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Python Logger.trace方法代碼示例

本文整理匯總了Python中logger.logger.Logger.trace方法的典型用法代碼示例。如果您正苦於以下問題:Python Logger.trace方法的具體用法?Python Logger.trace怎麽用?Python Logger.trace使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在logger.logger.Logger的用法示例。


在下文中一共展示了Logger.trace方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: lineReceived

# 需要導入模塊: from logger.logger import Logger [as 別名]
# 或者: from logger.logger.Logger import trace [as 別名]
 def lineReceived(self, json_payloads):
     Logger.trace('line received lost from network process: (%s)', json_payloads, category='client')
     json_payloads.replace(self.terminator, '')
     for json_payload in json_payloads.split('\n'):
         json_payload = json_payload.strip('\r')
         if json_payload != '':
             payload = json.loads(json_payload)
             self.output_queue.put(payload)
開發者ID:CorentinLimier,項目名稱:Planes,代碼行數:10,代碼來源:client.py

示例2: __init__

# 需要導入模塊: from logger.logger import Logger [as 別名]
# 或者: from logger.logger.Logger import trace [as 別名]
    def __init__(self, pdu_or_object):
        self.pdu = {}

        Logger.debug("PDU init (%s:%s)", (type(pdu_or_object), pdu_or_object), 'network_protocol')
        if isinstance(pdu_or_object, dict):
            Logger.trace("PDU init from dict", category='network_protocol')
            self.from_dictionary(pdu_or_object)
        else:
            Logger.trace("PDU init from object", category='network_protocol')
            self.from_object(pdu_or_object)
開發者ID:CorentinLimier,項目名稱:Planes,代碼行數:12,代碼來源:application.py

示例3: send_to_server_recursive_threaded_loop

# 需要導入模塊: from logger.logger import Logger [as 別名]
# 或者: from logger.logger.Logger import trace [as 別名]
def send_to_server_recursive_threaded_loop(connection_handler):
    Logger.trace('loop from network process sender thread', category='client')

    while not connection_handler.input_queue.empty():
        payload = connection_handler.input_queue.get()
        Logger.debug('fetch input_queue from network process sender thread', payload, category='client')
        connection_handler.sendLine(json.dumps(payload))

    time.sleep(0.01)  # 10 ms
    # get our Deferred which will be called with the largeFibonnaciNumber result
    threads.deferToThread(send_to_server_recursive_threaded_loop, connection_handler)
開發者ID:CorentinLimier,項目名稱:Planes,代碼行數:13,代碼來源:client.py

示例4:

# 需要導入模塊: from logger.logger import Logger [as 別名]
# 或者: from logger.logger.Logger import trace [as 別名]
    quit_the_game = False
    while not quit_the_game:
        # fetch network inputs and update game state
        if not networkProcess.output_queue.empty():
            payload = networkProcess.output_queue.get()
            Logger.debug("fetch input_queue from main, from network process to screen", category='start_client')
            client_game_handler.on_line_received(payload)

        # fetch local input and update game state
        user_input = localInputFeed.fetch_user_input()
        client_game_handler.on_local_user_input(user_input)

        # redraw game
        tick_simulator.simulate(game, lambda self: self.tick())
        #game.tick()
        hmi.draw()

        if user_input.has_pressed_something():
            # send local user_inputs
            Logger.debug("user_input to payload, from screen to network process", category='start_client')
            payload = client_game_handler.user_input_to_payload(user_input)
            Logger.trace("user_input to payload, from screen to network process: (%s)", payload, 'start_client')
            networkProcess.input_queue.put(payload)

        # ask for 60 frames per second
        clock.tick(Game.fps)

    networkProcess.stop()
    game.quit()
開發者ID:CorentinLimier,項目名稱:Planes,代碼行數:31,代碼來源:start_client.py


注:本文中的logger.logger.Logger.trace方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。