本文整理匯總了Python中pygame.K_o方法的典型用法代碼示例。如果您正苦於以下問題:Python pygame.K_o方法的具體用法?Python pygame.K_o怎麽用?Python pygame.K_o使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pygame
的用法示例。
在下文中一共展示了pygame.K_o方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: update
# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_o [as 別名]
def update(self, frameNumber, editor):
for event, pos in editor.context.events:
if event.type == pygame.KEYDOWN:
bone = editor.getActiveBone()
key = event.key
if key == pygame.K_i:
if bone:
if event.mod & pygame.KMOD_ALT:
if bone.name in self.frames[frameNumber].keys:
del self.frames[frameNumber].keys[bone.name]
else:
key = self.frames[frameNumber].getBoneKey(bone.name)
copyKeyData(bone, key)
self.dirty = True
elif key == pygame.K_o:
if bone:
data = self.getBoneData(bone.name)
data.repeat = not data.repeat
self.dirty = True
elif key == pygame.K_p:
if bone:
data = self.getBoneData(bone.name)
data.reversed = not data.reversed
self.dirty = True
示例2: handle_event
# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_o [as 別名]
def handle_event(self, event: pygame.event.EventType) -> None:
"""
Handle pygame events for moving and zooming in the displayed area.
:param event: a pygame event
"""
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_l:
self.scaling *= 1 / self.SCALING_FACTOR
if event.key == pygame.K_o:
self.scaling *= self.SCALING_FACTOR
if event.key == pygame.K_m:
self.centering_position[0] -= self.MOVING_FACTOR
if event.key == pygame.K_k:
self.centering_position[0] += self.MOVING_FACTOR