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Python cmds.rename方法代碼示例

本文整理匯總了Python中maya.cmds.rename方法的典型用法代碼示例。如果您正苦於以下問題:Python cmds.rename方法的具體用法?Python cmds.rename怎麽用?Python cmds.rename使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在maya.cmds的用法示例。


在下文中一共展示了cmds.rename方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: renameShape

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def renameShape(self, transformList, *args):
        """Find shapes, rename them to Shapes and return the results.
        """
        resultList = []
        for transform in transformList:
            # list all children shapes:
            childShapeList = cmds.listRelatives(transform, shapes=True, children=True, fullPath=True)
            if childShapeList:
                # verify if there is only one shape and return it renamed:
                if len(childShapeList) == 1:
                    shape = cmds.rename(childShapeList[0], transform+"Shape")
                    cmds.select(clear=True)
                    resultList.append(shape)
                # else rename and return one list of renamed shapes:
                elif len(childShapeList) > 1:
                    for i, child in enumerate(childShapeList):
                        shape = cmds.rename(child, transform+str(i)+"Shape")
                        resultList.append(shape)
                    cmds.select(clear=True)
            else:
                print "There are not children shape to rename inside of:", transform
        return resultList 
開發者ID:nilouco,項目名稱:dpAutoRigSystem,代碼行數:24,代碼來源:dpControls.py

示例2: createCurveShape

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def createCurveShape(name, points):
    """ 
    Create a curve and rename the shapes to be unique.

    :param str name: Name of curve
    :param list points: List of points.
    """
    # create curve
    curve = cmds.curve(p=points, d=1, n=name)

    # rename shapes
    shapes = []
    for shape in cmds.listRelatives(curve, s=True, f=True) or []:
        shape = cmds.rename(shape, "{0}Shape".format(name))
        shapes.append(shape)

    return curve, shapes 
開發者ID:robertjoosten,項目名稱:maya-spline-ik,代碼行數:19,代碼來源:curve.py

示例3: name_changed

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def name_changed(self, widget, name):
        """ triggered by one of the spore widgets when the user
        requests a name change
        :param widget: the source of the signal
        :param name: the new name """

        node_name = widget.long_name
        if cmds.objExists(node_name):
            if re.match('^[A-Za-z0-9_-]*$', name) and not name[0].isdigit():
                #  transform = cmds.listRelatives(node_name, p=True, f=True)[0]
                instancer = node_utils.get_instancer(node_name)
                cmds.rename(instancer, '{}Instancer'.format(name))
                cmds.rename(node_name, '{}Shape'.format(name))
                #  cmds.rename(transform, name)

            else:
                self.io.set_message('Invalid Name: Use only A-Z, a-z, 0-9, -, _', 2)
                return

        self.refresh_spore() 
開發者ID:wiremas,項目名稱:spore,代碼行數:22,代碼來源:manager.py

示例4: maya_import

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def maya_import():
    temp = __name__.split('.')#nameは自分自身のモジュール名。splitでピリオドごとに3分割。
    folderPath = os.path.join(os.getenv('MAYA_APP_DIR'),'Scripting_Files','go')
    if not os.path.exists(folderPath):
        os.makedirs(os.path.dirname(folderPath+'\\'))  # 末尾\\が必要なので注意
    #print folderPath
    files = os.listdir(folderPath)
    if files is not None:
        for file in files:
            print file
            nameSpace = file.replace('.ma', '')
            cmds.file(folderPath+'\\'+file, i=True, typ="mayaAscii", iv=True, mnc=False, options="v=0;", pr=True)
            #重複マテリアルにファイル名が頭に付與されてしまうのを修正
            allMat = cmds.ls(mat=True)
            fileName = file.split('.')[0]
            for mat in allMat:
                if mat.startswith(fileName+'_'):
                    cmds.rename(mat, mat.replace(fileName+'_', ''))
        cmds.inViewMessage( amg='<hl>Go Maya</hl> : Imoprt objects', pos='midCenterTop', fade=True, ta=0.75, a=0.5)
    else:
        cmds.inViewMessage( amg='<hl>Go Maya</hl> : There is no exported object', pos='midCenterTop', fade=True, ta=0.75, a=0.5) 
開發者ID:ShikouYamaue,項目名稱:SISideBar,代碼行數:23,代碼來源:go.py

