本文整理匯總了Python中math.tau方法的典型用法代碼示例。如果您正苦於以下問題:Python math.tau方法的具體用法?Python math.tau怎麽用?Python math.tau使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類math
的用法示例。
在下文中一共展示了math.tau方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: try_numerical_answer
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def try_numerical_answer(question: str) -> Optional[Tuple[str, str]]:
if question.endswith('?') or question.endswith('.') or question.endswith('!'):
question = question[:-1]
words = NON_WORD_CHARS.split(question)
starting_idx = None
for idx, word in enumerate(words):
if NUMERICAL_EXPRESSION_STARTER.match(word):
starting_idx = idx
break
if starting_idx is None:
return
words = words[starting_idx:]
length = len(words)
ending_idx = None
for idx, word in enumerate(reversed(words)):
if NUMERICAL_EXPRESSION_ENDER.match("".join(reversed(word))):
ending_idx = length - idx
break
expression = " ".join(words[:ending_idx])
try:
result = numexpr.evaluate(expression, local_dict={'pi': math.pi, 'tau': math.tau, 'e': math.e}, global_dict={})
except Exception:
return
return expression, str(result)
示例2: cubic_bezier_from_arc
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def cubic_bezier_from_arc(
center: Vector = (0, 0), radius: float = 1, start_angle: float = 0, end_angle: float = 360,
segments: int = 1) -> Iterable[Bezier4P]:
"""
Returns an approximation for a circular 2D arc by multiple cubic Bézier curves.
Args:
center: circle center as :class:`Vector` compatible object
radius: circle radius
start_angle: start angle in degrees
end_angle: end angle in degrees
segments: count of spline segments, at least one segment for each quarter (90 deg), ``1`` for as few as needed.
.. versionadded:: 0.13
"""
center = Vector(center)
radius = float(radius)
start_angle = math.radians(start_angle) % math.tau
end_angle = math.radians(end_angle) % math.tau
for control_points in cubic_bezier_arc_parameters(start_angle, end_angle, segments):
defpoints = [center + (p * radius) for p in control_points]
yield Bezier4P(defpoints)
示例3: cubic_bezier_from_ellipse
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def cubic_bezier_from_ellipse(ellipse: 'ConstructionEllipse', segments: int = 1) -> Iterable[Bezier4P]:
"""
Returns an approximation for an elliptic arc by multiple cubic Bézier curves.
Args:
ellipse: ellipse parameters as :class:`~ezdxf.math.ConstructionEllipse` object
segments: count of spline segments, at least one segment for each quarter (pi/2), ``1`` for as few as needed.
.. versionadded:: 0.13
"""
from ezdxf.math import param_to_angle
start_angle = param_to_angle(ellipse.ratio, ellipse.start_param) % math.tau
end_angle = param_to_angle(ellipse.ratio, ellipse.end_param) % math.tau
def transform(points: Iterable[Vector]) -> Iterable[Vector]:
center = Vector(ellipse.center)
x_axis = ellipse.major_axis
y_axis = ellipse.minor_axis
for p in points:
yield center + x_axis * p.x + y_axis * p.y
for defpoints in cubic_bezier_arc_parameters(start_angle, end_angle, segments):
yield Bezier4P(tuple(transform(defpoints)))
示例4: test_swap_axis_arbitrary_params
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def test_swap_axis_arbitrary_params():
random_tests_count = 100
random.seed(0)
for _ in range(random_tests_count):
ellipse = ConstructionEllipse(
# avoid (0, 0, 0) as major axis
major_axis=(non_zero_random(), non_zero_random(), 0),
ratio=2,
start_param=random.uniform(0, math.tau),
end_param=random.uniform(0, math.tau),
extrusion=(0, 0, random.choice((1, -1))),
)
# Test if coordinates of start- and end point stay at the same location
# before and after swapping axis.
start_point = ellipse.start_point
end_point = ellipse.end_point
minor_axis = ellipse.minor_axis
ellipse.swap_axis()
assert ellipse.major_axis.isclose(minor_axis, abs_tol=1e-9)
assert ellipse.start_point.isclose(start_point, abs_tol=1e-9)
assert ellipse.end_point.isclose(end_point, abs_tol=1e-9)
示例5: test_params_from_vertices_random
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def test_params_from_vertices_random():
center = Vector.random(5)
major_axis = Vector.random(5)
extrusion = Vector.random()
ratio = 0.75
e = ConstructionEllipse(center, major_axis, extrusion, ratio)
params = [random.uniform(0.0001, math.tau - 0.0001) for _ in range(20)]
vertices = e.vertices(params)
new_params = e.params_from_vertices(vertices)
for expected, param in zip(params, new_params):
assert math.isclose(expected, param)
# This creates the same vertex as v1 and v2
v1, v2 = e.vertices([0, math.tau])
assert v1.isclose(v2)
# This should create the same param for v1 and v2, but
# floating point inaccuracy produces unpredictable results:
p1, p2 = e.params_from_vertices((v1, v2))
assert math.isclose(p1, 0, abs_tol=1e-9) or math.isclose(p1, math.tau, abs_tol=1e-9)
assert math.isclose(p2, 0, abs_tol=1e-9) or math.isclose(p2, math.tau, abs_tol=1e-9)
示例6: test_angle_about
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def test_angle_about():
extrusion = Vector(0, 0, 1)
a = Vector(1, 0, 0)
b = Vector(1, 1, 0)
assert math.isclose(a.angle_between(b), math.pi / 4)
assert math.isclose(extrusion.angle_about(a, b), math.pi / 4)
extrusion = Vector(0, 0, -1)
assert math.isclose(a.angle_between(b), math.pi / 4)
assert math.isclose(extrusion.angle_about(a, b), (-math.pi / 4) % math.tau)
extrusion = Vector(0, 0, 1)
a = Vector(1, 1, 0)
b = Vector(1, 1, 0)
assert math.isclose(a.angle_between(b), 0, abs_tol=1e-5)
assert math.isclose(extrusion.angle_about(a, b), 0)
extrusion = Vector(0, 1, 0)
a = Vector(1, 1, 0)
b = Vector(0, 1, -1)
assert math.isclose(a.angle_between(b), math.pi / 3, abs_tol=1e-5)
c = a.cross(b)
assert math.isclose(a.angle_between(b), c.angle_about(a, b))
assert math.isclose(extrusion.angle_about(a, b), math.pi / 2)
示例7: circle
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def circle(num_t, radius=1.0, phase=0.0):
"""Returns x and y positions of `num_t` points regularly placed around a circle
of radius `radius`, shifted by `phase` radians.
