本文整理匯總了Python中com.l2scoria.util.random.Rnd.get方法的典型用法代碼示例。如果您正苦於以下問題:Python Rnd.get方法的具體用法?Python Rnd.get怎麽用?Python Rnd.get使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.l2scoria.util.random.Rnd
的用法示例。
在下文中一共展示了Rnd.get方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: onKill
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onKill(self,npc,player,isPet):
npcId = npc.getNpcId()
if npcId == DAIMON :
respawnMinDelay = 43200000 * int(Config.RAID_MIN_RESPAWN_MULTIPLIER)
respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER)
respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay)
self.saveGlobalQuestVar("604_respawn", str(System.currentTimeMillis()+respawn_delay))
self.startQuestTimer("spawn_npc", respawn_delay, None, None)
self.cancelQuestTimer("Daimon the White-Eyed has despawned",npc,None)
party = player.getParty()
if party :
PartyQuestMembers = []
for player1 in party.getPartyMembers().toArray() :
st1 = player1.getQuestState(qn)
if st1 and Util.checkIfInRange(Config.ALT_PARTY_RANGE, player, player1, True) :
if st1.getState() == STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) :
PartyQuestMembers.append(st1)
if len(PartyQuestMembers) == 0 : return
st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))]
if st.getQuestItemsCount(S_SUMMON) > 0 :
st.takeItems(S_SUMMON,1)
st.giveItems(ESSENCE,1)
st.set("cond","3")
st.playSound("ItemSound.quest_middle")
else :
st = player.getQuestState(qn)
if not st : return
if st.getState() == STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) :
if st.getQuestItemsCount(S_SUMMON) > 0 :
st.takeItems(S_SUMMON,1)
st.giveItems(ESSENCE,1)
st.set("cond","3")
st.playSound("ItemSound.quest_middle")
return
示例2: onAttack
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onAttack (self,npc,player,damage,isPet):
objId=npc.getObjectId()
if self.FirstAttacked:
if Rnd.get(4) : return
npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Your rear is practically unguarded!"))
else :
self.FirstAttacked = True
if Rnd.get(4) : return
npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Watch your back!"))
return
示例3: onTalk
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onTalk(self, npc, player) :
npcId = npc.getNpcId()
castleOwner = CastleManager.getInstance().getCastleById(8).getOwnerId()
clanId = player.getClanId()
if castleOwner and clanId :
if castleOwner == clanId :
X = 12558 + (Rnd.get(200) - 100)
Y = -49279 + (Rnd.get(200) - 100)
player.teleToLocation(X, Y, -3007)
return
else :
htmltext = "<html><body>Benom's Avatar:<br>Your clan does not own this castle. Only members of this Castle's owning clan can challenge Benom.</body></html>"
else :
htmltext = "<html><body>Benom's Avatar:<br>Your clan does not own this castle. Only members of this Castle's owning clan can challenge Benom.</body></html>"
return htmltext
示例4: onAttack
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onAttack(self, npc, player, damage, isPet):
npdId = npc.getNpcId()
if (npc.getMaxHp()/2) > npc.getCurrentHp():
if Rnd.get(100) < 4:
if self.ImpGraveKepperStat == 1:
for j in range(2):
for k in range(2):
self.addSpawn(27180,npc.getX()+70*pow(-1,j%2),npc.getY()+70*pow(-1,k%2),npc.getZ(),0,False,0)
self.ImpGraveKepperStat = 2
else:
players = npc.getKnownList().getKnownPlayers().values().toArray()
if len(players) :
playerToTP = players[Rnd.get(int(len(players)))]
playerToTP.setXYZ(185462,20342,-3250)
return
示例5: onAttack
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onAttack (self,npc,player,damage,isPet):
npcId = npc.getNpcId()
if npcId in HSMOBS:
if (Rnd.get(2) == 1):
if player.getFirstEffect(int(4554)):
malaria = player.getFirstEffect(int(4554)).getLevel()
if (Rnd.get(100) < 15):
if malaria < 10:
newmalaria = int(malaria + 1)
npc.setTarget(player)
npc.doCast(SkillTable.getInstance().getInfo(4554,newmalaria))
else:
npc.setTarget(player)
npc.doCast(SkillTable.getInstance().getInfo(4554,1))
elif npcId == 21317 or npcId == 21322 :
if player.getFirstEffect(int(4553)):
flu = player.getFirstEffect(int(4553)).getLevel()
if (Rnd.get(100) < 15):
if flu < 10:
newflu = int(flu + 1)
npc.setTarget(player)
npc.doCast(SkillTable.getInstance().getInfo(4553,newflu))
else:
npc.setTarget(player)
npc.doCast(SkillTable.getInstance().getInfo(4553,1))
elif npcId == 21319 or npcId == 21316 :
if player.getFirstEffect(int(4552)):
holera = player.getFirstEffect(int(4552)).getLevel()
if (Rnd.get(100) < 30):
if holera < 10:
newholera = int(holera + 1)
npc.setTarget(player)
npc.doCast(SkillTable.getInstance().getInfo(4552,newholera))
else:
npc.setTarget(player)
npc.doCast(SkillTable.getInstance().getInfo(4552,1))
else:
if player.getFirstEffect(int(4551)):
rheumatism = player.getFirstEffect(int(4551)).getLevel()
if (Rnd.get(100) < 30):
if rheumatism < 10:
newrheumatism = int(rheumatism + 1)
npc.setTarget(player)
npc.doCast(SkillTable.getInstance().getInfo(4551,newrheumatism))
else:
npc.setTarget(player)
npc.doCast(SkillTable.getInstance().getInfo(4551,1))