示例5: _createNativeCamera

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def _createNativeCamera(self, name='Camera', type='Standard', target=None, rotationOrder=None):
		""" Implements the AbstractScene._createNativeCamera method to return a new Studiomax camera
			:param name: <str>
			:return: <variant> nativeCamera || None
		"""
		if type == 'V-Ray':
			cross3d.logger.debug('V-Ray cameras are not supported currently')
			return None
		else:
			if target != None:
				cross3d.logger.debug('Target not supported currently.')
			tform, shape = cmds.camera()
			
			# Set the rotation order for the camera.
			if rotationOrder == None:
				rotationOrder = cross3d.SceneCamera.defaultRotationOrder()
			cross3d.SceneObject._setNativeRotationOrder(tform, rotationOrder)
			
			nativeCamera = cross3d.SceneWrapper._asMOBject(shape)
		cmds.rename(tform, name)
		return nativeCamera 
開發者ID:blurstudio,項目名稱:cross3d,代碼行數:23,代碼來源:mayascene.py

示例6: convertSkelSettingsToNN

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def convertSkelSettingsToNN(delete=1):
        orig = 'SkeletonSettings_Cache'
        if cmds.objExists(orig):
            if cmds.nodeType(orig) == 'unknown':
                new = cmds.createNode('network')
                for att in cmds.listAttr(orig):
                    if not cmds.attributeQuery(att, node=new, exists=1):
                        typ = cmds.attributeQuery(att, node=orig, at=1)
                        if typ == 'typed':
                            cmds.addAttr(new, longName=att, dt='string')
                            if cmds.getAttr(orig + '.' + att):
                                cmds.setAttr(new + '.' + att, cmds.getAttr(orig + '.' + att), type='string')
                        elif typ == 'enum':
                            cmds.addAttr(new, longName=att, at='enum', enumName=cmds.attributeQuery(att, node=orig, listEnum=1)[0])
                cmds.delete(orig)
                cmds.rename(new, 'SkeletonSettings_Cache') 
開發者ID:chrisevans3d,項目名稱:uExport,代碼行數:18,代碼來源:uExport.py

示例7: orient_to_world

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def orient_to_world(joints):
    """Orients the given joints with the world.

    @param joints: Joints to orient.
    """
    for joint in joints:
        children = _unparent_children(joint)
        parent = cmds.listRelatives(joint, parent=True, path=True)
        orig_joint = joint.split("|")[-1]
        if parent:
            joint = cmds.parent(joint, world=True)[0]
        cmds.joint(joint, e=True, oj="none", zso=True)
        if parent:
            joint = cmds.parent(joint, parent)[0]
            joint = cmds.rename(joint, orig_joint)
        _reparent_children(joint, children)

    if joints:
        cmds.select(joints) 
開發者ID:chadmv,項目名稱:cmt,代碼行數:21,代碼來源:orientjoints.py

示例8: import_obj

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def import_obj(file_path):

    old_nodes = set(cmds.ls(assemblies=True))

    cmds.file(
        file_path,
        i=True,
        type="OBJ",
        ignoreVersion=True,
        mergeNamespacesOnClash=False,
        options="mo=0",
    )

    new_nodes = set(cmds.ls(assemblies=True))
    new_nodes = new_nodes.difference(old_nodes)
    new_mesh = list(new_nodes)[0]
    name = os.path.splitext(os.path.basename(file_path))[0]
    return cmds.rename(new_mesh, name) 
開發者ID:chadmv,項目名稱:cmt,代碼行數:20,代碼來源:obj.py

