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Python GLUT.glutInit方法代碼示例

本文整理匯總了Python中OpenGL.GLUT.glutInit方法的典型用法代碼示例。如果您正苦於以下問題:Python GLUT.glutInit方法的具體用法?Python GLUT.glutInit怎麽用?Python GLUT.glutInit使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenGL.GLUT的用法示例。


在下文中一共展示了GLUT.glutInit方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: initgl

# 需要導入模塊: from OpenGL import GLUT [as 別名]
# 或者: from OpenGL.GLUT import glutInit [as 別名]
def initgl(self):
        '''App-specific initialization for after GLUT has been initialized.'''
        import OpenGL.GL as gl
        self.gllist_id = gl.glGenLists(9)
        gl.glEnableClientState(gl.GL_VERTEX_ARRAY)
        gl.glEnableClientState(gl.GL_COLOR_ARRAY)
        gl.glDisable(gl.GL_LIGHTING)
        gl.glDisable(gl.GL_TEXTURE_2D)
        gl.glDisable(gl.GL_FOG)
        gl.glDisable(gl.GL_COLOR_MATERIAL)
        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glShadeModel(gl.GL_FLAT)
        self.set_data(self.data, classes=self.classes, features=self.features)

        try:
            import OpenGL.GLUT as glut
            glut.glutInit()
            self._have_glut = True
        except:
            pass 
開發者ID:spectralpython,項目名稱:spectral,代碼行數:22,代碼來源:ndwindow.py

示例2: init_glut

# 需要導入模塊: from OpenGL import GLUT [as 別名]
# 或者: from OpenGL.GLUT import glutInit [as 別名]
def init_glut(self,window_size = (800,600)):
		self.glutwindow = GLUTWindow(self.world, "FWMAV")
		GLUT.glutInit(())
		GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA |
								 GLUT.GLUT_DOUBLE |
								 GLUT.GLUT_MULTISAMPLE |
								 GLUT.GLUT_ALPHA |
								 GLUT.GLUT_DEPTH)
		GLUT.glutInitWindowSize(*window_size)
		GLUT.glutInitWindowPosition(0, 0)
		self.glutwindow.window = GLUT.glutCreateWindow(self.glutwindow.title)
		self.glutwindow.initGL(*window_size)
		self.camera_theta = 75
		self.camera_phi = 135
		self.camera_horizontal = 0.0
		self.camera_vertical = -0.25
		self.camera_depth = -1.25
		self.camera_angle_increment = 5
		self.camera_position_increment = 0.05
		self.update_camera()
		#self.glutwindow.scene.add_camera(Trackball(theta = self.camera_theta, phi = self.camera_phi, trans=[self.camera_horizontal, self.camera_vertical, self.camera_depth]),"Camera Z up close")
		#self.glutwindow.scene.set_camera(2)
		self.glutwindow.scene.resize(*window_size)
		self.glutwindow.drawGL() 
開發者ID:purdue-biorobotics,項目名稱:flappy,代碼行數:26,代碼來源:simulation_maneuver.py

示例3: init_glut

# 需要導入模塊: from OpenGL import GLUT [as 別名]
# 或者: from OpenGL.GLUT import glutInit [as 別名]
def init_glut(self,window_size = (800,600)):
		self.glutwindow = GLUTWindow(self.world, "FWMAV")
		GLUT.glutInit(())
		GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA |
								 GLUT.GLUT_DOUBLE |
								 GLUT.GLUT_MULTISAMPLE |
								 GLUT.GLUT_ALPHA |
								 GLUT.GLUT_DEPTH)
		GLUT.glutInitWindowSize(*window_size)
		GLUT.glutInitWindowPosition(0, 0)
		self.glutwindow.window = GLUT.glutCreateWindow(self.glutwindow.title)
		self.glutwindow.initGL(*window_size)
		self.camera_theta = 75
		self.camera_phi = 90
		self.camera_horizontal = 0.0
		self.camera_vertical = -0.25
		self.camera_depth = -1.5
		self.camera_angle_increment = 5
		self.camera_position_increment = 0.05
		self.update_camera()
		#self.glutwindow.scene.add_camera(Trackball(theta = self.camera_theta, phi = self.camera_phi, trans=[self.camera_horizontal, self.camera_vertical, self.camera_depth]),"Camera Z up close")
		#self.glutwindow.scene.set_camera(2)
		self.glutwindow.scene.resize(*window_size)
		self.glutwindow.drawGL() 
開發者ID:purdue-biorobotics,項目名稱:flappy,代碼行數:26,代碼來源:simulation.py

