本文整理匯總了Python中texture.Texture.from_file方法的典型用法代碼示例。如果您正苦於以下問題:Python Texture.from_file方法的具體用法?Python Texture.from_file怎麽用?Python Texture.from_file使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類texture.Texture
的用法示例。
在下文中一共展示了Texture.from_file方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: sprite
# 需要導入模塊: from texture import Texture [as 別名]
# 或者: from texture.Texture import from_file [as 別名]
def sprite(self, filename):
print " -- initializing point sprite {}".format(filename)
self._sprite_texture = Texture.from_file(filename)
示例2: sprite
# 需要導入模塊: from texture import Texture [as 別名]
# 或者: from texture.Texture import from_file [as 別名]
def sprite(self, filename):
''' Enable or disable point sprite rendering.
If filename is not None a texture object will be created from the
filename and point sprites will be used when rendering. If filename is
None point sprite rendering will be disabled.
filename -- path to point sprite texture (or None to disable sprites)
'''
if filename:
#debug(msg='initializing point sprite').add('filename', filename).flush()
self._sprite_texture = Texture.from_file(filename)
else:
#debug(msg='point sprite rendering disabled').flush()
self._sprite_texture = None