本文整理匯總了TypeScript中app/asteroid-collection.AsteroidCollection.draw方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript AsteroidCollection.draw方法的具體用法?TypeScript AsteroidCollection.draw怎麽用?TypeScript AsteroidCollection.draw使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類app/asteroid-collection.AsteroidCollection
的用法示例。
在下文中一共展示了AsteroidCollection.draw方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: draw
function draw() {
canvasContext.clearRect(0, 0, viewPort.width, viewPort.height);
drawScore();
drawLives();
if (gameState === GAME_STATE.START) {
drawStartScreen();
} else if (gameState === GAME_STATE.PLAY) {
playerShip.draw(canvasContext);
asteroids.draw(canvasContext);
} else if (gameState === GAME_STATE.PAUSE) {
console.log('Paused');
} else if (gameState === GAME_STATE.OVER) {
endGame();
} else {
drawStartScreen();
}
}