return
示例6: onTalk
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onTalk (self,npc,player) :
htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
clan = player.getClan()
npcId = npc.getNpcId()
if player.getClan() == None or player.isClanLeader() == 0 :
st.exitQuest(1)
htmltext = "31331-0a.htm"
elif player.getClan().getLevel() < 6 :
st.exitQuest(1)
htmltext = "31331-0b.htm"
else :
cond = st.getInt("cond")
raid = st.getInt("raid")
id = st.getState()
if id == CREATED and cond == 0 :
htmltext = "31331-0c.htm"
elif id == STARTED and cond == 1 and raid in REWARDS_LIST.keys() :
npc,item,min,max=REWARDS_LIST[raid]
count = st.getQuestItemsCount(item)
CLAN_POINTS_REWARD = Rnd.get(min, max)
if not count :
htmltext = "31331-"+str(raid)+"a.htm"
elif count == 1 :
htmltext = "31331-"+str(raid)+"b.htm"
st.takeItems(item,1)
clan.setReputationScore(clan.getReputationScore()+CLAN_POINTS_REWARD,True)
player.sendPacket(SystemMessage(1777).addNumber(CLAN_POINTS_REWARD))
clan.broadcastToOnlineMembers(PledgeShowInfoUpdate(clan))
return htmltext
示例7: onAttack
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onAttack (self,npc,player,damage,isPet):
objId=npc.getObjectId()
if self.FirstAttacked:
if Rnd.get(50) : return
npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Dear ultimate power!!!"))
else :
self.FirstAttacked = True
return
示例8: onAttack
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onAttack(self,npc,player,damage,isPet) :
npcId = npc.getNpcId()
objId = npc.getObjectId()
if npcId not in WATERED_SQUASH : return
if npcId in self.adultLargeSquash :
if Rnd.get(30) < 2 :
mytext = ["Укусы плетут кружево крысой ..., чтобы заменить ... тело ...!",
"Ха ха, росла! Полностью на всех!",
"Не можете чтоли все прицелиться? Смотрите все, чтобы не сбежала ...",
"Я считаю ваши удары! О, напоминает удар снова!",
"Не тратьте впустую ваше время!",
"Ха, этот звук действительно приятно слышать?",
"Я потребляю ваши атаки, чтобы расти!",
"Время, чтобы ударить снова! Ударь еще разок!",
"Tолько полезная музыка может открыть большую тыкву... Меня нельзя открыть с оружием!"]
npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),mytext[Rnd.get(len(mytext))]))
return
示例9: onAttack
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onAttack (self,npc,player,damage,isPet):
objId=npc.getObjectId()
if self.FirstAttacked:
if Rnd.get(40) : return
npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"You childish fool, do you think you can catch me?"))
else :
self.FirstAttacked = True
return
示例10: onKill
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onKill (self,npc,player,isPet):
found = False
for effect in player.getAllEffects():
if effect.getSkill().getId() in KISS_OF_EVA:
found = True
if found:
dropid = Rnd.get(len(REWARDS))
dropItem(npc,REWARDS[dropid],1,player)
return
示例11: onAttack
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onAttack (self,npc,player,damage,isPet):
objId=npc.getObjectId()
if self.FirstAttacked:
if Rnd.get(40) : return
npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"Hey! Were having a duel here!"))
else :
self.FirstAttacked = True
npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"How dare you interrupt our fight! Hey guys, help!"))
return
示例12: onKill
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onKill(self,npc,player,isPet) :
st = player.getQuestState(qn)
if not st : return
npcId = npc.getNpcId()
if npcId in Droplist.keys() :
if Rnd.get(100) < Droplist[npcId] :
st.giveItems(Medal,1)
st.playSound("ItemSound.quest_itemget")
return
示例13: onKill
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onKill(self,npc,player,isPet):
self.FirstAttacked = False
respawnTime = long((19 + Rnd.get(8)) * 3600000)
GrandBossManager.getInstance().setBossStatus(ORFEN,DEAD)
self.startQuestTimer("orfen_spawn", respawnTime, None, None)
info = GrandBossManager.getInstance().getStatsSet(ORFEN)
info.set("respawn_time",(long(System.currentTimeMillis()) + respawnTime))
GrandBossManager.getInstance().setStatsSet(ORFEN,info)
return
示例14: onAttack
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onAttack (self,npc,player,damage,isPet):
objId=npc.getObjectId()
if self.FirstAttacked:
if Rnd.get(100) : return
npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"We shall see about that!"))
else :
self.FirstAttacked = True
npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"I will definitely repay this humiliation!"))
return
示例15: onKill
# 需要導入模塊: from com.l2scoria.util.random import Rnd [as 別名]
# 或者: from com.l2scoria.util.random.Rnd import get [as 別名]
def onKill (self,npc,player,isPet):
npcId = npc.getNpcId()
if npcId == self.cats_eye_bandit:
objId=npc.getObjectId()
if Rnd.get(80) : npc.broadcastPacket(CreatureSay(objId,0,npc.getName(),"I must do something about this shameful incident..."))
self.FirstAttacked = False
elif self.FirstAttacked :
self.addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ())
return