本文整理匯總了Python中turtle.goto方法的典型用法代碼示例。如果您正苦於以下問題:Python turtle.goto方法的具體用法?Python turtle.goto怎麽用?Python turtle.goto使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類turtle
的用法示例。
在下文中一共展示了turtle.goto方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: Bezier_3
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def Bezier_3(x1, y1, x2, y2, x3, y3, x4, y4): # 三階貝塞爾函數
x1 = -Width / 2 + x1
y1 = Height / 2 - y1
x2 = -Width / 2 + x2
y2 = Height / 2 - y2
x3 = -Width / 2 + x3
y3 = Height / 2 - y3
x4 = -Width / 2 + x4
y4 = Height / 2 - y4 # 坐標變換
te.goto(x1, y1)
te.pendown()
for t in range(0, WriteStep + 1):
x = Bezier(Bezier(Bezier(x1, x2, t / WriteStep), Bezier(x2, x3, t / WriteStep), t / WriteStep),
Bezier(Bezier(x2, x3, t / WriteStep), Bezier(x3, x4, t / WriteStep), t / WriteStep), t / WriteStep)
y = Bezier(Bezier(Bezier(y1, y2, t / WriteStep), Bezier(y2, y3, t / WriteStep), t / WriteStep),
Bezier(Bezier(y2, y3, t / WriteStep), Bezier(y3, y4, t / WriteStep), t / WriteStep), t / WriteStep)
te.goto(x, y)
te.penup()
示例2: square
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def square(x, y, size, name):
"""Draw square at `(x, y)` with side length `size` and fill color `name`.
The square is oriented so the bottom left corner is at (x, y).
"""
import turtle
turtle.up()
turtle.goto(x, y)
turtle.down()
turtle.color(name)
turtle.begin_fill()
for count in range(4):
turtle.forward(size)
turtle.left(90)
turtle.end_fill()
示例3: draw_pattern_rectangle
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def draw_pattern_rectangle(x, y, width, height, count, radius, color='red'):
rotation = 360 / count
turtle.goto(x, y)
for _ in range(count):
# move from center to circle
turtle.pu()
#turtle.color('black')
turtle.forward(radius)
turtle.right(90+rotation/2)
draw_rectangle(width, height, color)
# move from circle to center
turtle.pu()
#turtle.color('black')
turtle.left(90+rotation/2)
turtle.backward(radius)
# rotate in circle
turtle.right(rotation)
示例4: draw_pattern_circle
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def draw_pattern_circle(x, y, r, count, radius, color='red'):
rotation = 360 / count
turtle.goto(x, y)
for _ in range(count):
# move from center to circle
#turtle.pu()
turtle.color('black')
turtle.forward(radius)
turtle.right(90)
draw_circle(r, color)
# move from circle to center
#turtle.pu()
turtle.color('black')
turtle.left(90)
turtle.backward(radius)
# rotate in circle
turtle.right(rotation)
示例5: head
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def head():
'''
頭
'''
t.color((255, 155, 192), "pink")
t.pu()
t.seth(90)
t.fd(41)
t.seth(0)
t.fd(0)
t.pd()
t.begin_fill()
t.seth(180)
t.circle(300, -30) # 順時針畫一個半徑為300,圓心角為30°的園
t.circle(100, -60)
t.circle(80, -100)
t.circle(150, -20)
t.circle(60, -95)
t.seth(161)
t.circle(-300, 15)
t.pu()
t.goto(-100, 100)
t.pd()
t.seth(-30)
a = 0.4
for i in range(60):
if 0 <= i < 30 or 60 <= i < 90:
a = a + 0.08
t.lt(3) # 向左轉3度
t.fd(a) # 向前走a的步長
else:
a = a - 0.08
t.lt(3)
t.fd(a)
t.end_fill()
示例6: draw_leaf
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def draw_leaf(turtle):
turtle.fillcolor("greenyellow")
turtle.begin_fill()
base = turtle.pos()
turtle.circle(100,75)
turtle.goto(base)
turtle.circle(-100,75)
turtle.goto(base)
turtle.end_fill()
示例7: Bezier_2
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def Bezier_2(x1, y1, x2, y2, x3, y3): # 二階貝塞爾函數
te.goto(x1, y1)
