本文整理匯總了Python中pyglet.window.key.KeyStateHandler方法的典型用法代碼示例。如果您正苦於以下問題:Python key.KeyStateHandler方法的具體用法?Python key.KeyStateHandler怎麽用?Python key.KeyStateHandler使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pyglet.window.key
的用法示例。
在下文中一共展示了key.KeyStateHandler方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: __init__
# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import KeyStateHandler [as 別名]
def __init__(self, *args, **kwargs):
super(Player, self).__init__(img=resources.player_image, *args, **kwargs)
# Create a child sprite to show when the ship is thrusting
self.engine_sprite = pyglet.sprite.Sprite(img=resources.engine_image, *args, **kwargs)
self.engine_sprite.visible = False
# Set some easy-to-tweak constants
self.thrust = 300.0
self.rotate_speed = 200.0
self.bullet_speed = 700.0
# Player should not collide with own bullets
self.reacts_to_bullets = False
# Tell the game handler about any event handlers
self.key_handler = key.KeyStateHandler()
self.event_handlers = [self, self.key_handler]
示例2: __init__
# 需要導入模塊: from pyglet.window import key [as 別名]
# 或者: from pyglet.window.key import KeyStateHandler [as 別名]
def __init__(self, *args, **kwargs):
super(Player, self).__init__(img=resources.player_image, *args, **kwargs)
# Create a child sprite to show when the ship is thrusting
self.engine_sprite = pyglet.sprite.Sprite(img=resources.engine_image, *args, **kwargs)
self.engine_sprite.visible = False
# Set some easy-to-tweak constants
self.thrust = 300.0
self.rotate_speed = 200.0
# Let pyglet handle keyboard events for us
self.key_handler = key.KeyStateHandler()