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Python SingleGrid.is_cell_empty方法代碼示例

本文整理匯總了Python中mesa.space.SingleGrid.is_cell_empty方法的典型用法代碼示例。如果您正苦於以下問題:Python SingleGrid.is_cell_empty方法的具體用法?Python SingleGrid.is_cell_empty怎麽用?Python SingleGrid.is_cell_empty使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在mesa.space.SingleGrid的用法示例。


在下文中一共展示了SingleGrid.is_cell_empty方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: ShapesModel

# 需要導入模塊: from mesa.space import SingleGrid [as 別名]
# 或者: from mesa.space.SingleGrid import is_cell_empty [as 別名]
class ShapesModel(Model):
    def __init__(self, N, width=20, height=10):
        self.running = True
        self.N = N    # num of agents
        self.headings = ((1, 0), (0, 1), (-1, 0), (0, -1))  # tuples are fast
        self.grid = SingleGrid(width, height, torus=False)
        self.schedule = RandomActivation(self)
        self.make_walker_agents()

    def make_walker_agents(self):
        unique_id = 0
        while True:
            if unique_id == self.N:
                break
            x = random.randrange(self.grid.width)
            y = random.randrange(self.grid.height)
            pos = (x, y)
            heading = random.choice(self.headings)
            # heading = (1, 0)
            if self.grid.is_cell_empty(pos):
                print("Creating agent {2} at ({0}, {1})"
                      .format(x, y, unique_id))
                a = Walker(unique_id, self, pos, heading)
                self.schedule.add(a)
                self.grid.place_agent(a, pos)
                unique_id += 1

    def step(self):
        self.schedule.step()
開發者ID:GeoESW,項目名稱:mesa,代碼行數:31,代碼來源:model.py

示例2: SeparationBarrierModel

# 需要導入模塊: from mesa.space import SingleGrid [as 別名]
# 或者: from mesa.space.SingleGrid import is_cell_empty [as 別名]

#.........這裏部分代碼省略.........
                settler = Settler(self.unique_id, (x, y),
                                  vision=self.settler_vision, model=self, breed="Settler")
                self.unique_id += 1
                self.grid.position_agent(settler, x,y)
                self.schedule.add(settler)

    def add_settler(self, pos):
        settler = Settler(self.unique_id, pos,
                          vision=self.settler_vision, model=self, breed="Settler")
        self.unique_id += 1
        self.grid.position_agent(settler, pos[0], pos[1])
        self.schedule.add(settler)

    def set_barrier(self,victim_pos, violent_pos):
        #print("Set barrier - Greed level", self.greed_level)
        visible_spots = self.grid.get_neighborhood(victim_pos,
                                                        moore=True, radius=self.greed_level + 1)
        furthest_empty  = self.find_furthest_empty_or_palestinian(victim_pos, visible_spots)
        x,y = furthest_empty
        current = self.grid[y][x]
        #print ("Set barrier!!", pos, current)
        free = True
        if (current is not None and current.breed == "Palestinian"):
            #print ("Relocating Palestinian")
           free =  self.relocate_palestinian(current, current.pos)

        if (free):
            barrier = Barrier(-1, furthest_empty, model=self)
            self.grid.position_agent(barrier, x,y)
        
        # Relocate the violent palestinian
        #violent_x, violent_y = violent_pos
        #if violent_pos != furthest_empty:
        #    violent_palestinian = self.grid[violent_y][violent_x]
        #    self.relocate_palestinian(violent_palestinian, furthest_empty)

    def relocate_palestinian(self, palestinian, destination):
        #print ("Relocating Palestinian in ", palestinian.pos, "To somehwhere near ", destination)
        visible_spots = self.grid.get_neighborhood(destination,
                                                        moore=True, radius=palestinian.vision)
        nearest_empty = self.find_nearest_empty(destination, visible_spots)
        #print("First Nearest empty to ", palestinian.pos, " Is ", nearest_empty)
        if (nearest_empty):
            self.grid.move_agent(palestinian, nearest_empty)
        else:
            #print ("Moveing to random empty")
            if (self.grid.exists_empty_cells()):
                self.grid.move_to_empty(palestinian)
            else:
                return False

        return True

    def find_nearest_empty(self, pos, neighborhood):
        nearest_empty = None
        sorted_spots = self.sort_neighborhood_by_distance(pos, neighborhood)
        index = 0
        while (nearest_empty is None and index < len(sorted_spots)):
            if self.grid.is_cell_empty(sorted_spots[index]):
                nearest_empty = sorted_spots[index]
            index += 1

        return nearest_empty

    def find_furthest_empty_or_palestinian(self, pos, neighborhood):
        furthest_empty = None
        sorted_spots = self.sort_neighborhood_by_distance(pos, neighborhood)
        sorted_spots.reverse()
        index = 0
        while (furthest_empty is None and index < len(sorted_spots)):
            spot = sorted_spots[index]
            if self.grid.is_cell_empty(spot) or self.grid[spot[1]][spot[0]].breed == "Palestinian" :
                furthest_empty = sorted_spots[index]
            index += 1

        return furthest_empty



    def sort_neighborhood_by_distance(self, from_pos, neighbor_spots):
        from_x, from_y = from_pos
        return sorted(neighbor_spots, key = lambda spot: self.eucledean_distance(from_x, spot[0], from_y, spot[1], self.grid.width, self.grid.height))


    def eucledean_distance(self, x1,x2,y1,y2,w,h):
        # http://stackoverflow.com/questions/2123947/calculate-distance-between-two-x-y-coordinates
        return math.sqrt(min(abs(x1 - x2), w - abs(x1 - x2)) ** 2 + min(abs(y1 - y2), h - abs(y1-y2)) ** 2)
        

    def step(self):
        """
        Advance the model by one step and collect data.
        """
        self.violence_count = 0
      #  for i in range(100):
        self.schedule.step()
        self.total_violence += self.violence_count
      #  average = self.violence_count / 100
        #print("Violence average %f " % average)
        print("Total Violence: ", self.total_violence)
開發者ID:Avnerus,項目名稱:separationbarrier,代碼行數:104,代碼來源:SeparationBarrier.py


注:本文中的mesa.space.SingleGrid.is_cell_empty方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。