Parameters
----------
num_t : int
the number of points around the circle
radius : float, default 1.
the radius of the circle
phase : float, default 0.0
angle shift w/r to the x axis in radians
Returns
-------
points : np.Ndarray of shape (num_t, 2), the x, y positions of the points
"""
if not num_t:
return np.zeros((1, 2))
theta = np.arange(0, tau, tau / num_t)
return np.vstack([radius * np.cos(theta + phase), radius * np.sin(theta + phase)]).T
示例8: hexa_disk
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def hexa_disk(num_t, radius=1):
"""Returns an arrays of x, y positions of points evenly spread on
a disk with num_t points on the periphery.
Parameters
----------
num_t : int
the number of poitns on the disk periphery, the rest of the disk is
filled automaticaly
radius : float, default 1.
the radius of the disk
"""
n_circles = int(np.ceil(num_t / tau) + 1)
if not n_circles:
return np.zeros((1, 2))
num_ts = np.linspace(num_t, 0, n_circles, dtype=int)
rads = radius * num_ts / num_t
phases = np.pi * num_ts / num_t
return np.concatenate(
[circle(n, r, phi) for n, r, phi in zip(num_ts, rads, phases)]
)
示例9: __init__
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def __init__(self, seed):
self.rnd = np.random.RandomState(seed)
self.size = 256
self.mask = int(self.size - 1)
self.indices = np.arange(self.size, dtype = np.int16)
self.rnd.shuffle(self.indices)
theta = np.linspace(0, math.tau, self.size, endpoint=False)
self.gradients = [np.cos(theta), np.sin(theta)]
示例10: groupDelay
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def groupDelay(data: List[Datapoint], index: int) -> float:
idx0 = clamp_value(index - 1, 0, len(data) - 1)
idx1 = clamp_value(index + 1, 0, len(data) - 1)
delta_angle = data[idx1].phase - data[idx0].phase
delta_freq = data[idx1].freq - data[idx0].freq
if delta_freq == 0:
return 0
if abs(delta_angle) > math.tau:
if delta_angle > 0:
delta_angle = delta_angle % math.tau
else:
delta_angle = -1 * (delta_angle % math.tau)
val = -delta_angle / math.tau / delta_freq
return val
示例11: screen_shake
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def screen_shake(self, dist=25):
"""Trigger a screen shake effect.
The camera will be offset from ``.pos`` by ``dist`` in a random
direction; then steady itself in a damped harmonic motion.
"""
theta = np.random.uniform(0, math.tau)
basis = np.array([theta, + math.pi * 0.5])
self._cam_offset[:] = dist * np.sin(basis)
self._xform[-1][:2] = self._cam_offset - self._pos
clock.schedule_unique(self._steady_cam, 0.01)
示例12: girdle_coords
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def girdle_coords(radius, mat):
angle = tau / 64
return tuple(
(
mat @ Vector(
(
sin(i * angle) * radius,
cos(i * angle) * radius,
0.0,
)
)
).freeze()
for i in range(64)
)
示例13: random_angle
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def random_angle():
return random.uniform(0, math.tau)
示例14: ellipse
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def ellipse(major_axis=(1, 0), ratio: float = 0.5, start: float = 0, end: float = math.tau, count: int = 8):
major_axis = Vector(major_axis).replace(z=0)
ellipse_ = Ellipse.new(dxfattribs={
'center': (0, 0, 0),
'major_axis': major_axis,
'ratio': min(max(ratio, 1e-6), 1),
'start_param': start,
'end_param': end
}, doc=doc)
control_vertices = list(ellipse_.vertices(ellipse_.params(count)))
axis_vertices = list(ellipse_.vertices([0, math.pi / 2, math.pi, math.pi * 1.5]))
return ellipse_, control_vertices, axis_vertices
示例15: sine_wave
# 需要導入模塊: import math [as 別名]
# 或者: from math import tau [as 別名]
def sine_wave(count: int, scale: float = 1.0):
for t in linspace(0, math.tau, count):
yield Vector(t * scale, math.sin(t) * scale)