本文整理匯總了Python中scc.gui.ae.AEComponent.__init__方法的典型用法代碼示例。如果您正苦於以下問題:Python AEComponent.__init__方法的具體用法?Python AEComponent.__init__怎麽用?Python AEComponent.__init__使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類scc.gui.ae.AEComponent
的用法示例。
在下文中一共展示了AEComponent.__init__方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
MenuActionCofC.__init__(self)
BindingEditor.__init__(self, app)
self._recursing = False
self._userdata_load_started = False
self.actions = [ NoAction() ] * 8
示例2: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
ProfileManager.__init__(self)
self._recursing = False
self._profile_load_started = False
self._current_profile = None
self.parser = GuiActionParser()
示例3: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
TimerManager.__init__(self)
self._recursing = False
self.relative_area = False
self.osd_area_instance = None
self.parser = GuiActionParser()
示例4: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
BindingEditor.__init__(self, app)
self._recursing = False
self.half = NoAction()
self.full = NoAction()
self.analog = NoAction()
示例5: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
UserDataManager.__init__(self)
self._recursing = False
self._userdata_load_started = False
self._current_profile = None
self._current_menu = None
self.parser = GuiActionParser()
示例6: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
TimerManager.__init__(self)
self._recursing = False
self.relative_area = False
self.osd_area_instance = None
self.on_wayland = False
self.circular_axis = MouseAction(Rels.REL_WHEEL)
self.circular_buttons = [ None, None ]
self.button = None
self.parser = GuiActionParser()
示例7: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
self._recursing = False
self.axes = [ None, None, None ]
示例8: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
Chooser.__init__(self, app)
self.full = None
示例9: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
示例10: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
BindingEditor.__init__(self, app)
self._recursing = False
self.actions = [ NoAction() ] * 4
示例11: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
MenuActionCofC.__init__(self)
self._userdata_load_started = False
self._recursing = False
示例12: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
Chooser.__init__(self, app)
self.axes_allowed = True
self.keys = set()
示例13: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
self.x = self.y = NoAction()
示例14: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
self.actions = [ NoAction() ] * 8
示例15: __init__
# 需要導入模塊: from scc.gui.ae import AEComponent [as 別名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 別名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
self._recursing = False
self.parser = GuiActionParser()