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Python pygame.K_m方法代碼示例

本文整理匯總了Python中pygame.K_m方法的典型用法代碼示例。如果您正苦於以下問題:Python pygame.K_m方法的具體用法?Python pygame.K_m怎麽用?Python pygame.K_m使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pygame的用法示例。


在下文中一共展示了pygame.K_m方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: handle_event

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_m [as 別名]
def handle_event(self, event: pygame.event.EventType) -> None:
        """
        Handle pygame events for moving and zooming in the displayed area.

        :param event: a pygame event
        """
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_l:
                self.scaling *= 1 / self.SCALING_FACTOR
            if event.key == pygame.K_o:
                self.scaling *= self.SCALING_FACTOR
            if event.key == pygame.K_m:
                self.centering_position[0] -= self.MOVING_FACTOR
            if event.key == pygame.K_k:
                self.centering_position[0] += self.MOVING_FACTOR 
開發者ID:eleurent,項目名稱:highway-env,代碼行數:17,代碼來源:graphics.py

示例2: get_order

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_m [as 別名]
def get_order(self): 
        # get order from controler
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                return True
        pressed = pygame.key.get_pressed()
        if pressed[pygame.K_1]: self.n = 0
        if pressed[pygame.K_2]: self.n = 1
        if pressed[pygame.K_3]: self.n = 2
        if pressed[pygame.K_4]: self.n = 3
        self.orders[self.n] = 0
        if pressed[pygame.K_w]: self.orders[self.n, 0] += 1
        if pressed[pygame.K_s]: self.orders[self.n, 0] -= 1
        if pressed[pygame.K_q]: self.orders[self.n, 1] -= 1
        if pressed[pygame.K_e]: self.orders[self.n, 1] += 1
        if pressed[pygame.K_a]: self.orders[self.n, 2] -= 1
        if pressed[pygame.K_d]: self.orders[self.n, 2] += 1
        if pressed[pygame.K_b]: self.orders[self.n, 3] -= 1
        if pressed[pygame.K_m]: self.orders[self.n, 3] += 1
        if pressed[pygame.K_SPACE]: self.orders[self.n, 4] = 1
        else: self.orders[self.n, 4] = 0
        if pressed[pygame.K_f]: self.orders[self.n, 5] = 1
        else: self.orders[self.n, 5] = 0
        if pressed[pygame.K_r]: self.orders[self.n, 6] = 1
        else: self.orders[self.n, 6] = 0
        if pressed[pygame.K_n]: self.orders[self.n, 7] = 1
        else: self.orders[self.n, 7] = 0
        if pressed[pygame.K_TAB]: self.dev = True
        else: self.dev = False
        return False 
開發者ID:LoveThinkinghard,項目名稱:RoboMaster-AI-Challenge-Simulator-2D,代碼行數:32,代碼來源:kernal.py


注:本文中的pygame.K_m方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。