本文整理匯總了Python中man.motion.SweetMoves.getMoveTime方法的典型用法代碼示例。如果您正苦於以下問題:Python SweetMoves.getMoveTime方法的具體用法?Python SweetMoves.getMoveTime怎麽用?Python SweetMoves.getMoveTime使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類man.motion.SweetMoves
的用法示例。
在下文中一共展示了SweetMoves.getMoveTime方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: squat
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def squat(player):
if player.firstFrame():
player.isChasing = False
player.executeMove(SweetMoves.INITIAL_POS)
player.squatting = True
if DEBUG:
player.executeMove(SweetMoves.SAVE_CENTER_DEBUG)
else:
player.executeMove(SweetMoves.GOALIE_SQUAT)
if (player.stateTime >=
SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT) +
SweetMoves.getMoveTime(SweetMoves.INITIAL_POS)):
return player.goLater('squatted')
return player.stay()
示例2: getKickInfo
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def getKickInfo(player):
"""
Decides which kick to use
"""
player.inKickingState = True
if player.firstFrame():
player.brain.tracker.stopHeadMoves()
player.kickScan()
player.kickDecider = KickDecider(player)
# If scanning, then collect data
if (player.stateTime < SweetMoves.getMoveTime(HeadMoves.KICK_SCAN)):
player.kickDecider.collectData(player.brain)
return player.stay()
# Done scanning time to act
player.brain.tracker.trackBall()
player.kickDecider.calculate()
if not player.brain.ball.on:
if player.brain.ball.framesOff < 100: # HACK, should be constant
return player.stay()
else :
player.inKickingState = False
return player.goLater('scanFindBall')
return player.goNow('decideKick')
示例3: gamePenalized
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def gamePenalized(player):
if player.firstFrame():
player.isChasing = False
player.inKickingState = False
player.justKicked = False
if player.squatting:
player.executeMove(SweetMoves.GOALIE_SQUAT_STAND_UP)
player.squatting = False
else:
player.stopWalking()
player.penalizeHeads()
if (player.stateTime >=
SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT_STAND_UP)):
player.stopWalking()
return player.stay()
示例4: kickBallExecute
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def kickBallExecute(player):
if player.firstFrame():
player.brain.CoA.setRobotGait(player.brain.motion)
player.brain.tracker.trackBall()
player.executeMove(player.chosenKick)
if not player.penaltyMadeFirstKick:
player.penaltyMadeFirstKick = True
elif not player.penaltyMadeSecondKick:
player.penaltyMadeSecondKick = True
if not player.brain.ball.on and \
player.brain.ball.framesOff > constants.LOOK_POST_KICK_FRAMES_OFF:
player.lookPostKick()
if player.stateTime >= SweetMoves.getMoveTime(player.chosenKick):
return player.goLater('afterKick')
return player.stay()
示例5: chasePrepare
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def chasePrepare(player):
if player.firstFrame():
player.brain.tracker.trackBall()
player.isChasing = False
if player.squatting:
if DEBUG:
pass
else:
player.executeMove(SweetMoves.GOALIE_SQUAT_STAND_UP)
else:
player.isChasing = True
return player.goNow('chase')
elif (player.stateTime >=
SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT_STAND_UP)):
player.isChasing = True
player.squatting = False
return player.goNow('chase')
return player.stay()
示例6: kickAtPosition
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def kickAtPosition(player):
"""
Method to simply kick while standing in position
Used for a very simple goalie behavior
"""
if player.firstFrame():
player.brain.tracker.trackBall()
player.executeStiffness(StiffnessModes.LEFT_FAR_KICK_STIFFNESS)
if player.counter == 2:
player.executeMove(SweetMoves.LEFT_FAR_KICK)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.LEFT_FAR_KICK):
player.standup()
if player.brain.nav.isStopped():
player.brain.CoA.setRobotGait(player.brain.motion)
player.currentGait = ChaseBallConstants.FAST_GAIT
return player.goLater('atPosition')
return player.stay()
示例7: scanFindBall
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def scanFindBall(player):
'''
State to move the head to find the ball. If we find the ball, we
move to align on it. If we don't find it, we spin to keep looking
'''
if player.firstFrame() or player.brain.ball.framesOff > FRAMES_OFF_THRESH:
player.printf("First frame or havent seen the ball in abit")
player.brain.tracker.switchTo('scanBall')
player.stopWalking()
if player.brain.ball.on:
player.brain.tracker.trackBall()
player.printf("ball.frames on" +str(player.brain.ball.framesOn) +
" dist:" + str(player.brain.ball.dist))
if player.brain.ball.framesOn > FRAMES_ON_THRESH:
return player.goNow('rotAlignOnBall')
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.SCAN_BALL):
return player.goNow('spinFindBall')
return player.stay()
示例8: standFromFront
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def standFromFront(guard):
if guard.firstFrame():
guard.brain.player.executeMove(SweetMoves.STAND_UP_FRONT)
guard.standupMoveTime = SweetMoves.getMoveTime(SweetMoves.STAND_UP_FRONT)
return guard.goLater('standing')
示例9: getTimeRemainingEst
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def getTimeRemainingEst(self):
if (self.currentState == "notFallen" or
self.currentState == "doneStanding"):
return 0
else:
return SweetMoves.getMoveTime(SweetMoves.STAND_UP_FRONT)
示例10: saveCenter
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def saveCenter(player):
if player.firstFrame():
player.executeMove(SweetMoves.GOALIE_SQUAT)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT):
return player.goLater("holdCenterSave")
return player.stay()
示例11: saveLeft
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def saveLeft(player):
if player.firstFrame():
player.executeMove(SweetMoves.GOALIE_DIVE_LEFT)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.GOALIE_DIVE_LEFT):
return player.goLater("holdLeftSave")
return player.stay()
示例12: shouldSpinFindBall
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def shouldSpinFindBall(player):
"""
Should spin if we already tried scanning
"""
return (player.stateTime >=
SweetMoves.getMoveTime(HeadMoves.HIGH_SCAN_BALL))
示例13: saveLeft
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def saveLeft(player):
if player.firstFrame():
player.executeMove(SweetMoves.SAVE_LEFT_DEBUG)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.SAVE_LEFT_DEBUG):
return player.goLater('holdLeftSave')
return player.stay()
示例14: saveRight
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def saveRight(player):
if player.firstFrame():
player.executeMove(SweetMoves.GOALIE_DIVE_RIGHT)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.GOALIE_DIVE_RIGHT):
return player.goLater('holdRightSave')
return player.stay()
示例15: saveRight
# 需要導入模塊: from man.motion import SweetMoves [as 別名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 別名]
def saveRight(player):
if player.firstFrame():
player.executeMove(SweetMoves.SAVE_RIGHT_DEBUG)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.SAVE_RIGHT_DEBUG):
return player.goLater("holdRightSave")
return player.stay()