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Python Utility.load_identity方法代碼示例

本文整理匯總了Python中pi3d.util.Utility.load_identity方法的典型用法代碼示例。如果您正苦於以下問題:Python Utility.load_identity方法的具體用法?Python Utility.load_identity怎麽用?Python Utility.load_identity使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pi3d.util.Utility的用法示例。


在下文中一共展示了Utility.load_identity方法的9個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: create3D

# 需要導入模塊: from pi3d.util import Utility [as 別名]
# 或者: from pi3d.util.Utility import load_identity [as 別名]
  def create3D(self, x=0, y=0, w=0, h=0,
               near=1.0, far=800.0, aspect=60.0, depth=24):
    if w <= 0 or h <= 0:
      w = self.max_width
      h = self.max_height

    self.win_width = w
    self.win_height = h
    self.near = near
    self.far = far

    self.left = x
    self.top = y
    self.right = x + w
    self.bottom = y + h

    self.create_display(x, y, w, h, depth)

    #Setup perspective view
    opengles.glMatrixMode(GL_PROJECTION)
    Utility.load_identity()
    hht = near * math.tan(math.radians(aspect / 2.0))
    hwd = hht * w / h
    opengles.glFrustumf(c_float(-hwd), c_float(hwd),
                        c_float(-hht), c_float(hht),
                        c_float(near), c_float(far))
    opengles.glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
    opengles.glMatrixMode(GL_MODELVIEW)
    Utility.load_identity()
開發者ID:JamesR1,項目名稱:pi3d,代碼行數:31,代碼來源:Display.py

示例2: perspective

# 需要導入模塊: from pi3d.util import Utility [as 別名]
# 或者: from pi3d.util.Utility import load_identity [as 別名]
 def perspective(self, w, h, zoom, near=1, far=500):
     opengles.glMatrixMode(GL_PROJECTION)
     Utility.load_identity()
     hht = near * math.tan(math.radians(45.0))
     hwd = hht * w / h
     opengles.glFrustumf(c_float(-hwd), c_float(hwd), c_float(-hht), c_float(hht), c_float(near), c_float(far))
     opengles.glMatrixMode(GL_MODELVIEW)
開發者ID:JamesR1,項目名稱:pi3d,代碼行數:9,代碼來源:Camera.py

示例3: _draw

# 需要導入模塊: from pi3d.util import Utility [as 別名]
# 或者: from pi3d.util.Utility import load_identity [as 別名]
def _draw(verts, tex, x, y, w, h, r, z):
  opengles.glNormalPointer(GL_BYTE, 0, RECT_NORMALS);
  opengles.glVertexPointer(3, GL_BYTE, 0, verts);
  Utility.load_identity()
  Utility.translatef(x, y, z)
  Utility.scalef(w, h, 1)
  if r:
    Utility.rotatef(r, 0, 0, 1)
  with Texture.Loader(tex,RECT_TEX_COORDS,GL_BYTE):
    opengles.glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, RECT_TRIANGLES)
開發者ID:JamesR1,項目名稱:pi3d,代碼行數:12,代碼來源:Draw.py

示例4: position

# 需要導入模塊: from pi3d.util import Utility [as 別名]
# 或者: from pi3d.util.Utility import load_identity [as 別名]
  def position(self, x, y, z, w=1):
    """ move or rotate the light and change its type

    x,y,z -- location or direction components
    w -- type 0 for directional, 1 for point (default 1)
    """
    mtrx = (ctypes.c_float * 16)()
    opengles.glGetFloatv(GL_MODELVIEW_MATRIX, ctypes.byref(mtrx))
    Utility.load_identity()
    self.xyz = c_floats((x, y, z , w))
    opengles.glLightfv(self.no, GL_POSITION, self.xyz)
    opengles.glLoadMatrixf(mtrx)
開發者ID:JamesR1,項目名稱:pi3d,代碼行數:14,代碼來源:Light.py

示例5: orthographic

# 需要導入模塊: from pi3d.util import Utility [as 別名]
# 或者: from pi3d.util.Utility import load_identity [as 別名]
 def orthographic(self, left, right, bottom, top, zoom=1, near=-1, far=10):
     opengles.glMatrixMode(GL_PROJECTION)
     Utility.load_identity()
     # opengles.glOrthof(c_float(-10), c_float(10), c_float(10), c_float(-10.0), c_float(near), c_float(far))
     opengles.glOrthof(
         c_float(left / zoom),
         c_float(right / zoom),
         c_float(bottom / zoom),
         c_float(top / zoom),
         c_float(near),
         c_float(far),
     )
     opengles.glMatrixMode(GL_MODELVIEW)
     Utility.load_identity()
開發者ID:JamesR1,項目名稱:pi3d,代碼行數:16,代碼來源:Camera.py

