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TypeScript state.State類代碼示例

本文整理匯總了TypeScript中app/state/state.State的典型用法代碼示例。如果您正苦於以下問題:TypeScript State類的具體用法?TypeScript State怎麽用?TypeScript State使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了State類的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: it

 it("should set state to win if win is detected", () => {
   spyOn(board, "playDisc").and.returnValue(true);
   spyOn(board, "checkForWin").and.returnValue(true);
   gameService.changeState(player1PlayingState);
   player1PlayingState.takeTurn(0);
   expect(gameService.getState()).toEqual(gameService.getPlayer1WinState());
 });
開發者ID:wesdun,項目名稱:ConnectFour,代碼行數:7,代碼來源:playing.state.spec.ts

示例2: describe

describe("PlayingState", () => {
  let player1PlayingState: State;
  let player2PlayingState: State;
  let gameService: GameService;
  let board: Board;

  beforeEach(() => {
    gameService = new GameService();
    board = gameService.getBoard();
    player1PlayingState = gameService.getPlayer1PlayingState();
    player2PlayingState = gameService.getPlayer2PlayingState();
  });

  it("should change player at end of turn", () => {
    gameService.changeState(player1PlayingState);
    player1PlayingState.endTurn();
    expect(gameService.getState()).toEqual(player2PlayingState);
  });

  it("should not change player if can't play disc", () => {
    spyOn(board, "playDisc").and.returnValue(false);
    gameService.changeState(player1PlayingState);
    player1PlayingState.takeTurn(0);
    expect(gameService.getState()).toEqual(player1PlayingState);
  });

  it("should set state to tie if no more moves can be made", () => {
    spyOn(board, "isFull").and.returnValue(true);
    gameService.changeState(player1PlayingState);
    player1PlayingState.endTurn();
    expect(gameService.getState()).toEqual(gameService.getTieState());
  });

  it("should set state to win if win is detected", () => {
    spyOn(board, "playDisc").and.returnValue(true);
    spyOn(board, "checkForWin").and.returnValue(true);
    gameService.changeState(player1PlayingState);
    player1PlayingState.takeTurn(0);
    expect(gameService.getState()).toEqual(gameService.getPlayer1WinState());
  });
});
開發者ID:wesdun,項目名稱:ConnectFour,代碼行數:41,代碼來源:playing.state.spec.ts


注:本文中的app/state/state.State類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。