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Python DefaultSelector.modify方法代碼示例

本文整理匯總了Python中selectors.DefaultSelector.modify方法的典型用法代碼示例。如果您正苦於以下問題:Python DefaultSelector.modify方法的具體用法?Python DefaultSelector.modify怎麽用?Python DefaultSelector.modify使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在selectors.DefaultSelector的用法示例。


在下文中一共展示了DefaultSelector.modify方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: SimpleServer

# 需要導入模塊: from selectors import DefaultSelector [as 別名]
# 或者: from selectors.DefaultSelector import modify [as 別名]
class SimpleServer(object):
    """ This is a simple server receiving and sending utf-8 plain text lines
        over TCP/IP. It should use epoll or other efficient mechanisms if
        available to support a large number of clients without cpu hogging.

        All data sent to connections will be utf-8 encoded. All received lines
        from clients are expected to be utf-8 encoded.

        Lines longer than 10KB will be quietly dropped.
    """
    def __init__(self, port, callback):
        logging.basicConfig(level=logging.INFO)
        self.clients_kept_for_sending = []
        self.selector = DefaultSelector()
        self.callback = callback
        self.server_socket = socket.socket(family=socket.AF_INET6,
            type=socket.SOCK_STREAM)
        self.server_socket.bind(("::0", port))
        self.server_socket.listen(5)
        self.selector.register(self.server_socket, EVENT_READ, data=None)
        self.server_socket.setblocking(False)

    def close(self):
        self.server_socket.close()

    def _remove_socket(self, socket):
        try:
            self.selector.unregister(socket)
        except KeyError:
            pass

    def _handle_new_client(self, socket, addr):
        client = SimpleClient(socket, self, addr)
        self.selector.register(socket, EVENT_READ, data=client)
        self.callback(client)

    def _mark_client_for_sending(self, client, marked):
        if marked:
            self.selector.modify(client.socket, EVENT_READ | EVENT_WRITE,
                data=client)
        else:
            self.selector.modify(client.socket, EVENT_READ, data=client)

    def tick(self, timeout=0):
        """ This will check for any server events and process them.

            If timeout is greater than zero, it will wait at most that
            amount of time in seconds until something happens.
            (This is useful if you want to save some cpu time and you have
            nothing else to do)

            For debugging purposes, it returns the amount of events processed.
        """
        # get rid of old connections we kept around for sending:
        entry_removed = True
        while entry_removed:
            entry_removed = False
            for entry in self.clients_kept_for_sending:
                if entry[1] <= time.time() or len(entry[0].send_buffer) == 0:
                    try:
                        entry[0].close()
                    except:
                        pass
                    self.clients_kept_for_sending.remove(entry)
                    entry_removed = True

        # wait for socket events:
        events = self.selector.select(timeout=timeout)
        events_processed = 0
        for key, mask in events:
            if mask & EVENT_READ != 0:
                events_processed = events_processed + 1
                # handle accept for server socket:
                if key.data == None:
                    conn, addr = self.server_socket.accept()
                    self._handle_new_client(conn, addr)
                    continue
                # handle client socket receive:
                key.data._do_recv()
                continue
            if mask & EVENT_WRITE != 0:
                events_processed = events_processed + 1
                # handle client socket send:
                key.data._do_outstanding_send()
                continue
            logging.debugging("unknown socket event happening, bug?")
        return events_processed
開發者ID:JonasT,項目名稱:miraclecrafter,代碼行數:89,代碼來源:server.py


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