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Python core.rename方法代碼示例

本文整理匯總了Python中pymel.core.rename方法的典型用法代碼示例。如果您正苦於以下問題:Python core.rename方法的具體用法?Python core.rename怎麽用?Python core.rename使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pymel.core的用法示例。


在下文中一共展示了core.rename方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: addLocator

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def addLocator(parent, name, m=datatypes.Matrix(), size=1):
    """Create a space locator dagNode.

    Arguments:
        parent (dagNode): The parent for the node.
        name (str): The Node name.
        m (matrix): The matrix for the node transformation (optional).
        size (float): The space locator shape size (optional).

    Returns:
        dagNode: The newly created node.

    """
    node = pm.PyNode(pm.createNode("locator")).getParent()
    node.rename(name)
    node.setTransformation(m)
    node.setAttr("localScale", size, size, size)

    if parent is not None:
        parent.addChild(node)

    return node 
開發者ID:mgear-dev,項目名稱:mgear_core,代碼行數:24,代碼來源:primitive.py

示例2: addLocatorFromPos

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def addLocatorFromPos(parent, name, pos=datatypes.Vector(0, 0, 0), size=1):
    """Create a space locator dagNode.

    Arguments:
        parent (dagNode): The parent for the node.
        name (str): The Node name.
        pos (vector): The vector for the node position (optional).
        size (float): The space locator shape size (optional).

    Returns:
        dagNode: The newly created node.

    """
    node = pm.PyNode(pm.createNode("locator")).getParent()
    node.rename(name)
    node.setTranslation(pos, space="world")
    node.setAttr("localScale", size, size, size)

    if parent is not None:
        parent.addChild(node)

    return node

# ===========================================
# JOINT 
開發者ID:mgear-dev,項目名稱:mgear_core,代碼行數:27,代碼來源:primitive.py

示例3: get_pin_shader

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def get_pin_shader(self):
        """this creates or returns the existing pin shader
        """
        shaders = pm.ls("%s*" % self.pin_shader_prefix)
        if shaders:
            # try to find the shader with the same color
            for shader in shaders:
                if list(shader.color.get()) == self.color:
                    return shader

        # so we couldn't find a shader
        # lets create one
        shader = pm.shadingNode("lambert", asShader=1)
        shader.rename("%s#" % self.pin_shader_prefix)
        shader.color.set(self.color)

        # also create the related shadingEngine
        shading_engine = pm.nt.ShadingEngine()
        shading_engine.rename("%sSG#" % self.pin_shader_prefix)
        shader.outColor >> shading_engine.surfaceShader

        return shader 
開發者ID:eoyilmaz,項目名稱:anima,代碼行數:24,代碼來源:rigging.py

示例4: duplicate

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def duplicate(self, class_=None, prefix="", suffix=""):
        """duplicates itself and returns a new joint hierarchy

        :param class_: The class of the created JointHierarchy. Default value
          is JointHierarchy
        :param prefix: Prefix for newly created joints
        :param suffix: Suffix for newly created joints
        """
        if class_ is None:
            class_ = self.__class__

        new_start_joint = pm.duplicate(self.start_joint)[0]
        all_hierarchy = list(reversed(new_start_joint.listRelatives(ad=1, type=pm.nt.Joint)))
        new_end_joint = all_hierarchy[len(self.joints) - 2]

        # delete anything below
        pm.delete(new_end_joint.listRelatives(ad=1))

        new_hierarchy = class_(start_joint=new_start_joint, end_joint=new_end_joint)
        for j, nj in zip(self.joints, new_hierarchy.joints):
            nj.rename("{prefix}{joint}{suffix}".format(prefix=prefix, suffix=suffix, joint=j.name()))

        return new_hierarchy 
開發者ID:eoyilmaz,項目名稱:anima,代碼行數:25,代碼來源:rigging.py

示例5: create_stabilizer_parent

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def create_stabilizer_parent(self):
        """creates the stabilizer parent
        """
        # the new stabilizer parent should be at the origin of the original
        # objects parent so that the keyframes of the object should not be altered

        self._stabilizer_parent = pm.nodetypes.DagNode(
            auxiliary.axial_correction_group(
                self._object,
                to_parents_origin=True
            )
        )

        self._stabilizer_parent = pm.nodetypes.DagNode(
            pm.rename(
                self._stabilizer_parent,
                self._object.name() + "_stabilizer_parent"
            )
        )

        # connect it to the created nodes attribute
        index = self._object.attr('pickedData.createdNodes').numElements()
        self._stabilizer_parent.attr('message') >> \
            self._object.attr('pickedData.createdNodes[' + str(index) + ']') 
開發者ID:eoyilmaz,項目名稱:anima,代碼行數:26,代碼來源:picker.py

