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Python pybullet.getMatrixFromQuaternion方法代碼示例

本文整理匯總了Python中pybullet.getMatrixFromQuaternion方法的典型用法代碼示例。如果您正苦於以下問題:Python pybullet.getMatrixFromQuaternion方法的具體用法?Python pybullet.getMatrixFromQuaternion怎麽用?Python pybullet.getMatrixFromQuaternion使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pybullet的用法示例。


在下文中一共展示了pybullet.getMatrixFromQuaternion方法的14個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: is_fallen

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def is_fallen(self):
    """Decide whether the minitaur has fallen.

    If the up directions between the base and the world is larger (the dot
    product is smaller than 0.85) or the base is very low on the ground
    (the height is smaller than 0.13 meter), the minitaur is considered fallen.

    Returns:
      Boolean value that indicates whether the minitaur has fallen.
    """
    orientation = self.minitaur.GetBaseOrientation()
    rot_mat = self._pybullet_client.getMatrixFromQuaternion(orientation)
    local_up = rot_mat[6:]
    pos = self.minitaur.GetBasePosition()
    return (np.dot(np.asarray([0, 0, 1]), np.asarray(local_up)) < 0.85 or
            pos[2] < 0.13) 
開發者ID:utra-robosoccer,項目名稱:soccer-matlab,代碼行數:18,代碼來源:minitaur_gym_env.py

示例2: _reward

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def _reward(self):
    current_base_position = self.minitaur.GetBasePosition()
    forward_reward = current_base_position[0] - self._last_base_position[0]
    # Cap the forward reward if a cap is set.
    forward_reward = min(forward_reward, self._forward_reward_cap)
    # Penalty for sideways translation.
    drift_reward = -abs(current_base_position[1] - self._last_base_position[1])
    # Penalty for sideways rotation of the body.
    orientation = self.minitaur.GetBaseOrientation()
    rot_matrix = pybullet.getMatrixFromQuaternion(orientation)
    local_up_vec = rot_matrix[6:]
    shake_reward = -abs(np.dot(np.asarray([1, 1, 0]), np.asarray(local_up_vec)))
    energy_reward = -np.abs(
        np.dot(self.minitaur.GetMotorTorques(),
               self.minitaur.GetMotorVelocities())) * self._time_step
    objectives = [forward_reward, energy_reward, drift_reward, shake_reward]
    weighted_objectives = [
        o * w for o, w in zip(objectives, self._objective_weights)
    ]
    reward = sum(weighted_objectives)
    self._objectives.append(objectives)
    return reward 
開發者ID:utra-robosoccer,項目名稱:soccer-matlab,代碼行數:24,代碼來源:minitaur_gym_env.py

示例3: is_fallen

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def is_fallen(self):
        """Decide whether the minitaur has fallen.

        If the up directions between the base and the world is larger (the dot
        product is smaller than 0.85) or the base is very low on the ground
        (the height is smaller than 0.13 meter), the minitaur is considered fallen.

        Returns:
          Boolean value that indicates whether the minitaur has fallen.
        """
        orientation = self.robot.GetBaseOrientation()
        rot_mat = pybullet.getMatrixFromQuaternion(orientation)
        local_up = rot_mat[6:]
        pos = self.robot.GetBasePosition()
        #return (np.dot(np.asarray([0, 0, 1]), np.asarray(local_up)) < 0.85 or
        #        pos[2] < 0.13)
        return False 
開發者ID:alexsax,項目名稱:midlevel-reps,代碼行數:19,代碼來源:minitaur_env.py

