本文整理匯總了Python中tale.base.Location.destroy方法的典型用法代碼示例。如果您正苦於以下問題:Python Location.destroy方法的具體用法?Python Location.destroy怎麽用?Python Location.destroy使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類tale.base.Location
的用法示例。
在下文中一共展示了Location.destroy方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: test_destroy_deferreds
# 需要導入模塊: from tale.base import Location [as 別名]
# 或者: from tale.base.Location import destroy [as 別名]
def test_destroy_deferreds(self):
ctx = Context(driver=mud_context.driver)
thing = Item("thing")
player = Player("julie", "f")
wolf = Monster("wolf", "m")
loc = Location("loc")
mud_context.driver.defer(datetime.datetime.now(), thing, "method")
mud_context.driver.defer(datetime.datetime.now(), player, "method")
mud_context.driver.defer(datetime.datetime.now(), wolf, "method")
mud_context.driver.defer(datetime.datetime.now(), loc, "method")
self.assertEqual(4, len(mud_context.driver.deferreds))
thing.destroy(ctx)
player.destroy(ctx)
wolf.destroy(ctx)
loc.destroy(ctx)
self.assertEqual(0, len(mud_context.driver.deferreds), "all deferreds must be removed")
示例2: test_destroy_deferreds
# 需要導入模塊: from tale.base import Location [as 別名]
# 或者: from tale.base.Location import destroy [as 別名]
def test_destroy_deferreds(self):
ctx = Context(driver=mud_context.driver, clock=None, config=None, player_connection=None)
thing = Item("thing")
player = Player("julie", "f")
wolf = NPC("wolf", "m")
loc = Location("loc")
mud_context.driver.defer(datetime.datetime.now(), thing.move)
mud_context.driver.defer(datetime.datetime.now(), player.move)
mud_context.driver.defer(datetime.datetime.now(), wolf.move)
mud_context.driver.defer(datetime.datetime.now(), loc.move)
self.assertEqual(4, len(mud_context.driver.deferreds))
thing.destroy(ctx)
player.destroy(ctx)
wolf.destroy(ctx)
loc.destroy(ctx)
self.assertEqual(0, len(mud_context.driver.deferreds), "all deferreds must be removed")
示例3: test_destroy_loc
# 需要導入模塊: from tale.base import Location [as 別名]
# 或者: from tale.base.Location import destroy [as 別名]
def test_destroy_loc(self):
ctx = Context()
loc = Location("loc")
i = Item("item")
liv = Living("rat", "n", race="rodent")
loc.add_exits([Exit("north", "somewhere", "exit to somewhere")])
player = Player("julie", "f")
player.privileges = {"wizard"}
player.create_wiretap(loc)
loc.init_inventory([i, liv, player])
self.assertTrue(len(loc.exits) > 0)
self.assertTrue(len(loc.items) > 0)
self.assertTrue(len(loc.livings) > 0)
self.assertEqual(loc, player.location)
self.assertEqual(loc, liv.location)
loc.destroy(ctx)
self.assertTrue(len(loc.exits) == 0)
self.assertTrue(len(loc.items) == 0)
self.assertTrue(len(loc.livings) == 0)
self.assertEqual(_Limbo, player.location)
self.assertEqual(_Limbo, liv.location)