本文整理匯總了Python中the_tale.game.balance.power.Power.better_artifact_power_randomized方法的典型用法代碼示例。如果您正苦於以下問題:Python Power.better_artifact_power_randomized方法的具體用法?Python Power.better_artifact_power_randomized怎麽用?Python Power.better_artifact_power_randomized使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類the_tale.game.balance.power.Power
的用法示例。
在下文中一共展示了Power.better_artifact_power_randomized方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: check_better_artifact_power
# 需要導入模塊: from the_tale.game.balance.power import Power [as 別名]
# 或者: from the_tale.game.balance.power.Power import better_artifact_power_randomized [as 別名]
def check_better_artifact_power(self, distribution):
median_power = Power.power_to_artifact(distribution, 100)
for i in range(100):
power = Power.better_artifact_power_randomized(distribution, 100)
self.assertTrue(median_power.physic < power.physic)
self.assertTrue(median_power.magic < power.magic)
示例2: test_better_artifact_power__on_low_levels
# 需要導入模塊: from the_tale.game.balance.power import Power [as 別名]
# 或者: from the_tale.game.balance.power.Power import better_artifact_power_randomized [as 別名]
def test_better_artifact_power__on_low_levels(self):
median_power = Power.power_to_artifact(PowerDistribution(0.5, 0.5), 1)
self.assertEqual(median_power, Power(1, 1))
powers = set()
for i in range(100):
power = Power.better_artifact_power_randomized(PowerDistribution(0.5, 0.5), 1)
powers.add(power.magic)
powers.add(power.physic)
self.assertEqual(1 + c.ARTIFACT_BETTER_MIN_POWER_DELTA * 2, len(powers))
示例3: purchase_artifact
# 需要導入模塊: from the_tale.game.balance.power import Power [as 別名]
# 或者: from the_tale.game.balance.power.Power import better_artifact_power_randomized [as 別名]
def purchase_artifact(self, rarity, better):
distribution = self.preferences.archetype.power_distribution
power = Power.better_artifact_power_randomized(distribution, self.level) if better else Power.artifact_power_randomized(distribution, self.level)
artifacts_storage.sync()
artifact = random.choice(artifacts_storage.artifacts).create_artifact(level=self.level,
power=power,
rarity=rarity)
self.put_loot(artifact, force=True)
self.actions.request_replane()
return artifact