本文整理匯總了Python中pygame.sprite.Group.__init__方法的典型用法代碼示例。如果您正苦於以下問題:Python Group.__init__方法的具體用法?Python Group.__init__怎麽用?Python Group.__init__使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pygame.sprite.Group
的用法示例。
在下文中一共展示了Group.__init__方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self, bounds):
Group.__init__(self)
self.bounds = bounds
self.spawn_rate = COIN_SPAWN_RATE * 1000
self.spawn_timer = 0
示例2: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self, moving_sprite,
speedx = 0,
maxspeedx = -1,
speedy = 0,
maxspeedy = -1,
posx = 0,
posy = 0,
thrust_strength = 0,
accelx = 0,
accely = 0,
gravity = 1000,
decrease_speed_ratio = 2.0):
Group.__init__(self)
self.moving_sprite = moving_sprite
self.speedx = speedx
self.speedy = speedy
self.maxspeedx = maxspeedx
self.maxspeedy = maxspeedy
self.posx = posx
self.posy = posy
self.thrust_strength = thrust_strength
self.accelx = accelx
self.accely = accely
self.gravity = gravity
self.decrease_speed_ratio = decrease_speed_ratio
self.bumping_walls = []
示例3: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self, map, imageCache, rectPixelView, imWidth, imHeight):
Group.__init__(self)
self._changeListeners = []
self.map = map
self.worldRect = Rect(0, 0, self.map.width * imWidth, self.map.height * imHeight)
self.imageCache = imageCache
self.imageSize = (imWidth, imHeight)
self.offsetX = 0
self.offsetY = 0
self.setView(rectPixelView)
示例4: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self, map, imageCache, rectPixelView, imWidth, imHeight):
Group.__init__(self)
self._changeListeners = []
self.upperLeft = [0, 0]
self.numTiles = (int(rectPixelView.width / imWidth), int(rectPixelView.height / imHeight))
self.map = map
self.imageCache = imageCache
self.imageSize = (imWidth, imHeight)
self.offsetX = 0
self.offsetY = 0
self.setView(rectPixelView)
示例5: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self):
Group.__init__(self)
BaseModel.__init__(self)
# load image
_money_image = pygame.image.load(
get_file_path('img/item/money.png')).convert_alpha()
_subsurface_data = [(25, 24), (25, 24), (33, 30), (32, 31)]
_y = 0
self.money_images = []
for _sub_data in _subsurface_data:
_tmp_list = [_money_image.subsurface(
(i*_sub_data[0], _y), _sub_data) for i in range(4)]
_y += _sub_data[1]
self.money_images.append(_tmp_list)
_item_rare_image = pygame.image.load(
get_file_path('img/item/rare_42x44.png')).convert_alpha()
self.item_rare_images = [_item_rare_image.subsurface(
(i*ITEM_RARE_SIZE[0], 0), ITEM_RARE_SIZE) for i in range(6)]
# load icons, but now only load one image
self.item_icons = pygame.image.load(
get_file_path('img/item/04000019.png')).convert_alpha()
示例6: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self, target, sprite_filename, formation, target_position):
Group.__init__(self)
self.target = target
self.sprite_filename = sprite_filename
self.target_position = target_position
#this image is passed to each Cell object
cell_image = pygame.image.load(sprite_filename).convert_alpha()
#convert formation list into table of cell sprites
#offsets are the difference between current cell and target cell
#since first cell is (0, 0) these start as negative of the target
row_offset = -target_position[0]
cells = []
for row in formation:
col_offset = -target_position[1]
cells_row = []
for col in row:
#0 means the cell is empty
if col == 0:
cells_row.append(None)
#1 means a cell sprite should be added here
elif col == 1:
new_cell = Cell(row_offset, col_offset, cell_image, target)
Group.add(self, new_cell)
cells_row.append(new_cell)
#anything else means wtf are you doing
else: raise
col_offset += 1
cells.append(cells_row)
row_offset += 1
self.cells = cells
self.delay = 0
示例7: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self, bullets):
"""Initializes the group and makes a wave of enemies
window_size is a tuple with the window dimensions (width, height)
rows, cols are the height and width resp. of enemies in the waves
gap is the number of pixels between each sprite
speed is the number of pixels moved at once
move_delay is the number of frames waited between movements
shoot_delay is the number of frames between enemy shots
bullets is a Group that will hold the enemies' bullets
sprite_filename is the sprite file for the ships
"""
Group.__init__(self)
self.window_size = window_size
self.rows = wave_rows
self.cols = wave_cols
self.gap = wave_gap
self.speed = enemy_speed
self.move_delay = enemy_delay
self.shoot_delay = enemy_shoot_delay
self.bullets = bullets
self.sprite_filename = enemy_filename
self.build_wave()
示例8: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self, *sprites):
Group.__init__(self, *sprites)
示例9: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self, count):
Group.__init__(self)
self.count = count
示例10: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self, count):
Group.__init__(self)
self.max = count
示例11: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self):
Group.__init__(self)
示例12: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self):
"""
Constructor.
"""
Group.__init__(self)
示例13: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self, bounds):
Group.__init__(self)
self.bounds = bounds
self.spawn_timer = 0
示例14: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self):
Group.__init__(self)
dispatcher.connect(self.add_sprite, signal=signals.NEW_OBJECT, sender=Player)
示例15: __init__
# 需要導入模塊: from pygame.sprite import Group [as 別名]
# 或者: from pygame.sprite.Group import __init__ [as 別名]
def __init__(self, *sprites):
self._spritelist = []
Group.__init__(self, *sprites)