示例9: maya_import

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def maya_import():
    temp = __name__.split('.')#nameは自分自身のモジュール名。splitでピリオドごとに3分割。
    folderPath = os.path.join(os.getenv('MAYA_APP_DIR'),'Scripting_Files','go')
    if not os.path.exists(folderPath):
        os.makedirs(os.path.dirname(folderPath+os.sep))  # 末尾\\が必要なので注意
    #print folderPath
    files = os.listdir(folderPath)
    if files is not None:
        for file in files:
            print file
            nameSpace = file.replace('.ma', '')
            cmds.file(folderPath+os.sep+file, i=True, typ="mayaAscii", iv=True, mnc=False, options="v=0;", pr=True)
            #重複マテリアルにファイル名が頭に付與されてしまうのを修正
            allMat = cmds.ls(mat=True)
            fileName = file.split('.')[0]
            for mat in allMat:
                if mat.startswith(fileName+'_'):
                    cmds.rename(mat, mat.replace(fileName+'_', ''))
        cmds.inViewMessage( amg='<hl>Go Maya</hl> : Imoprt objects', pos='midCenterTop', fade=True, ta=0.75, a=0.5)
    else:
        cmds.inViewMessage( amg='<hl>Go Maya</hl> : There is no exported object', pos='midCenterTop', fade=True, ta=0.75, a=0.5) 
開發者ID:ShikouYamaue,項目名稱:SIWeightEditor,代碼行數:23,代碼來源:go.py

