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Python Power.better_artifact_power_randomized方法代碼示例

本文整理匯總了Python中the_tale.game.balance.power.Power.better_artifact_power_randomized方法的典型用法代碼示例。如果您正苦於以下問題:Python Power.better_artifact_power_randomized方法的具體用法?Python Power.better_artifact_power_randomized怎麽用?Python Power.better_artifact_power_randomized使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在the_tale.game.balance.power.Power的用法示例。


在下文中一共展示了Power.better_artifact_power_randomized方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: check_better_artifact_power

# 需要導入模塊: from the_tale.game.balance.power import Power [as 別名]
# 或者: from the_tale.game.balance.power.Power import better_artifact_power_randomized [as 別名]
    def check_better_artifact_power(self, distribution):
        median_power = Power.power_to_artifact(distribution, 100)

        for i in range(100):
            power = Power.better_artifact_power_randomized(distribution, 100)
            self.assertTrue(median_power.physic < power.physic)
            self.assertTrue(median_power.magic < power.magic)
開發者ID:Tiendil,項目名稱:the-tale,代碼行數:9,代碼來源:test_power.py

示例2: test_better_artifact_power__on_low_levels

# 需要導入模塊: from the_tale.game.balance.power import Power [as 別名]
# 或者: from the_tale.game.balance.power.Power import better_artifact_power_randomized [as 別名]
    def test_better_artifact_power__on_low_levels(self):
        median_power = Power.power_to_artifact(PowerDistribution(0.5, 0.5), 1)

        self.assertEqual(median_power, Power(1, 1))

        powers = set()

        for i in range(100):
            power = Power.better_artifact_power_randomized(PowerDistribution(0.5, 0.5), 1)
            powers.add(power.magic)
            powers.add(power.physic)

        self.assertEqual(1 + c.ARTIFACT_BETTER_MIN_POWER_DELTA * 2, len(powers))
開發者ID:Tiendil,項目名稱:the-tale,代碼行數:15,代碼來源:test_power.py

示例3: purchase_artifact

# 需要導入模塊: from the_tale.game.balance.power import Power [as 別名]
# 或者: from the_tale.game.balance.power.Power import better_artifact_power_randomized [as 別名]
    def purchase_artifact(self, rarity, better):
        distribution = self.preferences.archetype.power_distribution

        power = Power.better_artifact_power_randomized(distribution, self.level) if better else Power.artifact_power_randomized(distribution, self.level)

        artifacts_storage.sync()

        artifact = random.choice(artifacts_storage.artifacts).create_artifact(level=self.level,
                                                                              power=power,
                                                                              rarity=rarity)
        self.put_loot(artifact, force=True)

        self.actions.request_replane()

        return artifact
開發者ID:Alkalit,項目名稱:the-tale,代碼行數:17,代碼來源:shop_accessors.py


注:本文中的the_tale.game.balance.power.Power.better_artifact_power_randomized方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。