當前位置: 首頁>>代碼示例>>Python>>正文


Python StateMachine.draw方法代碼示例

本文整理匯總了Python中statemachine.StateMachine.draw方法的典型用法代碼示例。如果您正苦於以下問題:Python StateMachine.draw方法的具體用法?Python StateMachine.draw怎麽用?Python StateMachine.draw使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在statemachine.StateMachine的用法示例。


在下文中一共展示了StateMachine.draw方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: __init__

# 需要導入模塊: from statemachine import StateMachine [as 別名]
# 或者: from statemachine.StateMachine import draw [as 別名]

#.........這裏部分代碼省略.........
            previousCButton = previousControllerState['cButton']
            previousDButton = previousControllerState['dButton']
            aChanged = previousAButton != aButton
            bChanged = previousBButton != bButton
            cChanged = previousCButton != cButton
            dChanged = previousDButton != dButton

            if aChanged or bChanged:
                self.onButtonChanged(player, aButton, bButton, previousAButton, previousBButton)

                previousControllerState['aButton'] = aButton
                previousControllerState['bButton'] = bButton

            if cChanged:
                if not cButton:
                    self._onChangeOrientation(player)

                previousControllerState['cButton'] = cButton

            if dChanged:
                if not dButton:
                    self.onStartMenuTriggered(player)

                previousControllerState['dButton'] = dButton

    def run(self):
        clock = pygame.time.Clock()
        while True:
            dt = clock.tick(self.framerate) / 1000.0
            #dt = time.time() - self.lastFrame

            self.update(dt)

            self.draw(self.rgb)

            self.rgb.send()

            self.lastFrame = time.time()

    def update(self, dt):
        self.poll(dt)

        self.stateMachine.update(dt)

    def draw(self, rgb):
        rgb.clear(BLACK)

        self.stateMachine.draw(rgb)

    def onAxisChanged(self, player, xAxis, yAxis, previousXAxis, previousYAxis):
        #todo rotation

        if (self._notIsZero(xAxis) and self._isZero(previousXAxis)) or \
           (self._notIsZero(yAxis) and self._isZero(previousYAxis)):

            x = 1 if xAxis > 0.1 else 0
            x = -1 if xAxis < -0.1 else x
            y = 1 if yAxis > 0.1 else 0
            y = -1 if yAxis < -0.1 else y

            if x != 0 or y != 0:
                self.onClampedAxisChanged(player, x, y)

        self.stateMachine.onAxisChanged(player, xAxis, yAxis, previousXAxis, previousYAxis)

    def onButtonChanged(self, player, aButton, bButton, previousAButton, previousBButton):
開發者ID:honkomonk,項目名稱:96pxgames,代碼行數:70,代碼來源:game.py


注:本文中的statemachine.StateMachine.draw方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。