示例10: cvJointLoc

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def cvJointLoc(self, ctrlName, r=0.3, d=1, rot=(0, 0, 0), guide=True, *args):
        """Create and return a cvJointLocator curve to be usually used in the guideSystem and the clusterHandle to shapeSize.
        """
        # create locator curve:
        cvLoc = self.cvLocator(ctrlName+"_CvLoc", r, d)
        # create arrow curves:
        cvArrow1 = cmds.curve(n=ctrlName+"_CvArrow1", d=3, p=[(-0.1*r, 0.9*r, 0.2*r), (-0.1*r, 0.9*r, 0.23*r), (-0.1*r, 0.9*r, 0.27*r), (-0.1*r, 0.9*r, 0.29*r), (-0.1*r, 0.9*r, 0.3*r), (-0.372*r, 0.9*r, 0.24*r), (-0.45*r, 0.9*r, -0.13*r), (-0.18*r, 0.9*r, -0.345*r), (-0.17*r, 0.9*r, -0.31*r), (-0.26*r, 0.9*r, -0.41*r), (-0.21*r, 0.9*r, -0.41*r), (-0.05*r, 0.9*r, -0.4*r), (0, 0.9*r, -0.4*r), (-0.029*r, 0.9*r, -0.33*r), (-0.048*r, 0.9*r, -0.22*r), (-0.055*r, 0.9*r, -0.16*r), (-0.15*r, 0.9*r, -0.272*r), (-0.12*r, 0.9*r, -0.27*r), (-0.35*r, 0.9*r, -0.1*r), (-0.29*r, 0.9*r, 0.15*r), (-0.16*r, 0.9*r, 0.21*r), (-0.1*r, 0.9*r, 0.2*r)] )
        cvArrow2 = cmds.curve(n=ctrlName+"_CvArrow2", d=3, p=[(0.1*r, 0.9*r, -0.2*r), (0.1*r, 0.9*r, -0.23*r), (0.1*r, 0.9*r, -0.27*r), (0.1*r, 0.9*r, -0.29*r), (0.1*r, 0.9*r, -0.3*r), (0.372*r, 0.9*r, -0.24*r), (0.45*r, 0.9*r, 0.13*r), (0.18*r, 0.9*r, 0.345*r), (0.17*r, 0.9*r, 0.31*r), (0.26*r, 0.9*r, 0.41*r), (0.21*r, 0.9*r, 0.41*r), (0.05*r, 0.9*r, 0.4*r), (0, 0.9*r, 0.4*r), (0.029*r, 0.9*r, 0.33*r), (0.048*r, 0.9*r, 0.22*r), (0.055*r, 0.9*r, 0.16*r), (0.15*r, 0.9*r, 0.272*r), (0.12*r, 0.9*r, 0.27*r), (0.35*r, 0.9*r, 0.1*r), (0.29*r, 0.9*r, -0.15*r), (0.16*r, 0.9*r, -0.21*r), (0.1*r, 0.9*r, -0.2*r)] )
        cvArrow3 = cmds.curve(n=ctrlName+"_CvArrow3", d=3, p=[(-0.1*r, -0.9*r, 0.2*r), (-0.1*r, -0.9*r, 0.23*r), (-0.1*r, -0.9*r, 0.27*r), (-0.1*r, -0.9*r, 0.29*r), (-0.1*r, -0.9*r, 0.3*r), (-0.372*r, -0.9*r, 0.24*r), (-0.45*r, -0.9*r, -0.13*r), (-0.18*r, -0.9*r, -0.345*r), (-0.17*r, -0.9*r, -0.31*r), (-0.26*r, -0.9*r, -0.41*r), (-0.21*r, -0.9*r, -0.41*r), (-0.05*r, -0.9*r, -0.4*r), (0, -0.9*r, -0.4*r), (-0.029*r, -0.9*r, -0.33*r), (-0.048*r, -0.9*r, -0.22*r), (-0.055*r, -0.9*r, -0.16*r), (-0.15*r, -0.9*r, -0.272*r), (-0.12*r, -0.9*r, -0.27*r), (-0.35*r, -0.9*r, -0.1*r), (-0.29*r, -0.9*r, 0.15*r), (-0.16*r, -0.9*r, 0.21*r), (-0.1*r, -0.9*r, 0.2*r)] )
        cvArrow4 = cmds.curve(n=ctrlName+"_CvArrow4", d=3, p=[(0.1*r, -0.9*r, -0.2*r), (0.1*r, -0.9*r, -0.23*r), (0.1*r, -0.9*r, -0.27*r), (0.1*r, -0.9*r, -0.29*r), (0.1*r, -0.9*r, -0.3*r), (0.372*r, -0.9*r, -0.24*r), (0.45*r, -0.9*r, 0.13*r), (0.18*r, -0.9*r, 0.345*r), (0.17*r, -0.9*r, 0.31*r), (0.26*r, -0.9*r, 0.41*r), (0.21*r, -0.9*r, 0.41*r), (0.05*r, -0.9*r, 0.4*r), (0, -0.9*r, 0.4*r), (0.029*r, -0.9*r, 0.33*r), (0.048*r, -0.9*r, 0.22*r), (0.055*r, -0.9*r, 0.16*r), (0.15*r, -0.9*r, 0.272*r), (0.12*r, -0.9*r, 0.27*r), (0.35*r, -0.9*r, 0.1*r), (0.29*r, -0.9*r, -0.15*r), (0.16*r, -0.9*r, -0.21*r), (0.1*r, -0.9*r, -0.2*r)] )
        cvArrow5 = cmds.curve(n=ctrlName+"_CvArrow5", d=1, p=[(0, 0, 1.2*r), (0.09*r, 0, 1*r), (-0.09*r, 0, 1*r), (0, 0, 1.2*r)] )
        cvArrow6 = cmds.curve(n=ctrlName+"_CvArrow6", d=1, p=[(0, 0, 1.2*r), (0, 0.09*r, 1*r), (0, -0.09*r, 1*r), (0, 0, 1.2*r)] )
        # rename curveShape:
        locArrowList = [cvLoc, cvArrow1, cvArrow2, cvArrow3, cvArrow4, cvArrow5, cvArrow6]
        self.renameShape(locArrowList)
        # create ball curve:
        cvTemplateBall = self.cvControl("Ball", ctrlName+"_CvBall", r=0.7*r, d=3)
        # parent shapes to transform:
        locCtrl = cmds.group(name=ctrlName, empty=True)
        ballChildrenList = cmds.listRelatives(cvTemplateBall, shapes=True, children=True)
        for ballChildren in ballChildrenList:
            cmds.setAttr(ballChildren+".template", 1)
        self.transferShape(True, False, cvTemplateBall, [locCtrl])
        for transform in locArrowList:
            self.transferShape(True, False, transform, [locCtrl])
        # set rotation direction:
        cmds.setAttr(locCtrl+".rotateX", rot[0])
        cmds.setAttr(locCtrl+".rotateY", rot[1])
        cmds.setAttr(locCtrl+".rotateZ", rot[2])
        cmds.makeIdentity(locCtrl, rotate=True, apply=True)
        # create an attribute to be used as guide by module:
        cmds.addAttr(locCtrl, longName="nJoint", attributeType='long')
        cmds.setAttr(locCtrl+".nJoint", 1)
        # colorize curveShapes:
        self.colorShape([locCtrl], 'blue')
        # shapeSize setup:
        shapeSizeCluster = self.shapeSizeSetup(locCtrl)
        cmds.select(clear=True)
        return [locCtrl, shapeSizeCluster] 
開發者ID:nilouco,項目名稱:dpAutoRigSystem,代碼行數:41,代碼來源:dpControls.py

