當前位置: 首頁>>代碼示例>>TypeScript>>正文


TypeScript signalr.getPatcherEventName方法代碼示例

本文整理匯總了TypeScript中@csegames/camelot-unchained.signalr.getPatcherEventName方法的典型用法代碼示例。如果您正苦於以下問題:TypeScript signalr.getPatcherEventName方法的具體用法?TypeScript signalr.getPatcherEventName怎麽用?TypeScript signalr.getPatcherEventName使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在@csegames/camelot-unchained.signalr的用法示例。


在下文中一共展示了signalr.getPatcherEventName方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的TypeScript代碼示例。

示例1: registerOtherPatcherHubEvents

function registerOtherPatcherHubEvents(dispatch: (action: ControllerAction) => any,
                                        apiHost: string,
                                        controllerState?: ControllerState) {
  if (!window[PATCHER_HUB_WINDOW_ID] || !window[PATCHER_HUB_WINDOW_ID].hubs ||
      !window[PATCHER_HUB_WINDOW_ID].eventListeners) return;

  const characterUpdatedEvent = signalr.getPatcherEventName(apiHost, signalr.PATCHER_EVENTS_CHARACTERUPDATED);
  window[PATCHER_HUB_WINDOW_ID].eventListeners[characterUpdatedEvent] =
    events.on(characterUpdatedEvent, (characterJSON: string) => {
      const character = utils.tryParseJSON<webAPI.SimpleCharacter>(characterJSON, client.debug);
      if (character !== null) {
        if (controllerState && isEqual(controllerState.characters[character.id], character)) {
          // No need to update character if already equal to what we have in state.
          return;
        }

        // Update character
        dispatch(characterUpdate(character));
      }
    });

  const characterRemovedEvent = signalr.getPatcherEventName(apiHost, signalr.PATCHER_EVENTS_CHARACTERREMOVED);
  window[PATCHER_HUB_WINDOW_ID].eventListeners[characterRemovedEvent] =
    events.on(signalr.getPatcherEventName(apiHost, signalr.PATCHER_EVENTS_CHARACTERREMOVED), (id: string) => {
      dispatch(characterRemoved(id));
    });
}
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:27,代碼來源:controller.ts

示例2: unregisterOtherPatcherHubEvents

function unregisterOtherPatcherHubEvents(apiHost: string) {
  if (
    !window[PATCHER_HUB_WINDOW_ID] ||
    !window[PATCHER_HUB_WINDOW_ID].hubs ||
    !window[PATCHER_HUB_WINDOW_ID].eventListeners
  ) {
    return;
  }

  const characterUpdatedEvent = signalr.getPatcherEventName(apiHost, signalr.PATCHER_EVENTS_CHARACTERUPDATED);
  events.off(window[PATCHER_HUB_WINDOW_ID].eventListeners[characterUpdatedEvent]);
  window[PATCHER_HUB_WINDOW_ID].hubs.eventListeners[characterUpdatedEvent] = null;

  const characterRemovedEvent = signalr.getPatcherEventName(apiHost, signalr.PATCHER_EVENTS_CHARACTERREMOVED);
  events.off(window[PATCHER_HUB_WINDOW_ID].eventListeners[characterRemovedEvent]);
  window[PATCHER_HUB_WINDOW_ID].hubs.eventListeners[characterRemovedEvent] = null;
}
開發者ID:codecorsair,項目名稱:Camelot-Unchained,代碼行數:17,代碼來源:controller.ts


注:本文中的@csegames/camelot-unchained.signalr.getPatcherEventName方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。