本文整理匯總了Python中dolfin.UnitSquareMesh.bounding_box_tree方法的典型用法代碼示例。如果您正苦於以下問題:Python UnitSquareMesh.bounding_box_tree方法的具體用法?Python UnitSquareMesh.bounding_box_tree怎麽用?Python UnitSquareMesh.bounding_box_tree使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類dolfin.UnitSquareMesh
的用法示例。
在下文中一共展示了UnitSquareMesh.bounding_box_tree方法的12個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: test_compute_first_entity_collision_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_first_entity_collision_2d():
reference = [136, 137]
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
tree = BoundingBoxTree()
tree.build(mesh)
first = tree.compute_first_entity_collision(p)
assert first in reference
tree = mesh.bounding_box_tree()
first = tree.compute_first_entity_collision(p)
assert first in reference
示例2: test_compute_entity_collisions_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_entity_collisions_2d():
reference = set([136, 137])
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
tree = BoundingBoxTree()
tree.build(mesh)
entities = tree.compute_entity_collisions(p)
assert set(entities) == reference
tree = mesh.bounding_box_tree()
entities = tree.compute_entity_collisions(p)
assert set(entities) == reference
示例3: test_compute_first_collision_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_first_collision_2d():
reference = {1: [226],
2: [136, 137]}
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
for dim in range(1, 3):
tree = BoundingBoxTree()
tree.build(mesh, dim)
first = tree.compute_first_collision(p)
assert first in reference[dim]
tree = mesh.bounding_box_tree()
first = tree.compute_first_collision(p)
assert first in reference[mesh.topology().dim()]
示例4: test_compute_closest_entity_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_closest_entity_2d():
reference = (1, 1.0)
p = Point(-1.0, 0.01)
mesh = UnitSquareMesh(16, 16)
tree = BoundingBoxTree()
tree.build(mesh)
entity, distance = tree.compute_closest_entity(p)
assert entity == reference[0]
assert round(distance - reference[1], 7) == 0
tree = mesh.bounding_box_tree()
entity, distance = tree.compute_closest_entity(p)
assert entity == reference[0]
assert round(distance - reference[1], 7) == 0
示例5: test_compute_entity_collisions_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_entity_collisions_2d(self):
reference = [136, 137]
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
tree = BoundingBoxTree()
tree.build(mesh)
entities = tree.compute_entity_collisions(p, mesh)
if MPI.num_processes() == 1:
self.assertEqual(sorted(entities), reference)
tree = mesh.bounding_box_tree()
entities = tree.compute_entity_collisions(p, mesh)
if MPI.num_processes() == 1:
self.assertEqual(sorted(entities), reference)
示例6: test_compute_first_entity_collision_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_first_entity_collision_2d(self):
reference = [136, 137]
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
tree = BoundingBoxTree()
tree.build(mesh)
first = tree.compute_first_entity_collision(p)
if MPI.size(mesh.mpi_comm()) == 1:
self.assertIn(first, reference)
tree = mesh.bounding_box_tree()
first = tree.compute_first_entity_collision(p)
if MPI.size(mesh.mpi_comm()) == 1:
self.assertIn(first, reference)
示例7: test_compute_first_collision_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_first_collision_2d(self):
reference = {1: [226],
2: [136, 137]}
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
for dim in range(1, 3):
tree = BoundingBoxTree()
tree.build(mesh, dim)
first = tree.compute_first_collision(p)
if MPI.size(mesh.mpi_comm()) == 1:
self.assertIn(first, reference[dim])
tree = mesh.bounding_box_tree()
first = tree.compute_first_collision(p)
if MPI.size(mesh.mpi_comm()) == 1:
self.assertIn(first, reference[mesh.topology().dim()])
示例8: test_compute_entity_collisions_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_entity_collisions_2d(self):
reference = set([136, 137])
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
tree = BoundingBoxTree()
tree.build(mesh)
entities = tree.compute_entity_collisions(p)
if MPI.size(mesh.mpi_comm()) == 1:
self.assertEqual(set(entities), reference)
tree = mesh.bounding_box_tree()
entities = tree.compute_entity_collisions(p)
if MPI.size(mesh.mpi_comm()) == 1:
self.assertEqual(set(entities), reference)
示例9: test_compute_collisions_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_collisions_2d(self):
reference = {1: [226],
2: [136, 137]}
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
for dim in range(1, 3):
tree = BoundingBoxTree()
tree.build(mesh, dim)
entities = tree.compute_collisions(p)
if MPI.num_processes() == 1:
self.assertEqual(sorted(entities), reference[dim])
tree = mesh.bounding_box_tree()
entities = tree.compute_collisions(p)
if MPI.num_processes() == 1:
self.assertEqual(sorted(entities), reference[mesh.topology().dim()])
示例10: test_compute_closest_entity_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_closest_entity_2d(self):
reference = (1, 1.0)
p = Point(-1.0, 0.01)
mesh = UnitSquareMesh(16, 16)
tree = BoundingBoxTree()
tree.build(mesh)
entity, distance = tree.compute_closest_entity(p)
if MPI.size(mesh.mpi_comm()) == 1:
self.assertEqual(entity, reference[0])
self.assertAlmostEqual(distance, reference[1])
tree = mesh.bounding_box_tree()
entity, distance = tree.compute_closest_entity(p)
if MPI.size(mesh.mpi_comm()) == 1:
self.assertEqual(entity, reference[0])
self.assertAlmostEqual(distance, reference[1])
示例11: test_compute_closest_entity_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_closest_entity_2d(self):
reference = (0, numpy.sqrt(2.0))
p = Point(-1.0, -1.0)
mesh = UnitSquareMesh(16, 16)
tree = BoundingBoxTree()
tree.build(mesh)
entity, distance = tree.compute_closest_entity(p, mesh)
if MPI.num_processes() == 1:
self.assertEqual(entity, reference[0])
self.assertAlmostEqual(distance, reference[1])
tree = mesh.bounding_box_tree()
entity, distance = tree.compute_closest_entity(p, mesh)
if MPI.num_processes() == 1:
self.assertEqual(entity, reference[0])
self.assertAlmostEqual(distance, reference[1])
示例12: test_compute_first_collision_2d
# 需要導入模塊: from dolfin import UnitSquareMesh [as 別名]
# 或者: from dolfin.UnitSquareMesh import bounding_box_tree [as 別名]
def test_compute_first_collision_2d():
# FIXME: This test should not use facet indices as there are no guarantees
# on how DOLFIN numbers facets
reference = {1: [226],
2: [136, 137]}
p = Point(0.3, 0.3)
mesh = UnitSquareMesh(16, 16)
for dim in range(1, 3):
tree = BoundingBoxTree()
tree.build(mesh, dim)
first = tree.compute_first_collision(p)
# FIXME: Facet test is excluded because it mistakingly relies in the
# facet indices
if dim != mesh.topology().dim() - 1:
assert first in reference[dim]
tree = mesh.bounding_box_tree()
first = tree.compute_first_collision(p)
assert first in reference[mesh.topology().dim()]