本文整理匯總了Python中pygame.K_h方法的典型用法代碼示例。如果您正苦於以下問題:Python pygame.K_h方法的具體用法?Python pygame.K_h怎麽用?Python pygame.K_h使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pygame
的用法示例。
在下文中一共展示了pygame.K_h方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: events
# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_h [as 別名]
def events(self):
# catch all events here
for event in pg.event.get():
if event.type == pg.QUIT:
self.quit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.quit()
if event.key == pg.K_h:
self.draw_debug = not self.draw_debug
if event.key == pg.K_p:
self.paused = not self.paused
示例2: events
# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_h [as 別名]
def events(self):
# catch all events here
for event in pg.event.get():
if event.type == pg.QUIT:
self.quit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.quit()
if event.key == pg.K_h:
self.draw_debug = not self.draw_debug
if event.key == pg.K_p:
self.paused = not self.paused
if event.key == pg.K_n:
self.night = not self.night
示例3: events
# 需要導入模塊: import pygame [as 別名]
# 或者: from pygame import K_h [as 別名]
def events(self):
# catch all events here
for event in pg.event.get():
if event.type == pg.QUIT:
self.quit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.quit()
if event.key == pg.K_h:
self.draw_debug = not self.draw_debug