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TypeScript actions.closeModal方法代碼示例

本文整理匯總了TypeScript中common/actions.actions.closeModal方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript actions.closeModal方法的具體用法?TypeScript actions.closeModal怎麽用?TypeScript actions.closeModal使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在common/actions.actions的用法示例。


在下文中一共展示了actions.closeModal方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: async

  watcher.on(actions.relaunchRequest, async (store, action) => {
    const rs = store.getState();
    const pkg = rs.broth.packages[rs.system.appName];
    if (pkg.stage !== "need-restart") {
      return;
    }
    const version = pkg.availableVersion;
    const restart = t(rs.i18n, ["prompt.self_update_ready.action.restart"]);

    store.dispatch(
      actions.openModal(
        modals.naked.make({
          wind: "root",
          title: ["prompt.self_update.title", { version }],
          message: ["prompt.self_update_ready.message", { restart }],
          buttons: [
            {
              label: ["prompt.self_update_ready.action.restart"],
              action: actions.relaunch({}),
            },
            {
              label: ["prompt.self_update_ready.action.snooze"],
              action: actions.closeModal({ wind: "root" }),
            },
          ],
          widgetParams: null,
        })
      )
    );
  });
開發者ID:itchio,項目名稱:itch,代碼行數:30,代碼來源:self-update.ts

示例2: async

  watcher.on(actions.commandBack, async (store, action) => {
    const { window } = action.payload;
    const modals = store.getState().windows[window].modals;
    const [modal] = modals;

    if (modal) {
      store.dispatch(actions.closeModal({ window }));
    }
  });
開發者ID:HorrerGames,項目名稱:itch,代碼行數:9,代碼來源:triggers.ts

示例3: closePrereqsModal

  function closePrereqsModal() {
    if (!prereqsModal) {
      return;
    }

    store.dispatch(
      actions.closeModal({
        window: "root",
        id: prereqsModal.id,
      })
    );
    prereqsModal = null;
  }
開發者ID:HorrerGames,項目名稱:itch,代碼行數:13,代碼來源:perform-launch.ts

示例4: async


//.........這裏部分代碼省略.........
    const openModal = actions.openModal(
      modalWidgets.scanInstallLocations.make({
        window: "root",
        title: ["preferences.scan_install_locations.title"],
        message: "",
        buttons: [
          {
            label: ["prompt.action.close"],
            className: "secondary",
          },
        ],
        widgetParams,
        unclosable: true,
      })
    );
    store.dispatch(openModal);
    const modalId = openModal.payload.id;

    const update = () => {
      store.dispatch(
        actions.updateModalWidgetParams(
          modalWidgets.scanInstallLocations.update({
            id: modalId,
            widgetParams,
          })
        )
      );
    };

    try {
      const importRes = await call(
        messages.InstallLocationsScan,
        {},
        client => {
          client.onNotification(messages.Progress, async ({ params }) => {
            // TODO: relay ETA too?
            widgetParams.progress = params.progress;
            update();
          });

          client.onNotification(
            messages.InstallLocationsScanYield,
            async ({ params }) => {
              names.push(params.game.title);
              widgetParams.game = params.game;
              update();
            }
          );

          client.onRequest(
            messages.InstallLocationsScanConfirmImport,
            async ({ params }) => {
              const res = await promisedModal(
                store,
                modalWidgets.naked.make({
                  window: "root",
                  title: ["preferences.scan_install_locations.confirm_import"],
                  message: ["preferences.scan_install_locations.message"],
                  detail: names.map(n => `  * ${n}`).join("\n") + "\n",
                  widgetParams: null,
                  buttons: [
                    {
                      label: [
                        "preferences.scan_install_locations.import_items",
                        { numItems: params.numItems },
                      ],
                      icon: "install",
                      action: actions.modalResponse({}),
                    },
                    "cancel",
                  ],
                })
              );
              return { confirm: !!res };
            }
          );
        }
      );

      if (importRes.numFoundItems == 0) {
        store.dispatch(
          actions.statusMessage({
            message: ["preferences.scan_install_locations.no_items_found"],
          })
        );
      } else if (importRes.numImportedItems > 0) {
        store.dispatch(actions.newItemsImported({}));
        store.dispatch(
          actions.statusMessage({
            message: [
              "preferences.scan_install_locations.items_imported",
              { numImportedItems: importRes.numImportedItems },
            ],
          })
        );
      }
    } finally {
      store.dispatch(actions.closeModal({ window: "root", id: modalId }));
    }
  });
開發者ID:HorrerGames,項目名稱:itch,代碼行數:101,代碼來源:scan-install-locations.ts


注:本文中的common/actions.actions.closeModal方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。