
					return (value.type=="PointDoor" || value.type=="BasicDoor");
				});
				var index=utils.getRandomInt(0,doors.length);
				var malo=new gamejs.graphics.Surface([25,40]);
				malo.fill("yellow");
				malo=gamejs.image.load("img/Malo.png");
				malo.position=new gamejs.Rect([doors[index].position.x,doors[index].position.y+30]);
				malo.time=0;
				people.push(malo);
			}
			people.forEach(function(malo){
				malo.time++;
				var sentido;
				if(mastin.position.x < malo.position.x){
					if(!utils.checkCollision(mastin,malo))
					{
						var maloCollision=false;
						people.forEach(function(segundoMalo){
							if(utils.checkCollision(malo,segundoMalo))
								maloCollision=true;
						});
						if(!maloCollision)
							malo.position.moveIp(-0.2*ms,0);
					}
					sentido=-1;
				}
				if(mastin.position.x > malo.position.x){
					if(!utils.checkCollision(mastin,malo))
					{
						var maloCollision=false;
						people.forEach(function(segundoMalo){
							if(utils.checkCollision(malo,segundoMalo))
								maloCollision=true;
						});
						if(!maloCollision)
//.........這裏部分代碼省略.........
開發者ID:AdrianArroyoCalle,項目名稱:torre-utopia,代碼行數:101,代碼來源:index.ts


注:本文中的gamejs.image.load方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。