本文整理匯總了Python中discord.Client.change_status方法的典型用法代碼示例。如果您正苦於以下問題:Python Client.change_status方法的具體用法?Python Client.change_status怎麽用?Python Client.change_status使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類discord.Client
的用法示例。
在下文中一共展示了Client.change_status方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: game
# 需要導入模塊: from discord import Client [as 別名]
# 或者: from discord.Client import change_status [as 別名]
def game(client: discord.Client, message: discord.Message, name: Annotate.Content=None):
""" Stop playing or set game to `name`. """
yield from client.change_status(discord.Game(name=name, type=0))
if name:
yield from client.say(message, "*Set the game to* **{}**.".format(name))
else:
yield from client.say(message, "*No longer playing.*")
示例2: cmd_game
# 需要導入模塊: from discord import Client [as 別名]
# 或者: from discord.Client import change_status [as 別名]
def cmd_game(client: discord.Client, message: discord.Message,
name: Annotate.Content):
""" """
if name:
m = "Set the game to **{}**.".format(name)
else:
m = "No longer playing."
yield from client.change_status(discord.Game(name=name))
yield from client.send_message(message.channel, m)
示例3: stream
# 需要導入模塊: from discord import Client [as 別名]
# 或者: from discord.Client import change_status [as 別名]
def stream(client: discord.Client, message: discord.Message, url: str, title: Annotate.Content):
""" Start streaming a game. """
yield from client.change_status(discord.Game(name=title, url=url, type=1))
yield from client.say(message, "Started streaming **{}**.".format(title))