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Python pygame.K_k方法代碼示例

本文整理匯總了Python中pygame.K_k方法的典型用法代碼示例。如果您正苦於以下問題:Python pygame.K_k方法的具體用法?Python pygame.K_k怎麽用?Python pygame.K_k使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pygame的用法示例。


在下文中一共展示了pygame.K_k方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: _handle_keyboard_shortcuts

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_k [as 別名]
def _handle_keyboard_shortcuts(self):
        while self._running:
            event = pygame.event.wait()
            if event.type == pygame.KEYDOWN:
                # If pressed key is ESC quit program
                if event.key == pygame.K_ESCAPE:
                    self._print("ESC was pressed. quitting...")
                    self.quit()
                if event.key == pygame.K_k:
                    self._print("k was pressed. skipping...")
                    self._player.stop(3)
                if event.key == pygame.K_s:
                    if self._playbackStopped:
                        self._print("s was pressed. starting...")
                        self._playbackStopped = False
                    else:
                        self._print("s was pressed. stopping...")
                        self._playbackStopped = True
                        self._player.stop(3) 
開發者ID:adafruit,項目名稱:pi_video_looper,代碼行數:21,代碼來源:video_looper.py

示例2: handle_event

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_k [as 別名]
def handle_event(self, event: pygame.event.EventType) -> None:
        """
        Handle pygame events for moving and zooming in the displayed area.

        :param event: a pygame event
        """
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_l:
                self.scaling *= 1 / self.SCALING_FACTOR
            if event.key == pygame.K_o:
                self.scaling *= self.SCALING_FACTOR
            if event.key == pygame.K_m:
                self.centering_position[0] -= self.MOVING_FACTOR
            if event.key == pygame.K_k:
                self.centering_position[0] += self.MOVING_FACTOR 
開發者ID:eleurent,項目名稱:highway-env,代碼行數:17,代碼來源:graphics.py

示例3: SetXYABButtons

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_k [as 別名]
def SetXYABButtons(mode):
    if mode == "snes":
        GameShell["Y"] = pygame.K_u
        GameShell["X"] = pygame.K_i
        GameShell["B"] = pygame.K_j
        GameShell["A"] = pygame.K_k
    else:
        GameShell["X"] = pygame.K_u
        GameShell["Y"] = pygame.K_i
        GameShell["A"] = pygame.K_j
        GameShell["B"] = pygame.K_k 
開發者ID:clockworkpi,項目名稱:launcher,代碼行數:13,代碼來源:keys_def.py


注:本文中的pygame.K_k方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。