當前位置: 首頁>>代碼示例>>Python>>正文


Python layout.getNumGhosts方法代碼示例

本文整理匯總了Python中layout.getNumGhosts方法的典型用法代碼示例。如果您正苦於以下問題:Python layout.getNumGhosts方法的具體用法?Python layout.getNumGhosts怎麽用?Python layout.getNumGhosts使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在layout的用法示例。


在下文中一共展示了layout.getNumGhosts方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: replayGame

# 需要導入模塊: import layout [as 別名]
# 或者: from layout import getNumGhosts [as 別名]
def replayGame( layout, actions, display ):
    import pacmanAgents, ghostAgents
    rules = ClassicGameRules()
    agents = [pacmanAgents.GreedyAgent()] + [ghostAgents.RandomGhost(i+1) for i in range(layout.getNumGhosts())]
    game = rules.newGame( layout, agents[0], agents[1:], display )
    state = game.state
    display.initialize(state.data)

    for action in actions:
            # Execute the action
        state = state.generateSuccessor( *action )
        # Change the display
        display.update( state.data )
        # Allow for game specific conditions (winning, losing, etc.)
        rules.process(state, game)

    display.finish() 
開發者ID:AUTBS,項目名稱:AI-Pacman,代碼行數:19,代碼來源:pacman.py

示例2: replayGame

# 需要導入模塊: import layout [as 別名]
# 或者: from layout import getNumGhosts [as 別名]
def replayGame( layout, actions, display ):
    import pacmanAgents, ghostAgents
    rules = ClassicGameRules()
    agents = [pacmanAgents.GreedyAgent()] + [ghostAgents.RandomGhost(i+1) for i in range(layout.getNumGhosts())]
    game = rules.newGame( layout, agents[0], agents[1:], display )
    state = game.state
    display.initialize(state.data)

    for action in actions:
      # Execute the action
      state = state.generateSuccessor( *action )
      # Change the display
      display.update( state.data )
      # Allow for game specific conditions (winning, losing, etc.)
      rules.process(state, game)

    display.finish() 
開發者ID:jrios6,項目名稱:Berkeley-AI-PacMan-Lab-1,代碼行數:19,代碼來源:pacman.py

示例3: newGame

# 需要導入模塊: import layout [as 別名]
# 或者: from layout import getNumGhosts [as 別名]
def newGame( self, layout, pacmanAgent, ghostAgents, display, quiet = False, catchExceptions=False):
        agents = [pacmanAgent] + ghostAgents[:layout.getNumGhosts()]
        initState = GameState()
        initState.initialize( layout, len(ghostAgents) )
        game = Game(agents, display, self, catchExceptions=catchExceptions)
        game.state = initState
        self.initialState = initState.deepCopy()
        self.quiet = quiet
        return game 
開發者ID:AUTBS,項目名稱:AI-Pacman,代碼行數:11,代碼來源:pacman.py

示例4: newGame

# 需要導入模塊: import layout [as 別名]
# 或者: from layout import getNumGhosts [as 別名]
def newGame( self, layout, pacmanAgent, ghostAgents, display, quiet = False, catchExceptions=False):
    agents = [pacmanAgent] + ghostAgents[:layout.getNumGhosts()]
    initState = GameState()
    initState.initialize( layout, len(ghostAgents) )
    game = Game(agents, display, self, catchExceptions=catchExceptions)
    game.state = initState
    self.initialState = initState.deepCopy()
    self.quiet = quiet
    return game 
開發者ID:jrios6,項目名稱:Berkeley-AI-PacMan-Lab-1,代碼行數:11,代碼來源:pacman.py

示例5: newGame

# 需要導入模塊: import layout [as 別名]
# 或者: from layout import getNumGhosts [as 別名]
def newGame( self, layout, pacmanAgent, ghostAgents, display, quiet = False, catchExceptions=False):
    agents = [pacmanAgent] + ghostAgents[:layout.getNumGhosts()]
    initState = GameState()
    initState.initialize( layout, len(ghostAgents) )
    game = Game(agents, display, self, catchExceptions=False)
    game.state = initState
    self.initialState = initState.deepCopy()
    self.quiet = quiet
    return game 
開發者ID:victorgrego,項目名稱:Reinforcement-Learning,代碼行數:11,代碼來源:pacman.py

示例6: replayGameFromStates

# 需要導入模塊: import layout [as 別名]
# 或者: from layout import getNumGhosts [as 別名]
def replayGameFromStates( layout, states_file, display ) :
    import pacmanAgents, ghostAgents
    lambda_states = load_states( layout, states_file )
    rules = ClassicGameRules()
    agents = [pacmanAgents.GreedyAgent()] + [ghostAgents.RandomGhost(i+1) for i in range(layout.getNumGhosts())]
    game = rules.newGame( layout, agents[0], agents[1:], display )
    state = game.state
    display.initialize(state.data)

    for i, s in enumerate(lambda_states, 0):
        print("Planner state {}: {}".format(i, s))

    print("Starting replay")
    for i, (s, sprime) in enumerate(zip(lambda_states, lambda_states[1:]), 0):
        print("Planner state {}: {}".format(i, s))
        print("Pacman Position according to Pacman Engine: {}".format(state.data.agentStates[0].configuration.pos))
        nx, ny = s['at(the_pacman)']
        ox, oy = state.data.agentStates[0].configuration.pos
        assert nx == ox and ny == oy
        nxprime, nyprime = sprime['at(the_pacman)']
        vector_move =  (nxprime - nx, nyprime - ny)
        pacman_action = Actions.vectorToDirection(vector_move)
        state = state.generateSuccessor(0, pacman_action)
        display.update(state.data)
        rules.process(state,game)
        if state.isWin() or state.isLose() : break

        for ghost_idx in range(1, len(state.data.agentStates)) :
            idx = 'at(g{})'.format(ghost_idx-1)
            nx, ny = s[idx]
            ox, oy = state.data.agentStates[ghost_idx].configuration.pos
            assert nx == ox and ny == oy

            nxprime, nyprime = sprime[idx]
            vector_move = (nxprime - nx, nyprime - ny)

            ghost_action = Actions.vectorToDirection(vector_move)
            state = state.generateSuccessor(ghost_idx, ghost_action)
            display.update(state.data)
            rules.process(state,game)
            if state.isWin() or state.isLose() : continue
        if state.isWin() or state.isLose() : break
    display.finish() 
開發者ID:aig-upf,項目名稱:2017-planning-with-simulators,代碼行數:45,代碼來源:pacman.py


注:本文中的layout.getNumGhosts方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。