示例4: _reward

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def _reward(self):
        current_base_position = self.rex.GetBasePosition()
        # forward direction
        forward_reward = -current_base_position[0] + self._last_base_position[0]
        # Cap the forward reward if a cap is set.
        forward_reward = min(forward_reward, self._forward_reward_cap)
        # Penalty for sideways translation.
        drift_reward = -abs(current_base_position[1] - self._last_base_position[1])
        # Penalty for sideways rotation of the body.
        orientation = self.rex.GetBaseOrientation()
        rot_matrix = pybullet.getMatrixFromQuaternion(orientation)
        local_up_vec = rot_matrix[6:]
        shake_reward = -abs(np.dot(np.asarray([1, 1, 0]), np.asarray(local_up_vec)))
        energy_reward = -np.abs(
            np.dot(self.rex.GetMotorTorques(),
                   self.rex.GetMotorVelocities())) * self._time_step
        objectives = [forward_reward, energy_reward, drift_reward, shake_reward]
        weighted_objectives = [o * w for o, w in zip(objectives, self._objective_weights)]
        reward = sum(weighted_objectives)
        self._objectives.append(objectives)
        return reward 
開發者ID:nicrusso7,項目名稱:rex-gym,代碼行數:23,代碼來源:rex_gym_env.py

示例5: is_fallen

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def is_fallen():
  global minitaur
  orientation = minitaur.getBaseOrientation()
  rotMat = p.getMatrixFromQuaternion(orientation)
  localUp = rotMat[6:]
  return np.dot(np.asarray([0, 0, 1]), np.asarray(localUp)) < 0 
開發者ID:utra-robosoccer,項目名稱:soccer-matlab,代碼行數:8,代碼來源:minitaur_evaluate.py

示例6: getExtendedObservation

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def getExtendedObservation(self):
     self._observation = self._kuka.getObservation()
     gripperState  = p.getLinkState(self._kuka.kukaUid,self._kuka.kukaGripperIndex)
     gripperPos = gripperState[0]
     gripperOrn = gripperState[1]
     blockPos,blockOrn = p.getBasePositionAndOrientation(self.blockUid)

     invGripperPos,invGripperOrn = p.invertTransform(gripperPos,gripperOrn)
     gripperMat = p.getMatrixFromQuaternion(gripperOrn)
     dir0 = [gripperMat[0],gripperMat[3],gripperMat[6]]
     dir1 = [gripperMat[1],gripperMat[4],gripperMat[7]]
     dir2 = [gripperMat[2],gripperMat[5],gripperMat[8]]

     gripperEul =  p.getEulerFromQuaternion(gripperOrn)
     #print("gripperEul")
     #print(gripperEul)
     blockPosInGripper,blockOrnInGripper = p.multiplyTransforms(invGripperPos,invGripperOrn,blockPos,blockOrn)
     projectedBlockPos2D =[blockPosInGripper[0],blockPosInGripper[1]]
     blockEulerInGripper = p.getEulerFromQuaternion(blockOrnInGripper)
     #print("projectedBlockPos2D")
     #print(projectedBlockPos2D)
     #print("blockEulerInGripper")
     #print(blockEulerInGripper)

     #we return the relative x,y position and euler angle of block in gripper space
     blockInGripperPosXYEulZ =[blockPosInGripper[0],blockPosInGripper[1],blockEulerInGripper[2]]

     #p.addUserDebugLine(gripperPos,[gripperPos[0]+dir0[0],gripperPos[1]+dir0[1],gripperPos[2]+dir0[2]],[1,0,0],lifeTime=1)
     #p.addUserDebugLine(gripperPos,[gripperPos[0]+dir1[0],gripperPos[1]+dir1[1],gripperPos[2]+dir1[2]],[0,1,0],lifeTime=1)
     #p.addUserDebugLine(gripperPos,[gripperPos[0]+dir2[0],gripperPos[1]+dir2[1],gripperPos[2]+dir2[2]],[0,0,1],lifeTime=1)

     self._observation.extend(list(blockInGripperPosXYEulZ))
     return self._observation 
開發者ID:utra-robosoccer,項目名稱:soccer-matlab,代碼行數:35,代碼來源:kukaGymEnv.py

