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TypeScript utils.merge方法代碼示例

本文整理匯總了TypeScript中@csegames/camelot-unchained.utils.merge方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript utils.merge方法的具體用法?TypeScript utils.merge怎麽用?TypeScript utils.merge使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在@csegames/camelot-unchained.utils的用法示例。


在下文中一共展示了utils.merge方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: webAPIServerToPatcherServer

 reducer: (s, a) => {
   if (a.server.name === 'localhost') return {};
   const servers = utils.clone(s.servers);
   servers[a.server.name] = utils.merge(servers[a.server.name], webAPIServerToPatcherServer(a.server));
   return {
     servers,
   };
 },
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:8,代碼來源:controller.ts

示例2: channelToPatcherServer

  reducer: (s, a) => {
    const channelServers: utils.Dictionary<PatcherServer> = {};
    const channelDict: utils.Dictionary<Channel> = {};
    for (let i = 0; i < a.channels.length; ++i) {
      const c = a.channels[i];
      // check if we have a server with a matching name to a channel, if not the channel becomes it's own 'server'.
      if (!s.servers[c.channelName]) {
        // create a server for this channel
        channelServers[c.channelName] = channelToPatcherServer(c);
      } else {
        // if it's not it's own server add to a dictionary to update servers by channel id
        channelDict[c.channelID] = c;

        // while we're here lets see if we need to update the last updated time
        if (s.servers[c.channelName].channelStatus === ChannelStatus.Updating && c.channelStatus === ChannelStatus.Ready) {
          localStorage.setItem(`channel_updated_${c.channelName}`, a.when.toLocaleString());
        }
      }
    }

    const servers = utils.clone(s.servers);
    for (const key in servers) {
      const server = servers[key];
      const channel = channelDict[server.channelID];
      if (channel) {
        servers[key].channelStatus = channelDict[server.channelID].channelStatus;
        servers[key].lastUpdated = channelDict[server.channelID].lastUpdated;
      } else {
        servers[key].channelStatus = ChannelStatus.NotInstalled;
        servers[key].lastUpdated = 0;
      }
    }

    return {
      servers: utils.merge(servers, channelServers),
    };
  },
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:37,代碼來源:controller.ts


注:本文中的@csegames/camelot-unchained.utils.merge方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。