示例4: __init__

# 需要導入模塊: from OpenGL import GLUT [as 別名]
# 或者: from OpenGL.GLUT import glutInit [as 別名]
def __init__(self):
        super(HEADMODEL_UI, self).__init__()
        try:
            GLUT.glutInit()
        except OpenGL.error.NullFunctionError:
            pass
        self.referencePoints = [None]*5
        mainLayout = QtWidgets.QVBoxLayout()

        #Radio buttons for surfaces
        self.radio_buttons_box = QtWidgets.QGroupBox('')
        radio_buttons_layout = QtWidgets.QHBoxLayout()
        self.view_scalp = QtWidgets.QRadioButton("Scalp")
        self.view_scalp.toggle()
        self.view_scalp.toggled.connect(self.changeSurface)
        radio_buttons_layout.addWidget(self.view_scalp)

        self.view_gm = QtWidgets.QRadioButton("Gray Matter")
        radio_buttons_layout.addWidget(self.view_gm)

        self.radio_buttons_box.setLayout(radio_buttons_layout)



        self.glHeadModel = GLHeadModel()
        self.glHeadModel.windowClicked.connect(self.writePosition)

        self.text_label = QtWidgets.QLabel("Current Position:")
        self.pos_label = QtWidgets.QLabel("")

        self.setProgressBar()
        #self.eeg_grop_box = self.eegPosStuf()



        mainLayout.addWidget(self.radio_buttons_box)
        mainLayout.addWidget(self.glHeadModel)
        mainLayout.addWidget(self.text_label)
        mainLayout.addWidget(self.pos_label)
        mainLayout.addWidget(self.progressBar)
        #mainLayout.addWidget(self.eeg_grop_box)


        self.setLayout(mainLayout) 
開發者ID:simnibs,項目名稱:simnibs,代碼行數:46,代碼來源:head_model_OGL.py

示例5: enable_glut

# 需要導入模塊: from OpenGL import GLUT [as 別名]
# 或者: from OpenGL.GLUT import glutInit [as 別名]
def enable_glut(self, app=None):
        """ Enable event loop integration with GLUT.

        Parameters
        ----------

        app : ignored
            Ignored, it's only a placeholder to keep the call signature of all
            gui activation methods consistent, which simplifies the logic of
            supporting magics.

        Notes
        -----

        This methods sets the PyOS_InputHook for GLUT, which allows the GLUT to
        integrate with terminal based applications like IPython. Due to GLUT
        limitations, it is currently not possible to start the event loop
        without first creating a window. You should thus not create another
        window but use instead the created one. See 'gui-glut.py' in the
        docs/examples/lib directory.
        
        The default screen mode is set to:
        glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_DEPTH
        """

        import OpenGL.GLUT as glut
        from IPython.lib.inputhookglut import glut_display_mode, \
                                              glut_close, glut_display, \
                                              glut_idle, inputhook_glut

        if GUI_GLUT not in self._apps:
            glut.glutInit( sys.argv )
            glut.glutInitDisplayMode( glut_display_mode )
            # This is specific to freeglut
            if bool(glut.glutSetOption):
                glut.glutSetOption( glut.GLUT_ACTION_ON_WINDOW_CLOSE,
                                    glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS )
            glut.glutCreateWindow( sys.argv[0] )
            glut.glutReshapeWindow( 1, 1 )
            glut.glutHideWindow( )
            glut.glutWMCloseFunc( glut_close )
            glut.glutDisplayFunc( glut_display )
            glut.glutIdleFunc( glut_idle )
        else:
            glut.glutWMCloseFunc( glut_close )
            glut.glutDisplayFunc( glut_display )
            glut.glutIdleFunc( glut_idle)
        self.set_inputhook( inputhook_glut )
        self._current_gui = GUI_GLUT
        self._apps[GUI_GLUT] = True 
開發者ID:ktraunmueller,項目名稱:Computable,代碼行數:52,代碼來源:inputhook.py


注:本文中的OpenGL.GLUT.glutInit方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。