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Python pygame.K_i方法代碼示例

本文整理匯總了Python中pygame.K_i方法的典型用法代碼示例。如果您正苦於以下問題:Python pygame.K_i方法的具體用法?Python pygame.K_i怎麽用?Python pygame.K_i使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pygame的用法示例。


在下文中一共展示了pygame.K_i方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: update

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_i [as 別名]
def update(self, frameNumber, editor):
        for event, pos in editor.context.events:
            if event.type == pygame.KEYDOWN:
                bone = editor.getActiveBone()
                key = event.key
                if key == pygame.K_i:
                    if bone:
                        if event.mod & pygame.KMOD_ALT:
                            if bone.name in self.frames[frameNumber].keys:
                                del self.frames[frameNumber].keys[bone.name]
                        else:
                            key = self.frames[frameNumber].getBoneKey(bone.name)
                            copyKeyData(bone, key)
                        self.dirty = True
                elif key == pygame.K_o:
                    if bone:
                        data = self.getBoneData(bone.name)
                        data.repeat = not data.repeat
                        self.dirty = True
                elif key == pygame.K_p:
                    if bone:
                        data = self.getBoneData(bone.name)
                        data.reversed = not data.reversed
                        self.dirty = True 
開發者ID:bitsawer,項目名稱:renpy-shader,代碼行數:26,代碼來源:skinnedanimation.py

示例2: SetXYABButtons

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_i [as 別名]
def SetXYABButtons(mode):
    if mode == "snes":
        GameShell["Y"] = pygame.K_u
        GameShell["X"] = pygame.K_i
        GameShell["B"] = pygame.K_j
        GameShell["A"] = pygame.K_k
    else:
        GameShell["X"] = pygame.K_u
        GameShell["Y"] = pygame.K_i
        GameShell["A"] = pygame.K_j
        GameShell["B"] = pygame.K_k 
開發者ID:clockworkpi,項目名稱:launcher,代碼行數:13,代碼來源:keys_def.py

示例3: key_event_up

# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_i [as 別名]
def key_event_up(event):
    global penSize, undoed, holdingCTRL, colorScheme, selectedTool


    if event.key == pg.K_1:
        colorScheme = 1
    elif event.key == pg.K_2:
        colorScheme = 2

    if event.key == pg.K_e:
        selectedTool = 1
        B_Buttons[1].clicked = True
        for subbutton in B_Buttons:
            if B_Buttons.index(subbutton) != selectedTool:
                subbutton.clicked = False
    elif event.key == pg.K_b:
        selectedTool = 0
        B_Buttons[0].clicked = True
        for subbutton in B_Buttons:
            if B_Buttons.index(subbutton) != selectedTool:
                subbutton.clicked = False
    elif event.key == pg.K_g:
        selectedTool = 2
        B_Buttons[2].clicked = True
        for subbutton in B_Buttons:
            if B_Buttons.index(subbutton) != selectedTool:
                subbutton.clicked = False
    elif event.key == pg.K_i:
        selectedTool = 3
        B_Buttons[3].clicked = True
        for subbutton in B_Buttons:
            if B_Buttons.index(subbutton) != selectedTool:
                subbutton.clicked = False

    if event.key == pg.K_LCTRL:
        holdingCTRL = False

    if event.key == pg.K_SPACE:
        if holdingCTRL:
            g1.clean()
            undoed = True

    if event.key == pg.K_s:
        if holdingCTRL:
            shortcutPath = FileManager(1)
            SaveFile(g1, shortcutPath)

    if event.key == pg.K_z:
        if holdingCTRL:

            for i in range(g1.yCount):
                for j in range(g1.xCount):
                    if round == 1:
                        g1.change_color(j, i, g1.undoList[1][i][j])
                    if round == -1:
                        g1.change_color(j, i, g1.undoList[0][i][j])
            undoed = True 
開發者ID:Burakcoli,項目名稱:Pyint_Pixel-Painter,代碼行數:59,代碼來源:pyint.py


注:本文中的pygame.K_i方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。