本文整理匯總了Python中turtle.penup方法的典型用法代碼示例。如果您正苦於以下問題:Python turtle.penup方法的具體用法?Python turtle.penup怎麽用?Python turtle.penup使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類turtle
的用法示例。
在下文中一共展示了turtle.penup方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: Bezier_3
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4): # 三階貝塞爾函數
x1 = -Width / 2 + x1
y1 = Height / 2 - y1
x2 = -Width / 2 + x2
y2 = Height / 2 - y2
x3 = -Width / 2 + x3
y3 = Height / 2 - y3
x4 = -Width / 2 + x4
y4 = Height / 2 - y4 # 坐標變換
te.goto(x1, y1)
te.pendown()
for t in range(0, WriteStep + 1):
x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep),
Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep)
y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep),
Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep)
te.goto(x, y)
te.penup()
示例2: setup_screen
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def setup_screen(title, background='white', screen_size_x=640, screen_size_y=320, tracer_size=200):
print('Set up Screen')
turtle.title(title)
turtle.setup(screen_size_x, screen_size_y)
turtle.hideturtle()
turtle.penup()
turtle.backward(240)
turtle.tracer(tracer_size)
turtle.bgcolor(background) # Set the background colour of the screen
示例3: __init__
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def __init__(
self,
screen_width = 800,
screen_height = 600,
background_color = "black",
title = "Simple Game Library by /u/wynand1004 AKA @TokyoEdTech",
splash_time = 3):
# Setup using Turtle module methods
turtle.setup(width=screen_width, height=screen_height)
turtle.bgcolor(background_color)
turtle.title(title)
turtle.tracer(0) # Stop automatic screen refresh
turtle.listen() # Listen for keyboard input
turtle.hideturtle() # Hides default turtle
turtle.penup() # Puts pen up for defaut turtle
turtle.setundobuffer(0) # Do not keep turtle history in memory
turtle.onscreenclick(self.click)
# Game Attributes
self.SCREEN_WIDTH = screen_width
self.SCREEN_HEIGHT = screen_height
self.DATAFILE = "game.dat"
self.SPLASHFILE = "splash.gif" # Must be in the same folder as game file
self.fps = 30.0 # Lower this on slower computers or with large number of sprites
self.title = title
self.gravity = 0
self.state = "showsplash"
self.splash_time = splash_time
self.time = time.time()
# Clear the terminal and print the game title
self.clear_terminal_screen()
print (self.title)
# Show splash
self.show_splash(self.splash_time)
# Pop ups
示例4: __init__
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def __init__(self,
text,
color,
x = 0,
y = 0,
font_name = "Arial",
font_size = 12,
font_type = "normal",
align = "left"):
turtle.Turtle.__init__(self)
self.hideturtle()
self.penup()
self.goto(x, y)
self.color(color)
self.font = (font_name, font_size, font_type)
self.align = align
# Attributes
self.text = text
# Append to master label list
Game.labels.append(self)
示例5: item
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def item(lenght, level, color):
if level <= 0:
return
for _ in range(5): # 5
turtle.color(colors[color])
turtle.forward(lenght)
item(lenght/4, level-1, color+1)
turtle.penup() # there is no need to draw again the same line (and it can use differnt color)
turtle.backward(lenght)
turtle.pendown()
turtle.right(360/8) # 8
turtle.right(360/8 * 3) # 3 = 8 - 5
示例6: writetext
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def writetext(text,color,x,y):
for i in range(1,10):
turtle.penup()
turtle.setx(x)
turtle.sety(y)
turtle.pendown
turtle.pencolor(color)
turtle.write(text,move=True, font=("Arial",16,"normal"))
示例7: Moveto
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def Moveto(x, y): # 移動到svg坐標下(x,y)
te.penup()
te.goto(-Width / 2 + x, Height / 2 - y)
te.pendown()
示例8: Bezier_2
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def Bezier_2(x1, y1, x2, y2, x3, y3): # 二階貝塞爾函數
te.goto(x1, y1)
te.pendown()
for t in range(0, WriteStep + 1):
x = Bezier(Bezier(x1, x2, t / WriteStep),
Bezier(x2, x3, t / WriteStep), t / WriteStep)
y = Bezier(Bezier(y1, y2, t / WriteStep),
Bezier(y2, y3, t / WriteStep), t / WriteStep)
te.goto(x, y)
te.penup()
示例9: Moveto_r
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def Moveto_r(dx, dy):
te.penup()
te.goto(te.xcor() + dx, te.ycor() - dy)
te.pendown()
示例10: line
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def line(x1, y1, x2, y2): # 連接svg坐標下兩點
te.penup()
te.goto(-Width / 2 + x1, Height / 2 - y1)
te.pendown()
te.goto(-Width / 2 + x2, Height / 2 - y2)
te.penup()
示例11: Lineto
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def Lineto(x, y): # 連接當前點和svg坐標下(x,y)
te.pendown()
te.goto(-Width / 2 + x, Height / 2 - y)
te.penup()
示例12: Curveto
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def Curveto(x1, y1, x2, y2, x, y): # 三階貝塞爾曲線到(x,y)
te.penup()
X_now = te.xcor() + Width / 2
Y_now = Height / 2 - te.ycor()
Bezier_3(X_now, Y_now, x1, y1, x2, y2, x, y)
global Xh
global Yh
Xh = x - x2
Yh = y - y2
示例13: Curveto_r
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def Curveto_r(x1, y1, x2, y2, x, y): # 三階貝塞爾曲線到相對坐標(x,y)
te.penup()
X_now = te.xcor() + Width / 2
Y_now = Height / 2 - te.ycor()
Bezier_3(X_now, Y_now, X_now + x1, Y_now + y1,
X_now + x2, Y_now + y2, X_now + x, Y_now + y)
global Xh
global Yh
Xh = x - x2
Yh = y - y2
示例14: move
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def move(distance):
turtle.penup()
turtle.forward(distance)
turtle.pendown()
示例15: start
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import penup [as 別名]
def start():
# 不顯示繪製時鍾的過程
turtle.tracer(False)
turtle.mode('logo')
createHand('second_hand', 150)
createHand('minute_hand', 125)
createHand('hour_hand', 85)
# 秒, 分, 時
second_hand = turtle.Turtle()
second_hand.shape('second_hand')
minute_hand = turtle.Turtle()
minute_hand.shape('minute_hand')
hour_hand = turtle.Turtle()
hour_hand.shape('hour_hand')
for hand in [second_hand, minute_hand, hour_hand]:
hand.shapesize(1, 1, 3)
hand.speed(0)
# 用於打印日期等文字
printer = turtle.Turtle()
printer.hideturtle()
printer.penup()
createClock(160)
# 開始顯示軌跡
turtle.tracer(True)
startTick(second_hand, minute_hand, hour_hand, printer)
turtle.mainloop()