示例7: mat33_from_quat

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def mat33_from_quat(quat):
        quat = list(quat)
        mat33 = p.getMatrixFromQuaternion(quat)
        return np.reshape(mat33, [3, 3]) 
開發者ID:StanfordVL,項目名稱:NTP-vat-release,代碼行數:6,代碼來源:bullet_physics_engine.py

示例8: mat33_from_euler

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def mat33_from_euler(euler):
        euler = list(euler)
        quat = p.getQuaternionFromEuler(euler)
        mat33 = p.getMatrixFromQuaternion(quat)
        return np.reshape(mat33, [3, 3]) 
開發者ID:StanfordVL,項目名稱:NTP-vat-release,代碼行數:7,代碼來源:bullet_physics_engine.py

示例9: pos_in_frame

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def pos_in_frame(pos, frame):
        frame_xyz = frame[0]
        frame_rpy = frame[1]
        quat = p.getQuaternionFromEuler(frame_rpy)
        mat33 = p.getMatrixFromQuaternion(quat)
        mat33 = np.reshape(mat33, [3, 3])
        pos_in_frame = frame_xyz + np.dot(pos, mat33.T)
        return pos_in_frame 
開發者ID:StanfordVL,項目名稱:NTP-vat-release,代碼行數:10,代碼來源:bullet_physics_engine.py

示例10: get_body_mat33

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def get_body_mat33(body):
        _, quat = p.getBasePositionAndOrientation(body)
        mat33 = p.getMatrixFromQuaternion(quat)
        return np.reshape(mat33, [3, 3]) 
開發者ID:StanfordVL,項目名稱:NTP-vat-release,代碼行數:6,代碼來源:bullet_physics_engine.py

示例11: _getCameraImage

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def _getCameraImage(self):
        """
        INTERNAL METHOD, Computes the OpenGL virtual camera image. The
        resolution and the projection matrix have to be computed before calling
        this method, or it will crash

        Returns:
            camera_image - The camera image of the OpenGL virtual camera
        """
        _, _, _, _, pos_world, q_world = pybullet.getLinkState(
            self.robot_model,
            self.camera_link.getParentIndex(),
            computeForwardKinematics=False,
            physicsClientId=self.physics_client)

        rotation = pybullet.getMatrixFromQuaternion(q_world)
        forward_vector = [rotation[0], rotation[3], rotation[6]]
        up_vector = [rotation[2], rotation[5], rotation[8]]

        camera_target = [
            pos_world[0] + forward_vector[0] * 10,
            pos_world[1] + forward_vector[1] * 10,
            pos_world[2] + forward_vector[2] * 10]

        view_matrix = pybullet.computeViewMatrix(
            pos_world,
            camera_target,
            up_vector,
            physicsClientId=self.physics_client)

        with self.resolution_lock:
            camera_image = pybullet.getCameraImage(
                self.resolution.width,
                self.resolution.height,
                view_matrix,
                self.projection_matrix,
                renderer=pybullet.ER_BULLET_HARDWARE_OPENGL,
                flags=pybullet.ER_NO_SEGMENTATION_MASK,
                physicsClientId=self.physics_client)

        return camera_image 
開發者ID:softbankrobotics-research,項目名稱:qibullet,代碼行數:43,代碼來源:camera.py

示例12: is_fallen

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def is_fallen(self):
        """Decide whether Rex has fallen.

        If the up directions between the base and the world is larger (the dot
        product is smaller than 0.85) or the base is very low on the ground
        (the height is smaller than 0.13 meter), rex is considered fallen.

