本文整理匯總了Python中turtle.pendown方法的典型用法代碼示例。如果您正苦於以下問題:Python turtle.pendown方法的具體用法?Python turtle.pendown怎麽用?Python turtle.pendown使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類turtle
的用法示例。
在下文中一共展示了turtle.pendown方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: item
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def item(lenght, level, color):
if level <= 0:
return
for _ in range(5): # 5
turtle.color(colors[color])
turtle.forward(lenght)
item(lenght/4, level-1, color+1)
turtle.penup() # there is no need to draw again the same line (and it can use differnt color)
turtle.backward(lenght)
turtle.pendown()
turtle.right(360/8) # 8
turtle.right(360/8 * 3) # 3 = 8 - 5
示例2: Bezier_3
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4): # 三階貝塞爾函數
x1 = -Width / 2 + x1
y1 = Height / 2 - y1
x2 = -Width / 2 + x2
y2 = Height / 2 - y2
x3 = -Width / 2 + x3
y3 = Height / 2 - y3
x4 = -Width / 2 + x4
y4 = Height / 2 - y4 # 坐標變換
te.goto(x1, y1)
te.pendown()
for t in range(0, WriteStep + 1):
x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep),
Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep)
y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep),
Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep)
te.goto(x, y)
te.penup()
示例3: writetext
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def writetext(text,color,x,y):
for i in range(1,10):
turtle.penup()
turtle.setx(x)
turtle.sety(y)
turtle.pendown
turtle.pencolor(color)
turtle.write(text,move=True, font=("Arial",16,"normal"))
示例4: Bezier_2
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def Bezier_2(x1, y1, x2, y2, x3, y3): # 二階貝塞爾函數
te.goto(x1, y1)
te.pendown()
for t in range(0, WriteStep + 1):
x = Bezier(Bezier(x1, x2, t / WriteStep),
Bezier(x2, x3, t / WriteStep), t / WriteStep)
y = Bezier(Bezier(y1, y2, t / WriteStep),
Bezier(y2, y3, t / WriteStep), t / WriteStep)
te.goto(x, y)
te.penup()
示例5: Moveto
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def Moveto(x, y): # 移動到svg坐標下(x,y)
te.penup()
te.goto(-Width / 2 + x, Height / 2 - y)
te.pendown()
示例6: Moveto_r
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def Moveto_r(dx, dy):
te.penup()
te.goto(te.xcor() + dx, te.ycor() - dy)
te.pendown()
示例7: line
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def line(x1, y1, x2, y2): # 連接svg坐標下兩點
te.penup()
te.goto(-Width / 2 + x1, Height / 2 - y1)
te.pendown()
te.goto(-Width / 2 + x2, Height / 2 - y2)
te.penup()
示例8: Lineto
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def Lineto(x, y): # 連接當前點和svg坐標下(x,y)
te.pendown()
te.goto(-Width / 2 + x, Height / 2 - y)
te.penup()
示例9: move
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def move(distance):
turtle.penup()
turtle.forward(distance)
turtle.pendown()
示例10: draw_snowflake
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def draw_snowflake(size):
""" Draw a picture of a snowflake """
turtle.penup()
turtle.forward(10 * size)
turtle.left(45)
turtle.pendown()
turtle.color(generate_random_colour())
# draw branch 8 times to make a snowflake
for _ in range(8):
draw_branch(size)
turtle.forward(size)
turtle.left(45)
turtle.penup()
示例11: draw_circle
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def draw_circle(x, y, radius, red=50, green=255, blue=10, width=7):
""" Draw a circle at a specific x, y location.
Then draw four smaller circles recursively"""
colour = (red, green, blue)
# Recursively drawn smaller circles
if radius > 50:
# Calculate colours and line width for smaller circles
if red < 216:
red = red + 33
green = green - 42
blue = blue + 10
width -= 1
else:
red = 0
green = 255
# Calculate the radius for the smaller circles
new_radius = int(radius / 1.3)
# Drawn four circles
draw_circle(int(x + new_radius), y, new_radius, red, green, blue, width)
draw_circle(x - new_radius, y, new_radius, red, green, blue, width)
draw_circle(x, int(y + new_radius), new_radius, red, green, blue, width)
draw_circle(x, int(y - new_radius), new_radius, red, green, blue, width)
# Draw the original circle
turtle.goto(x, y)
turtle.color(colour)
turtle.width(width)
turtle.pendown()
turtle.circle(radius)
turtle.penup()
# Run the program
示例12: arc
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def arc(sa, ea, x, y, r): # start angle,end angle,circle center,radius
turtle.penup()
turtle.goto(x, y)
turtle.setheading(0)
turtle.left(sa)
turtle.fd(r)
turtle.pendown()
turtle.left(90)
turtle.circle(r, (ea - sa))
return turtle.position()
示例13: item
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def item(lenght, level, color):
if level <= 0:
return
for _ in range(8):
turtle.color(colors[color])
turtle.forward(lenght)
item(lenght/4, level-1, color+1)
turtle.penup() # there is no need to draw again the same line (and it can use differnt color)
turtle.backward(lenght)
turtle.pendown()
turtle.right(360/8)
示例14: lineto
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def lineto(dx, dy): # 連接當前點和相對坐標(dx,dy)的點
te.pendown()
te.goto(te.xcor() + dx, te.ycor() - dy)
te.penup()
示例15: horizontal
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import pendown [as 別名]
def horizontal(dx): # 做到相對橫坐標為dx的水平線
te.seth(0)
te.pendown()
te.fd(dx)
te.penup()