示例11: cvCharacter

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def cvCharacter(self, ctrlType, ctrlName, r=1, d=1, dir="+Y", rot=(0, 0, 0), *args):
        """ Create and return a curve to be used as a control.
        """
        # get radius by checking linear unit
        r = self.dpCheckLinearUnit(r)
        curve = self.cvControl(ctrlType, ctrlName, r, d, dir, rot)
        # edit a minime curve:
        cmds.addAttr(curve, longName="rigScale", attributeType='float', defaultValue=1, keyable=True)
        cmds.addAttr(curve, longName="rigScaleMultiplier", attributeType='float', defaultValue=1, keyable=False)
        
        # create Option_Ctrl Text:
        try:
            optCtrlTxt = cmds.group(name="Option_Ctrl_Txt", empty=True)
            try:
                cvText = cmds.textCurves(name="Option_Ctrl_Txt_TEMP_Grp", font="Source Sans Pro", text="Option Ctrl", constructionHistory=False)[0]
            except:
                cvText = cmds.textCurves(name="Option_Ctrl_Txt_TEMP_Grp", font="Arial", text="Option Ctrl", constructionHistory=False)[0]
            txtShapeList = cmds.listRelatives(cvText, allDescendents=True, type='nurbsCurve')
            if txtShapeList:
                for s, shape in enumerate(txtShapeList):
                    # store CV world position
                    curveCVList = cmds.getAttr(shape+'.cp', multiIndices=True)
                    vtxWorldPosition = []
                    for i in curveCVList :
                        cvPointPosition = cmds.xform(shape+'.cp['+str(i)+']', query=True, translation=True, worldSpace=True) 
                        vtxWorldPosition.append(cvPointPosition)
                    # parent the shapeNode :
                    cmds.parent(shape, optCtrlTxt, r=True, s=True)
                    # restore the shape world position
                    for i in curveCVList:
                        cmds.xform(shape+'.cp['+str(i)+']', a=True, worldSpace=True, t=vtxWorldPosition[i])
                    cmds.rename(shape, optCtrlTxt+"Shape"+str(s))
            cmds.delete(cvText)
            cmds.parent(optCtrlTxt, curve)
            cmds.setAttr(optCtrlTxt+".template", 1)
            cmds.setAttr(optCtrlTxt+".tx", -0.72*r)
            cmds.setAttr(optCtrlTxt+".ty", 1.1*r)
        except:
            # it will pass if we don't able to find the font to create the text
            pass
        return curve 
開發者ID:nilouco,項目名稱:dpAutoRigSystem,代碼行數:43,代碼來源:dpControls.py