        Returns:
          Boolean value that indicates whether rex has fallen.
        """
        orientation = self.rex.GetBaseOrientation()
        rot_mat = self._pybullet_client.getMatrixFromQuaternion(orientation)
        local_up = rot_mat[6:]
        return np.dot(np.asarray([0, 0, 1]), np.asarray(local_up)) < 0.85 
開發者ID:nicrusso7,項目名稱:rex-gym,代碼行數:16,代碼來源:rex_gym_env.py

示例13: render

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def render(robot):
    pos, rot, _, _, _, _ = p.getLinkState(robot.robot_id, linkIndex=robot.end_eff_idx, computeForwardKinematics=True)
    rot_matrix = p.getMatrixFromQuaternion(rot)
    rot_matrix = np.array(rot_matrix).reshape(3, 3)

    # camera params
    height = 640
    width = 480
    fx, fy = 596.6278076171875, 596.6278076171875
    cx, cy = 311.98663330078125, 236.76170349121094
    near, far = 0.1, 10

    camera_vector = rot_matrix.dot((0, 0, 1))
    up_vector = rot_matrix.dot((0, -1, 0))

    camera_eye_pos = np.array(pos)
    camera_target_position = camera_eye_pos + 0.2 * camera_vector

    view_matrix = p.computeViewMatrix(camera_eye_pos, camera_target_position, up_vector)

    proj_matrix = (2.0 * fx / width, 0.0, 0.0, 0.0,
                   0.0, 2.0 * fy / height, 0.0, 0.0,
                   1.0 - 2.0 * cx / width, 2.0 * cy / height - 1.0, (far + near) / (near - far), -1.0,
                   0.0, 0.0, 2.0 * far * near / (near - far), 0.0)

    p.getCameraImage(width=width, height=height, viewMatrix=view_matrix, projectionMatrix=proj_matrix,
                     renderer=p.ER_BULLET_HARDWARE_OPENGL)  # renderer=self._p.ER_TINY_RENDERER) 
開發者ID:robotology-playground,項目名稱:pybullet-robot-envs,代碼行數:29,代碼來源:helloworld_panda.py

示例14: get_image

# 需要導入模塊: import pybullet [as 別名]
# 或者: from pybullet import getMatrixFromQuaternion [as 別名]
def get_image(cam_pos, cam_orientation):
    """
    Arguments
        cam_pos: camera position
        cam_orientation: camera orientation in quaternion
    """
    width = 160
    height = 120
    fov = 90
    aspect = width / height
    near = 0.001
    far = 5

    if use_maximal_coordinates:
        # cam_orientation has problem when enable bt_rigid_body,
        # looking at 0.0, 0.0, 0.0 instead
        # this does not affect performance
        cam_pos_offset = cam_pos + np.array([0.0, 0.0, 0.3])
        target_pos = np.array([0.0, 0.0, 0.0])
    else:
        # camera pos, look at, camera up direction
        rot_matrix = p.getMatrixFromQuaternion(cam_orientation)
        # offset to base pos
        cam_pos_offset = cam_pos + np.dot(
            np.array(rot_matrix).reshape(3, 3), np.array([0.1, 0.0, 0.3]))
        target_pos = cam_pos_offset + np.dot(
            np.array(rot_matrix).reshape(3, 3), np.array([-1.0, 0.0, 0.0]))
    # compute view matrix
    view_matrix = p.computeViewMatrix(cam_pos_offset, target_pos, [0, 0, 1])
    projection_matrix = p.computeProjectionMatrixFOV(fov, aspect, near, far)

    # Get depth values using the OpenGL renderer
    if enable_open_gl_rendering:
        w, h, rgb, depth, seg = p.getCameraImage(
            width,
            height,
            view_matrix,
            projection_matrix,
            shadow=True,
            renderer=p.ER_BULLET_HARDWARE_OPENGL)
    else:
        w, h, rgb, depth, seg = p.getCameraImage(
            width,
            height,
            view_matrix,
            projection_matrix,
            shadow=True,
            renderer=p.ER_TINY_RENDERER)

    # depth_buffer = np.reshape(images[3], [width, height])
    # depth = far * near / (far - (far - near) * depth_buffer)
    # seg = np.reshape(images[4],[width,height])*1./255.
    return rgb 
開發者ID:HorizonRobotics,項目名稱:SocialRobot,代碼行數:55,代碼來源:turtlebot_pybullet.py


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