示例6: create_constrained_parent

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def create_constrained_parent(self):
        """creates parents for the object
        """
        # check if there is a stabilizerParent
        try:
            pm.nodetypes.DagNode(self._stabilizer_parent)
        except pm.MayaNodeError:
            return

        self._constrained_parent = pm.nodetypes.DagNode(
            auxiliary.axial_correction_group(self._stabilizer_parent))
        self._constrained_parent = pm.nodetypes.DagNode(
            pm.rename(self._constrained_parent,
                      self._object.name() + "_constrained_parent"))

        index = self._object.attr('pickedData.createdNodes').numElements()
        self._constrained_parent.attr('message') >> \
            self._object.attr('pickedData.createdNodes[' + str(index) + ']') 
開發者ID:eoyilmaz,項目名稱:anima,代碼行數:20,代碼來源:picker.py

示例7: create_spine

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def create_spine(self, name_in, curve_in, frontAxis="z"):
        #self._network = Network(name_in)
        self._limbName = name_in
        # You can change createion method with a Joint Chain Class
        # JointChain(name_in, jointPositions)
        # self.joint.orientChain

        self.joints = SpineJoints(name_in, curve_in)
        self.joints.orient_spine(frontAxis)

        ikSolver = pm.ikHandle(sj=self.joints.startJoint,
                               ee=self.joints.endJoint,
                               tws="linear",
                               cra=True,
                               pcv=False,
                               ns=2,
                               sol="ikSplineSolver",
                               name=(name_in + "_IKSpine"))

        self._ikHandle = pm.rename(ikSolver[0], (name_in + "_IK_Spine"))
        self._effector = pm.rename(ikSolver[0],
                                   (name_in + "_IK_SpineEffector"))
        self._curve = Curve((name_in + "_IKSpineCurve"), ikSolver[2]) 
開發者ID:eoyilmaz,項目名稱:anima,代碼行數:25,代碼來源:limb.py

示例8: createFollicle

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def createFollicle(target=None, param=[0.5,0.5], name="follicle"):
    """
    Create follicle.
    :param target: `PyNode` target that the follicle connected to
    :param param: `list` [u, v] follicle uv parameter
    :param name: `string` follicle name
    :return: `PyNode` follicle ransform node
    """
    follicle = pm.createNode("follicle")
    follicle.parameterU.set(param[0])
    follicle.parameterV.set(param[1])

    if target:
        targetShape = target.getShape()
        targetShape.worldMatrix.connect(follicle.inputWorldMatrix)
        if targetShape.nodeType() == "nurbsSurface":
            targetShape.local.connect(follicle.inputSurface)
        elif targetShape.nodeType() == "mesh":
            targetShape.outMesh.connect(follicle.inputMesh)

    folTransform = follicle.getParent()
    follicle.outRotate.connect(folTransform.rotate)
    follicle.outTranslate.connect(folTransform.translate)
    pm.rename(folTransform, name)
    return folTransform 
開發者ID:raina-wu,項目名稱:DynRigBuilder,代碼行數:27,代碼來源:rigutils.py

示例9: on_action_nameChange

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def on_action_nameChange(self, iRow, iCol, *args):
        pCell = self.ui.tblData.item(iRow,iCol)
        pData = pCell.data(QtCore.Qt.UserRole)
        sCurPrefix = pData.nChildLoc.name().split("_")[0]
        for sName in pData.__dict__:
            pCurObj = pData.__dict__[sName]
            sNewName = pCurObj.name().replace(sCurPrefix, args[0])
            pymel.rename(pCurObj, sNewName)

    #Change the axis connection of the system to connect in the good axis 
開發者ID:nilouco,項目名稱:dpAutoRigSystem,代碼行數:12,代碼來源:dpPoseReader.py

示例10: addIkHandle

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def addIkHandle(parent, name, chn, solver="ikRPsolver", poleV=None):
    """Creates and connect an IKhandle to a joints chain.

    Arguments:
        parent (dagNode): The parent for the IKhandle.
        name (str): The node name.
        chn (list): List of joints.
        solver (str): the solver to be use for the ikHandel. Default
            value is "ikRPsolver"
        poleV (dagNode): Pole vector for the IKHandle

    Returns:
        dagNode: The IKHandle

    >>> self.ikHandleUpvRef = pri.addIkHandle(
        self.root,
        self.getName("ikHandleLegChainUpvRef"),
        self.legChainUpvRef,
        "ikSCsolver")

    """
    # creating a crazy name to avoid name clashing before convert to pyNode.
    node = pm.ikHandle(n=name + "kjfjfklsdf049r58420582y829h3jnf",
                       sj=chn[0],
                       ee=chn[-1],
                       solver=solver)[0]
    node = pm.PyNode(node)
    pm.rename(node, name)
    node.attr("visibility").set(False)

    if parent:
        parent.addChild(node)

    if poleV:
        pm.poleVectorConstraint(poleV, node)

    return node 
開發者ID:mgear-dev,項目名稱:mgear_core,代碼行數:39,代碼來源:primitive.py

示例11: _create_shader

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def _create_shader(self):
        self._shader = pm.shadingNode('surfaceShader', asShader=1)
        self._shader.rename(self.shader_name)