te.pendown()
for t in range(0, WriteStep + 1):
x = Bezier(Bezier(x1, x2, t / WriteStep),
Bezier(x2, x3, t / WriteStep), t / WriteStep)
y = Bezier(Bezier(y1, y2, t / WriteStep),
Bezier(y2, y3, t / WriteStep), t / WriteStep)
te.goto(x, y)
te.penup()
示例8: Moveto
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def Moveto(x, y): # 移動到svg坐標下(x,y)
te.penup()
te.goto(-Width / 2 + x, Height / 2 - y)
te.pendown()
示例9: Moveto_r
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def Moveto_r(dx, dy):
te.penup()
te.goto(te.xcor() + dx, te.ycor() - dy)
te.pendown()
示例10: line
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def line(x1, y1, x2, y2): # 連接svg坐標下兩點
te.penup()
te.goto(-Width / 2 + x1, Height / 2 - y1)
te.pendown()
te.goto(-Width / 2 + x2, Height / 2 - y2)
te.penup()
示例11: Lineto
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def Lineto(x, y): # 連接當前點和svg坐標下(x,y)
te.pendown()
te.goto(-Width / 2 + x, Height / 2 - y)
te.penup()
示例12: draw_circle
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def draw_circle(x, y, radius, red=50, green=255, blue=10, width=7):
""" Draw a circle at a specific x, y location.
Then draw four smaller circles recursively"""
colour = (red, green, blue)
# Recursively drawn smaller circles
if radius > 50:
# Calculate colours and line width for smaller circles
if red < 216:
red = red + 33
green = green - 42
blue = blue + 10
width -= 1
else:
red = 0
green = 255
# Calculate the radius for the smaller circles
new_radius = int(radius / 1.3)
# Drawn four circles
draw_circle(int(x + new_radius), y, new_radius, red, green, blue, width)
draw_circle(x - new_radius, y, new_radius, red, green, blue, width)
draw_circle(x, int(y + new_radius), new_radius, red, green, blue, width)
draw_circle(x, int(y - new_radius), new_radius, red, green, blue, width)
# Draw the original circle
turtle.goto(x, y)
turtle.color(colour)
turtle.width(width)
turtle.pendown()
turtle.circle(radius)
turtle.penup()
# Run the program
示例13: arc
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def arc(sa, ea, x, y, r): # start angle,end angle,circle center,radius
turtle.penup()
turtle.goto(x, y)
turtle.setheading(0)
turtle.left(sa)
turtle.fd(r)
turtle.pendown()
turtle.left(90)
turtle.circle(r, (ea - sa))
return turtle.position()
示例14: line
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def line(a, b, x, y):
"Draw line from `(a, b)` to `(x, y)`."
import turtle
turtle.up()
turtle.goto(a, b)
turtle.down()
turtle.goto(x, y)
示例15: hexagone
# 需要導入模塊: import turtle [as 別名]
# 或者: from turtle import goto [as 別名]
def hexagone(point, longueur,c):
l = longueur
x, y = point
turtle.up()
turtle.goto(point)
turtle.color(c[0]) #black
turtle.down()
turtle.begin_fill()
turtle.goto(l * cos(4 / 3 * pi )+x, l * sin(4 / 3 * pi)+y)
turtle.goto(l * cos(5 / 3 * pi)+x, l * sin(5 / 3 * pi)+y)
turtle.goto(l * cos(0)+x, l * sin(0)+y)
turtle.goto(point)
turtle.end_fill()
turtle.color(c[1]) #blue
turtle.begin_fill()
turtle.goto(l * cos(0)+x, l * sin(0)+y)
turtle.goto(l * cos(pi / 3)+x, l * sin(pi / 3)+y)
turtle.goto(l * cos(pi * 2 / 3)+x, l * sin(pi * 2 / 3)+y)
turtle.goto(point)
turtle.end_fill()
turtle.color(c[2]) #red
turtle.begin_fill()
turtle.goto(l * cos(pi * 2 / 3)+x, l * sin(pi * 2 / 3)+y)
turtle.goto(-l+x, 0+y)
turtle.goto(l * cos(4 / 3 * pi)+x, l * sin(4 / 3 * pi)+y)
turtle.goto(point)
turtle.end_fill()
turtle.up()
return True