示例6: create2D

# 需要導入模塊: from pi3d.util import Utility [as 別名]
# 或者: from pi3d.util.Utility import load_identity [as 別名]
  def create2D(self, x=0, y=0, w=0, h=0, depth=24, near=-1.0, far=100.0):
    if w <= 0 or h <= 0:
        w = self.max_width
        h = self.max_height

    self.win_width = w
    self.win_height = h
    self.near = near
    self.far = far

    self.left = x
    self.top = y
    self.right = x + w
    self.bottom = y + h

    self.create_display(x, y, w, h, depth)

    opengles.glMatrixMode(GL_PROJECTION)
    Utility.load_identity()
    opengles.glOrthof(c_float(0), c_float(w), c_float(0),
                      c_float(h), c_float(-1), c_float(500))
    opengles.glMatrixMode(GL_MODELVIEW)
    Utility.load_identity()
開發者ID:JamesR1,項目名稱:pi3d,代碼行數:25,代碼來源:Display.py

示例7: Model

# 需要導入模塊: from pi3d.util import Utility [as 別名]
# 或者: from pi3d.util.Utility import load_identity [as 別名]
mymodel = Model("models/Triceratops/Triceratops.egg",texs,"Triceratops", 0,-1,0, -90,0,0, .005,.005,.005)

# Fetch key presses
mykeys = Keyboard()

# mastrix and rotate variables
rot=0

#create a light
mylight = Light(0,1,1,1,"",10,10,0)
mylight.on()

while 1:
  display.clear()

  Utility.load_identity()
  Utility.translatef(0,0, -40)
  Utility.rotatef(rot, 0, 1, 0)
  rot += 3

  mymodel.draw()

  k = mykeys.read()
  if k >-1:
    if k==112: display.screenshot("Triceratops.jpg")
    elif k==27:
      mykeys.close()
      texs.deleteAll()
      display.destroy()
      break
    else:
開發者ID:JamesR1,項目名稱:pi3d,代碼行數:33,代碼來源:TriceratopsModel.py

示例8: identity

# 需要導入模塊: from pi3d.util import Utility [as 別名]
# 或者: from pi3d.util.Utility import load_identity [as 別名]
 def identity(self):
   Utility.load_identity()
   self.mc = 0
開發者ID:JamesR1,項目名稱:pi3d,代碼行數:5,代碼來源:Matrix.py

示例9: create

# 需要導入模塊: from pi3d.util import Utility [as 別名]
# 或者: from pi3d.util.Utility import load_identity [as 別名]
def create(x=None, y=None, w=None, h=None, near=None, far=None,
           fov=DEFAULT_FOV, depth=DEFAULT_DEPTH, background=None,
           tk=False, window_title='', window_parent=None, mouse=False,
           frames_per_second=None):
  """
  Creates a pi3d Display.

  *x*
    Left x coordinate of the display.  If None, defaults to the x coordinate of
    the tkwindow parent, if any.
  *y*
    Top y coordinate of the display.  If None, defaults to the y coordinate of
    the tkwindow parent, if any.
  *w*
    Width of the display.  If None, full the width of the screen.
  *h*
    Height of the display.  If None, full the height of the screen.
  *near*
    This will be used for the default instance of Camera *near* plane
  *far*
    This will be used for the default instance of Camera *far* plane
  *fov*
    Used to define the Camera lens field of view
  *depth*
    The bit depth of the display - must be 8, 16 or 24.
  *background*
    r,g,b,alpha (opacity)
  *tk*
    Do we use the tk windowing system?
  *window_title*
    A window title for tk windows only.
  *window_parent*
    An optional tk parent window.
  *mouse*
    Automatically create a Mouse.
  *frames_per_second*
    Maximum frames per second to render (None means "free running").
  """
  if tk:
    from pi3d.util import TkWin
    if not (w and h):
      # TODO: how do we do full-screen in tk?
      #LOGGER.error("Can't compute default window size when using tk")
      #raise Exception
      # ... just force full screen - TK will automatically fit itself into the screen
      w = 1920
      h = 1180
    tkwin = TkWin.TkWin(window_parent, window_title, w, h)
    tkwin.update()
    if x is None:
      x = tkwin.winx
    if y is None:
      y = tkwin.winy

  else:
    tkwin = None
    x = x or 0
    y = y or 0

  display = Display(tkwin)
  if (w or 0) <= 0:
    w = display.max_width - 2 * x
    if w <= 0:
      w = display.max_width
  if (h or 0) <= 0:
    h = display.max_height - 2 * y
    if h <= 0:
      h = display.max_height
  LOGGER.debug('Display size is w=%d, h=%d', w, h)

  display.frames_per_second = frames_per_second

  if near is None:
    near = DEFAULT_NEAR
  if far is None:
    far = DEFAULT_FAR

  display.width = w
  display.height = h
  display.near = near
  display.far = far
  display.fov = fov

  display.left = x
  display.top = y
  display.right = x + w
  display.bottom = y + h

  display.opengl.create_display(x, y, w, h, depth)
  display.mouse = None

  if mouse:
    from pi3d.Mouse import Mouse
    display.mouse = Mouse(width=w, height=h)
    display.mouse.start()

  # This code now replaced by camera 'lens'
  """opengles.glMatrixMode(GL_PROJECTION)
  Utility.load_identity()
  if is_3d:
#.........這裏部分代碼省略.........
開發者ID:Arexxk,項目名稱:pi3d,代碼行數:103,代碼來源:Display.py


注:本文中的pi3d.util.Utility.load_identity方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。