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Python gl.glMatrixMode方法代碼示例

本文整理匯總了Python中pyglet.gl.glMatrixMode方法的典型用法代碼示例。如果您正苦於以下問題:Python gl.glMatrixMode方法的具體用法?Python gl.glMatrixMode怎麽用?Python gl.glMatrixMode使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pyglet.gl的用法示例。


在下文中一共展示了gl.glMatrixMode方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: on_resize

# 需要導入模塊: from pyglet import gl [as 別名]
# 或者: from pyglet.gl import glMatrixMode [as 別名]
def on_resize(self, width, height):
        '''A default resize event handler.

        This default handler updates the GL viewport to cover the entire
        window and sets the ``GL_PROJECTION`` matrix to be orthogonal in
        window space.  The bottom-left corner is (0, 0) and the top-right
        corner is the width and height of the window in pixels.

        Override this event handler with your own to create another
        projection, for example in perspective.
        '''
        gl.glViewport(0, 0, width, height)
        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glLoadIdentity()
        gl.glOrtho(0, width, 0, height, -1, 1)
        gl.glMatrixMode(gl.GL_MODELVIEW) 
開發者ID:shrimpboyho,項目名稱:flappy-bird-py,代碼行數:18,代碼來源:__init__.py

示例2: draw_checkerboard

# 需要導入模塊: from pyglet import gl [as 別名]
# 或者: from pyglet.gl import glMatrixMode [as 別名]
def draw_checkerboard(self):
        if self.show_checkerboard:
            gl.glPushMatrix()
            gl.glScalef(self.window.width/float(self.checkerboard.width),
                        self.window.height/float(self.checkerboard.height),
                        1.)
            gl.glMatrixMode(gl.GL_TEXTURE)
            gl.glPushMatrix()
            gl.glScalef(self.window.width/float(self.checkerboard.width),
                        self.window.height/float(self.checkerboard.height),
                        1.)
            gl.glMatrixMode(gl.GL_MODELVIEW)
            self.checkerboard.blit(0, 0, 0)
            gl.glMatrixMode(gl.GL_TEXTURE)
            gl.glPopMatrix()
            gl.glMatrixMode(gl.GL_MODELVIEW)
            gl.glPopMatrix() 
開發者ID:pyglet,項目名稱:pyglet,代碼行數:19,代碼來源:test_image.py

示例3: _setup_2d

# 需要導入模塊: from pyglet import gl [as 別名]
# 或者: from pyglet.gl import glMatrixMode [as 別名]
def _setup_2d(self):
        w, h = self.get_size()
        gl.glDisable(gl.GL_DEPTH_TEST)

        viewport = self.get_viewport_size()
        gl.glViewport(0, 0, max(1, viewport[0]), max(1, viewport[1]))

        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glLoadIdentity()
        gl.glOrtho(0, max(1, w), 0, max(1, h), -1, 1)

        gl.glMatrixMode(gl.GL_MODELVIEW)
        gl.glLoadIdentity() 
開發者ID:PaddlePaddle,項目名稱:RLSchool,代碼行數:15,代碼來源:render.py

示例4: _setup_3d

# 需要導入模塊: from pyglet import gl [as 別名]
# 或者: from pyglet.gl import glMatrixMode [as 別名]
def _setup_3d(self):
        w, h = self.get_size()
        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glDepthFunc(gl.GL_LEQUAL)

        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glEnable(gl.GL_CULL_FACE)

        viewport = self.get_viewport_size()
        gl.glViewport(0, 0, max(1, viewport[0]), max(1, viewport[1]))

        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glLoadIdentity()
        gl.gluPerspective(*self.perspective)

        gl.glMatrixMode(gl.GL_MODELVIEW)
        gl.glLoadIdentity()
        y, x = self.rotation
        gl.glRotatef(x, 0, 1, 0)
        gl.glRotatef(-y, math.cos(math.radians(x)),
                     0, math.sin(math.radians(x)))
        # NOTE: for GL render, its x-z plane is the ground plane,
        # so we unpack the position using `(x, z, y)` instead of `(x, y, z)`
        x, z, y = self.position
        if not self.debug_mode:
            y += self.perspective_over_drone[0]
        z += self.perspective_over_drone[1]
        gl.glTranslatef(-x, -y, -z) 
開發者ID:PaddlePaddle,項目名稱:RLSchool,代碼行數:30,代碼來源:render.py

示例5: draw_mouse_cursor

# 需要導入模塊: from pyglet import gl [as 別名]
# 或者: from pyglet.gl import glMatrixMode [as 別名]
def draw_mouse_cursor(self):
        '''Draw the custom mouse cursor.

