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Python Texture.from_file方法代碼示例

本文整理匯總了Python中texture.Texture.from_file方法的典型用法代碼示例。如果您正苦於以下問題:Python Texture.from_file方法的具體用法?Python Texture.from_file怎麽用?Python Texture.from_file使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在texture.Texture的用法示例。


在下文中一共展示了Texture.from_file方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: sprite

# 需要導入模塊: from texture import Texture [as 別名]
# 或者: from texture.Texture import from_file [as 別名]
    def sprite(self, filename):
        print " -- initializing point sprite {}".format(filename)

        self._sprite_texture = Texture.from_file(filename)
開發者ID:daBrado,項目名稱:vroom,代碼行數:6,代碼來源:point_cloud.py

示例2: sprite

# 需要導入模塊: from texture import Texture [as 別名]
# 或者: from texture.Texture import from_file [as 別名]
   def sprite(self, filename):
      ''' Enable or disable point sprite rendering.
      
      If filename is not None a texture object will be created from the
      filename and point sprites will be used when rendering. If filename is
      None point sprite rendering will be disabled.

      filename -- path to point sprite texture (or None to disable sprites)
      '''

      if filename:
         #debug(msg='initializing point sprite').add('filename', filename).flush()
         self._sprite_texture = Texture.from_file(filename)
      else:
         #debug(msg='point sprite rendering disabled').flush()
         self._sprite_texture = None
開發者ID:ComSciCtr,項目名稱:vroom,代碼行數:18,代碼來源:point_cloud.py


注:本文中的texture.Texture.from_file方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。