示例12: rename_textures

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def rename_textures(delUnuseTex=True):
    attrPort = [ '.outColor', '.outAlpha', '.outTransparency' ]
    textures = cmds.ls(tex=True)
    #テクスチャを一括リネーム、未使用のものは削除
    for tex in textures:
        deleteFlag = True#削除フラグ
        for portName in attrPort:
            #接続されたノードを返す。pフラグでアトリビュート名を合わせて取得。
            try:
                connectItems = cmds.listConnections(tex+portName, p=True)
            except:
                print 'Get Attribute Error : '+texA+'.'+portName
                continue
            #接続を取得した変數がnoneTypeでなければ(接続があれば)
            if connectItems is not None:
            #if not isinstance(connectItems,type(None)):
                deleteFlag = False#削除フラグをFalseに
        if deleteFlag and delUnuseTex:#削除フラグがTrueなら
            cmds.delete(tex)#テクスチャ削除
            continue#以降のリネーム処理を行わずfor文の最初に戻る
        try:
            sourceName = cmds.getAttr(tex+'.fileTextureName')
            fileExpName = sourceName.split('/')[-1]
            fileExpName = fileExpName.split('\\')[-1]
            fileName = fileExpName.split('.')[0]
            cmds.rename(tex,fileName)
        except:
            print 'Rename Error : '+tex
            continue 
開發者ID:ShikouYamaue,項目名稱:SISideBar,代碼行數:31,代碼來源:texture.py

示例13: _createNativeModel

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def _createNativeModel(self, name='Model', nativeObjects=[], referenced=False):
		name = 'Model' if not name else name
		# Create a "model" namespace and add the locator to it
		# TODO: Make this a context
		currentNamespace = cmds.namespaceInfo(currentNamespace=True)
		namespace = cmds.namespace(addNamespace=name)
		cmds.namespace(setNamespace=namespace)
		# Create the transform node then the shape node so the transform is properly named
		parent = cmds.createNode('transform', name='Model')
		#name = cmds.createNode('locator', name='{}Shape'.format(name), parent=parent)
		output = cross3d.SceneWrapper._asMOBject(parent)
		userProps = cross3d.UserProps(output)
		userProps['model'] = True
		if referenced:
			userProps['referenced'] = referenced
			# Create the Active_Resolution enum if it doesn't exist
#			cmds.addAttr(name, longName="Active_Resolution", attributeType="enum", enumName="Offloaded:")
#			userProps['Resolutions'] = OrderedDict(Offloaded='')
		cmds.namespace(setNamespace=currentNamespace)

		# Add each of nativeObjects to the model namespace
		if nativeObjects:
			for nativeObject in nativeObjects:
				nativeObject = cross3d.SceneWrapper._getTransformNode(nativeObject)
				objName = cross3d.SceneWrapper._mObjName(nativeObject)
#				cmds.parent(objName, cross3d.SceneWrapper._mObjName(nativeParent))
				nameInfo = cross3d.SceneWrapper._namespace(nativeObject)
				newName = '{namespace}:{name}'.format(namespace=namespace, name=nameInfo['name'])
				cmds.rename(objName, newName)
		nativeObjects.append(output)
		return output 
開發者ID:blurstudio,項目名稱:cross3d,代碼行數:33,代碼來源:mayascene.py

示例14: setNamespace

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def setNamespace(self, namespace):
		# I am not re-using the name method on purpose.
		name = self._mObjName(self._nativeTransform, False)
		displayName = name.split(':')[-1]

		if not namespace:
			cmds.rename(self.path(), self.displayName())
		else:
			if not cmds.namespace(exists=namespace):
				cmds.namespace(add=namespace)
			cmds.rename(self.path(), ':'.join([namespace, displayName]))
		return True 
開發者ID:blurstudio,項目名稱:cross3d,代碼行數:14,代碼來源:mayasceneobject.py

示例15: setNamespace

# 需要導入模塊: from maya import cmds [as 別名]
# 或者: from maya.cmds import rename [as 別名]
def setNamespace(self, namespace):
		# I am not re-using the name method on purpose.
		name = self._mObjName(self._nativePointer, False)
		displayName = name.split(':')[-1]

		if not namespace:
			cmds.rename(self.path(), self.displayName())
		else:
			if not cmds.namespace(exists=namespace):
				cmds.namespace(add=namespace)
			cmds.rename(self.path(), ':'.join([namespace, displayName]))
		return True 
開發者ID:blurstudio,項目名稱:cross3d,代碼行數:14,代碼來源:mayascenewrapper.py


注:本文中的maya.cmds.rename方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。