        If the current mouse cursor has ``drawable`` set, this method
        is called before the buffers are flipped to render it.

        This method always leaves the ``GL_MODELVIEW`` matrix as current,
        regardless of what it was set to previously.  No other GL state
        is affected.

        There is little need to override this method; instead, subclass
        ``MouseCursor`` and provide your own ``draw`` method.
        '''
        # Draw mouse cursor if set and visible.
        # XXX leaves state in modelview regardless of starting state
        if (self._mouse_cursor.drawable and
            self._mouse_visible and
            self._mouse_in_window):
            gl.glMatrixMode(gl.GL_PROJECTION)
            gl.glPushMatrix()
            gl.glLoadIdentity()
            gl.glOrtho(0, self.width, 0, self.height, -1, 1)

            gl.glMatrixMode(gl.GL_MODELVIEW)
            gl.glPushMatrix()
            gl.glLoadIdentity()

            self._mouse_cursor.draw(self._mouse_x, self._mouse_y)

            gl.glMatrixMode(gl.GL_PROJECTION)
            gl.glPopMatrix()

            gl.glMatrixMode(gl.GL_MODELVIEW)
            gl.glPopMatrix()

    # Properties provide read-only access to instance variables.  Use
    # set_* methods to change them if applicable. 
開發者ID:shrimpboyho,項目名稱:flappy-bird-py,代碼行數:39,代碼來源:__init__.py

示例6: on_draw

# 需要導入模塊: from pyglet import gl [as 別名]
# 或者: from pyglet.gl import glMatrixMode [as 別名]
def on_draw(self):
        self.window.clear()
        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glPushMatrix()
        gl.glLoadIdentity()
        self.camera()
        gl.glEnable(self.background.target)
        gl.glEnable(gl.GL_BLEND)
        gl.glBindTexture(self.background.target, self.background.id)
        W = 10000.
        graphics.draw(4, gl.GL_QUADS,
                      ('v2f', (-W, -W, W, -W, W, W, -W, W)),
                      ('t2f', (0., 0., W * 5., 0., W * 5., W * 5., 0., W * 5.))
                      )
        gl.glDisable(self.background.target)
        for lane in self.world.lanes:
            self.draw_lane_surface(lane)
            self.draw_lane_lines(lane)
        for obj in self.world.objects:
            self.draw_object(obj)
        for car in self.world.cars:
            self.draw_car(car.trajectory[-1], car.color)
        gl.glPopMatrix()

        self.label.text = self.task_name
        self.label.draw()
        self.iter +=1
        if self.iter%10 == 0:
            print('Iterations: ', self.iter)
        if self.iter == self.max_iters:
            self.event_loop.exit() 
開發者ID:BerkeleyLearnVerify,項目名稱:VerifAI,代碼行數:33,代碼來源:simulator.py

示例7: set_3d

# 需要導入模塊: from pyglet import gl [as 別名]
# 或者: from pyglet.gl import glMatrixMode [as 別名]
def set_3d(self, size):
        """Configure OpenGL to draw in 3d."""
        width, height = size
        GL.glEnable(GL.GL_DEPTH_TEST)
        GL.glViewport(0, 0, width, height)
        GL.glMatrixMode(GL.GL_PROJECTION)
        GL.glLoadIdentity()
        GL.gluPerspective(65.0, width / float(height), 0.1, 60.0)
        GL.glMatrixMode(GL.GL_MODELVIEW)
        GL.glLoadIdentity()
        x, y = self.player.rotation
        GL.glRotatef(x, 0, 1, 0)
        GL.glRotatef(-y, math.cos(math.radians(x)), 0, math.sin(math.radians(x)))
        x, y, z = self.player.position
        GL.glTranslatef(-x, -y, -z) 
開發者ID:traverseda,項目名稱:pycraft,代碼行數:17,代碼來源:gs_running.py

示例8: set_2d

# 需要導入模塊: from pyglet import gl [as 別名]
# 或者: from pyglet.gl import glMatrixMode [as 別名]
def set_2d(self, size):
        """Configure OpenGL to draw in 2d."""
        width, height = size
        GL.glDisable(GL.GL_DEPTH_TEST)
        GL.glViewport(0, 0, width, height)
        GL.glMatrixMode(GL.GL_PROJECTION)
        GL.glLoadIdentity()
        GL.glOrtho(0, width, 0, height, -1, 1)
        GL.glMatrixMode(GL.GL_MODELVIEW)
        GL.glLoadIdentity() 
開發者ID:traverseda,項目名稱:pycraft,代碼行數:12,代碼來源:gs_running.py


注:本文中的pyglet.gl.glMatrixMode方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。