本文整理匯總了Python中toontown.chat.ResistanceChat.getRandomId方法的典型用法代碼示例。如果您正苦於以下問題:Python ResistanceChat.getRandomId方法的具體用法?Python ResistanceChat.getRandomId怎麽用?Python ResistanceChat.getRandomId使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類toontown.chat.ResistanceChat
的用法示例。
在下文中一共展示了ResistanceChat.getRandomId方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: __init__
# 需要導入模塊: from toontown.chat import ResistanceChat [as 別名]
# 或者: from toontown.chat.ResistanceChat import getRandomId [as 別名]
def __init__(self, air):
DistributedBossCogAI.DistributedBossCogAI.__init__(self, air, 'm')
FSM.FSM.__init__(self, 'DistributedCashbotBossAI')
self.cranes = None
self.safes = None
self.goons = None
self.treasures = {}
self.grabbingTreasures = {}
self.recycledTreasures = []
self.healAmount = 0
self.rewardId = ResistanceChat.getRandomId()
self.rewardedToons = []
self.scene = NodePath('scene')
self.reparentTo(self.scene)
cn = CollisionNode('walls')
cs = CollisionSphere(0, 0, 0, 13)
cn.addSolid(cs)
cs = CollisionInvSphere(0, 0, 0, 42)
cn.addSolid(cs)
self.attachNewNode(cn)
self.heldObject = None
self.waitingForHelmet = 0
self.avatarHelmets = {}
self.bossMaxDamage = ToontownGlobals.CashbotBossMaxDamage
return