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TypeScript index.AnimationGroup類代碼示例

本文整理匯總了TypeScript中babylonjs/Animations/index.AnimationGroup的典型用法代碼示例。如果您正苦於以下問題:TypeScript AnimationGroup類的具體用法?TypeScript AnimationGroup怎麽用?TypeScript AnimationGroup使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了AnimationGroup類的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: playMode

    /**
     * Set the play mode.
     * If the animation is played, it will continue playing at least once more, depending on the new play mode set.
     * If the animation is not set, the will be initialized and will wait for the user to start playing it.
     */
    public set playMode(value: AnimationPlayMode) {
        if (value === this._playMode) {
            return;
        }

        this._playMode = value;

        if (this.state === AnimationState.PLAYING) {
            this._animationGroup.play(this._playMode === AnimationPlayMode.LOOP);
        } else {
            this._animationGroup.reset();
            this._state = AnimationState.INIT;
        }
    }
開發者ID:BabylonJS,項目名稱:Babylon.js,代碼行數:19,代碼來源:modelAnimation.ts

示例2: restart

 /**
  * Restart the animation group
  */
 restart() {
     if (this.state === AnimationState.PAUSED) {
         this._animationGroup.restart();
     }
     else {
         this.start();
     }
 }
開發者ID:BabylonJS,項目名稱:Babylon.js,代碼行數:11,代碼來源:modelAnimation.ts

示例3: dispose

 /**
  * Dispose this animation object.
  */
 public dispose() {
     this._animationGroup.dispose();
 }
開發者ID:BabylonJS,項目名稱:Babylon.js,代碼行數:6,代碼來源:modelAnimation.ts

示例4: stop

 /**
  * Stop the animation.
  * This will fail silently if the animation group is already stopped.
  */
 public stop() {
     this._animationGroup.stop();
     if (!this._animationGroup.isStarted) {
         this._state = AnimationState.STOPPED;
     }
 }
開發者ID:BabylonJS,項目名稱:Babylon.js,代碼行數:10,代碼來源:modelAnimation.ts

示例5: pause

 /**
  * Pause the animation
  */
 pause() {
     this._animationGroup.pause();
     this._state = AnimationState.PAUSED;
 }
開發者ID:BabylonJS,項目名稱:Babylon.js,代碼行數:7,代碼來源:modelAnimation.ts

示例6: start

 /**
  * Start playing the animation.
  */
 public start() {
     this._animationGroup.start(this.playMode === AnimationPlayMode.LOOP, this.speedRatio);
     if (this._animationGroup.isStarted) {
         this._state = AnimationState.PLAYING;
     }
 }
開發者ID:BabylonJS,項目名稱:Babylon.js,代碼行數:9,代碼來源:modelAnimation.ts

示例7: goToFrame

 /**
  *
  * @param frameNumber Go to a specific frame in the animation
  */
 goToFrame(frameNumber: number) {
     this._animationGroup.goToFrame(frameNumber + this._animationGroup.from);
 }
開發者ID:BabylonJS,項目名稱:Babylon.js,代碼行數:7,代碼來源:modelAnimation.ts

示例8: reset

 /**
  * Reset the animation group
  */
 reset() {
     this._animationGroup.reset();
 }
開發者ID:BabylonJS,項目名稱:Babylon.js,代碼行數:6,代碼來源:modelAnimation.ts


注:本文中的babylonjs/Animations/index.AnimationGroup類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。