本文整理匯總了TypeScript中babylonjs/Animations/index.AnimationGroup類的典型用法代碼示例。如果您正苦於以下問題:TypeScript AnimationGroup類的具體用法?TypeScript AnimationGroup怎麽用?TypeScript AnimationGroup使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
在下文中一共展示了AnimationGroup類的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: playMode
/**
* Set the play mode.
* If the animation is played, it will continue playing at least once more, depending on the new play mode set.
* If the animation is not set, the will be initialized and will wait for the user to start playing it.
*/
public set playMode(value: AnimationPlayMode) {
if (value === this._playMode) {
return;
}
this._playMode = value;
if (this.state === AnimationState.PLAYING) {
this._animationGroup.play(this._playMode === AnimationPlayMode.LOOP);
} else {
this._animationGroup.reset();
this._state = AnimationState.INIT;
}
}
示例2: restart
/**
* Restart the animation group
*/
restart() {
if (this.state === AnimationState.PAUSED) {
this._animationGroup.restart();
}
else {
this.start();
}
}
示例3: dispose
/**
* Dispose this animation object.
*/
public dispose() {
this._animationGroup.dispose();
}
示例4: stop
/**
* Stop the animation.
* This will fail silently if the animation group is already stopped.
*/
public stop() {
this._animationGroup.stop();
if (!this._animationGroup.isStarted) {
this._state = AnimationState.STOPPED;
}
}
示例5: pause
/**
* Pause the animation
*/
pause() {
this._animationGroup.pause();
this._state = AnimationState.PAUSED;
}
示例6: start
/**
* Start playing the animation.
*/
public start() {
this._animationGroup.start(this.playMode === AnimationPlayMode.LOOP, this.speedRatio);
if (this._animationGroup.isStarted) {
this._state = AnimationState.PLAYING;
}
}
示例7: goToFrame
/**
*
* @param frameNumber Go to a specific frame in the animation
*/
goToFrame(frameNumber: number) {
this._animationGroup.goToFrame(frameNumber + this._animationGroup.from);
}
示例8: reset
/**
* Reset the animation group
*/
reset() {
this._animationGroup.reset();
}