本文整理匯總了TypeScript中@feathersjs/feathers.ServerApp.service方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript ServerApp.service方法的具體用法?TypeScript ServerApp.service怎麽用?TypeScript ServerApp.service使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類@feathersjs/feathers.ServerApp
的用法示例。
在下文中一共展示了ServerApp.service方法的10個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。
示例1: onJoin
export default function onJoin(
app: ServerApp,
connection: SocketConnection,
): SocketEventHandler<'queues:join'> {
const queues = app.service('queues');
const players = app.service('players');
return async (data, cb) => {
const { user } = connection.feathers;
// Make sure a userId is authenticated
if (!user) {
return cb(new NotAuthenticated('You aren\'t authenticated!'));
}
const {
region,
id: userId,
} = user;
const queueId = `${region}-${data.gamemode}`;
try {
const queue = await queues.get(queueId);
const player = await getPlayer(app, queueId, userId);
if (player) {
await players.patch(player.id, { class: data.class });
} else {
await players.create({
id: new mongoose.Types.ObjectId().toHexString(),
userId,
queueId,
map: null,
isReady: queue.state === 'ready-up',
isSubbed: false,
pickupId: null,
joinedOn: Date.now(),
class: data.class,
});
}
await checkForUpdateState(app, queue);
return cb(null);
} catch (error) {
log('Error while player wanted to join pickup queue', {
error,
userId,
data,
});
return cb(error);
}
};
}
示例2: async
app.on('login', async (_, { connection }) => {
const userId = connection.user.id;
try {
const profile = await app.service('user-profiles').get(userId);
const data = await getUserData(profile);
await app.service('user-profiles').patch(userId, data);
} catch (error) {
log('Error in login callback', error);
}
});
示例3: setupQueue
async function setupQueue(
app: ServerApp,
region: keyof typeof regions,
gamemode: keyof typeof gamemodes,
) {
const queues = app.service('queues');
const id = `${region}-${gamemode}`;
try {
await queues.patch(id, {
state: QueueStates.WaitingForPlayers,
readyUpEnd: null,
});
} catch (error) {
if (error.code === 404) {
await queues.create({
id,
region,
gamemode,
state: QueueStates.WaitingForPlayers,
maps: getRandomMaps(id, null),
readyUpEnd: null,
});
}
}
}
示例4: handleReadyUpTimeout
async function handleReadyUpTimeout(app: ServerApp, queueId: string) {
const queues = app.service('queues');
try {
const queue = await queues.get(queueId);
const hasEnough = await hasEnoughPlayers(
app,
queue,
// Check if the enough players are ready
players => players.filter(player => player.isReady).length,
);
if (hasEnough) {
await queues.patch(queueId, {
state: QueueStates.CreatingPickup,
readyUpEnd: null,
});
} else {
await resetQueue(app, queueId);
}
} catch (error) {
log('Error while handling end of ready up timeout', {
error,
data: { queueId },
});
await resetQueue(app, queueId);
}
}
示例5: createNewPickup
async function createNewPickup(
app: ServerApp,
region: keyof typeof regions,
gamemode: keyof typeof gamemodes,
map: keyof typeof maps,
) {
const pickups = app.service('pickups');
try {
const [lastPickup] = await pickups.find({ query: { $sort: { id: 1 } } });
const pickup = await pickups.create({
id: lastPickup ? lastPickup.id + 1 : 1,
map,
region,
gamemode,
state: PickupStates.ReservingServer,
createdOn: Date.now(),
startDate: null,
endDate: null,
});
return pickup;
} catch (error) {
return null;
}
}
示例6: onChangeVolume
export default function onChangeVolume(
app: ServerApp,
connection: SocketConnection,
): SocketEventHandler<'user-settings:change-volume'> {
const userSettings = app.service('user-settings');
return async (data, cb) => {
const user = connection.feathers.user;
// Make sure a userId is authenticated
if (!user) {
return cb(new NotAuthenticated('You aren\'t authenticated!'));
}
if (data.volume < 0 || data.volume > 100) {
return cb(new BadRequest('Not allowed volume value!'));
}
try {
await userSettings.patch(user.id, { volume: data.volume });
return cb(null);
} catch (error) {
log('Error while changing the volume', {
userId: user.id,
error,
data,
});
return cb(error);
}
};
}
示例7: onAcceptRules
export default function onAcceptRules(
app: ServerApp,
connection: SocketConnection,
): SocketEventHandler<'users:accept-rules'> {
const users = app.service('users');
return async (_, cb) => {
const user = connection.feathers.user;
// Make sure a userId is authenticated
if (!user) {
return cb(new NotAuthenticated('You aren\'t authenticated!'));
}
try {
await users.patch(user.id, { hasAcceptedTheRules: true });
log('User accepted the rules', { userId: user.id });
return cb(null);
} catch (error) {
log('Error while accepting the rules', {
userId: user.id,
error,
});
return cb(error);
}
};
}
示例8: onChangeAnnouncer
export default function onChangeAnnouncer(
app: ServerApp,
connection: SocketConnection,
): SocketEventHandler<'user-settings:change-announcer'> {
const userSettings = app.service('user-settings');
return async (data, cb) => {
const user = connection.feathers.user;
// Make sure a userId is authenticated
if (!user) {
return cb(new NotAuthenticated('You aren\'t authenticated!'));
}
if (!(data.announcer in announcers)) {
return cb(new BadRequest('Not a valid announcer!'));
}
try {
await userSettings.patch(user.id, { announcer: data.announcer });
return cb(null);
} catch (error) {
log('Error while changing the announcer', {
userId: user.id,
error,
data,
});
return cb(error);
}
};
}
示例9:
otherPlayers.map((player) => {
if (player.map === pickup.map) {
return app.service('players').patch(player.id, { map: null });
}
return player;
})
示例10: async
return async (payload: Payload, meta: Meta) => {
if (meta.provider === 'rest') {
return;
}
try {
const user = await getUserFromPayload(app, payload);
if (user === null) {
return;
}
// Check if the userId is still authenticated on any other socket
const isStillConnected = app
.channel('authenticated')
.filter(connection => connection.user && connection.user.id === user.id)
.length > 0;
// Don't set the userId to online: false when the userId has still active sockets
if (isStillConnected) {
return;
}
await app.service('users').patch(user.id, {
online: false,
lastOnline: Date.now(),
});
log('Successfully logged out user', { userId: user.id });
} catch (error) {
log('Error in logout callback', { error });
}
};