本文整理匯總了Python中horizons.util.savegameaccessor.SavegameAccessor.get_players_num方法的典型用法代碼示例。如果您正苦於以下問題:Python SavegameAccessor.get_players_num方法的具體用法?Python SavegameAccessor.get_players_num怎麽用?Python SavegameAccessor.get_players_num使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類horizons.util.savegameaccessor.SavegameAccessor
的用法示例。
在下文中一共展示了SavegameAccessor.get_players_num方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: __create_game
# 需要導入模塊: from horizons.util.savegameaccessor import SavegameAccessor [as 別名]
# 或者: from horizons.util.savegameaccessor.SavegameAccessor import get_players_num [as 別名]
def __create_game(self, load=None, chosen_map=None):
"""
Actually create a game, join it, and display the lobby.
@param load: game data tuple for creating loaded games
@param chosen_map: the name of the map to start a new game on (overrides the gui)
"""
# create the game
if load:
mapname, gamename, gamepassword = load
path = SavegameManager.get_multiplayersave_map(mapname)
maxplayers = SavegameAccessor.get_players_num(path)
password = gamepassword
maphash = SavegameAccessor.get_hash(path)
else:
mapindex = None
if chosen_map is not None:
for i, map in enumerate(self.maps_display):
if map == chosen_map:
mapindex = i
break
if mapindex is None:
mapindex = self.current.collectData('maplist')
mapname = self.maps_display[mapindex]
maxplayers = self.current.collectData('playerlimit') + 2 # 1 is the first entry
gamename = self.current.collectData('gamename')
password = self.current.collectData('password')
maphash = ""
password = hashlib.sha1(password).hexdigest() if password != "" else ""
game = NetworkInterface().creategame(mapname, maxplayers, gamename, maphash, password)
if game is None:
return
self.__show_gamelobby()