        self._shader.outColor >> self.shading_engine.surfaceShader

        # create the ramp
        import maya.cmds as cmds

        kelvin_ramp = pm.shadingNode('ramp', asTexture=1)
        intensity_ramp = pm.shadingNode('ramp', asTexture=1)
        intensity_ramp.attr('type').set(1)
        intensity_ramp.interpolation.set(2)

        intensity_ramp.colorEntryList[0].color.set(0, 0, 0)
        intensity_ramp.colorEntryList[0].position.set(0)

        kelvin_ramp.outColor >> intensity_ramp.colorEntryList[1].color
        intensity_ramp.colorEntryList[1].position.set(0.707)

        intensity_ramp.colorEntryList[2].color.set(1, 1, 1)
        intensity_ramp.colorEntryList[2].position.set(1)

        # set the colors of the ramp
        kelvin_range = range(self.kelvin_min, self.kelvin_max, 1000)
        total_colors = len(kelvin_range)
        for i, kelvin in enumerate(kelvin_range):
            color = cmds.arnoldTemperatureToColor(kelvin)
            kelvin_ramp.colorEntryList[i].color.set(color)
            kelvin_ramp.colorEntryList[i].position.set(float(i) / float(total_colors))

        # connect ramp to the surfaceShaders.outColor
        intensity_ramp.outColor >> self.shader.outColor 
開發者ID:eoyilmaz,項目名稱:anima,代碼行數:35,代碼來源:auxiliary.py

示例12: add_controller_shape

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def add_controller_shape(cls):
        selection = pm.ls(sl=1)
        if len(selection) < 2:
            return
        objects = []
        for i in range(0, (len(selection) - 1)):
            objects.append(selection[i])
        joints = selection[len(selection) - 1]
        for i in range(0, len(objects)):
            parents = pm.listRelatives(objects[i], p=True)
            if len(parents) > 0:
                temp_list = pm.parent(objects[i], w=1)
                objects[i] = temp_list[0]
            temp_list = pm.parent(objects[i], joints)
            objects[i] = temp_list[0]
            pm.makeIdentity(objects[i], apply=True, t=1, r=1, s=1, n=0)
            temp_list = pm.parent(objects[i], w=True)
            objects[i] = temp_list[0]
        shapes = pm.listRelatives(objects, s=True, pa=True)
        for i in range(0, len(shapes)):
            temp_list = pm.parent(shapes[i], joints, r=True, s=True)
            shapes[i] = temp_list[0]
        joint_shapes = pm.listRelatives(joints, s=True, pa=True)
        for i in range(0, len(joint_shapes)):
            name = "%sShape%f" % (joints, (i + 1))
            temp = ''.join(name.split('|', 1))
            pm.rename(joint_shapes[i], temp)
        pm.delete(objects)
        pm.select(joints) 
開發者ID:eoyilmaz,項目名稱:anima,代碼行數:31,代碼來源:rigging.py

示例13: replace_controller_shape

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def replace_controller_shape(cls):
        selection = pm.ls(sl=1)
        if len(selection) < 2:
            return
        objects = selection[0]
        joints = selection[1]
        shape = pm.listRelatives(objects, s=True)
        joint_shape = pm.listRelatives(joints, s=True)
        parents = pm.listRelatives(objects, p=True)
        if len(parents):
            temp_list = pm.parent(objects, w=True)
            objects = temp_list
        temp_list = pm.parent(objects, joints)
        objects = temp_list[0]
        pm.makeIdentity(objects, apply=True, t=1, r=1, s=1, n=0)
        temp_list = pm.parent(objects, w=True)
        objects = temp_list[0]
        if len(joint_shape):
            pm.delete(joint_shape)
        for i in range(0, len(shape)):
            name = "%sShape%f" % (joints, (i + 1))
            shape[i] = pm.rename(shape[i], name)
            temp_list = pm.parent(shape[i], joints, r=True, s=True)
            shape[i] = temp_list[0]
        pm.delete(objects)
        pm.select(joints) 
開發者ID:eoyilmaz,項目名稱:anima,代碼行數:28,代碼來源:rigging.py

示例14: remove_colon_from_names

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def remove_colon_from_names(cls):
        selection = pm.ls(sl=1)
        for item in selection:
            temp = item.split(':')[-1]
            pm.rename(item, temp)
            pm.ls(sl=1) 
開發者ID:eoyilmaz,項目名稱:anima,代碼行數:8,代碼來源:general.py

示例15: remove_pasted

# 需要導入模塊: from pymel import core [as 別名]
# 或者: from pymel.core import rename [as 別名]
def remove_pasted(cls):
        """removes the string 'pasted__' from selected object names
        """
        rmv_str = "pasted__"
        [
            obj.rename(obj.name().split('|')[-1].replace(rmv_str, ''))
            for obj in pm.ls(sl=1)
            if rmv_str in obj.name()
        ] 
開發者ID:eoyilmaz,項目名稱:anima,代碼行數:11,代碼來源:general.py


注:本文中的pymel.core.rename方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。